Commit graph

212 commits

Author SHA1 Message Date
toaster
845fe12b52 Conversion to using gamedata_t
A small piece of (STJr/SRB2!1756).
Due to how RR currently handles time attack records and how it WILL handle unlocks, it's not currently feasible to split everything such that you can have two independent gamedata_t... but what's done so far is certainly more sane and less dependent on global variables
Other minor refactors:
- M_UpdateUnlockablesAndExtraEmblems and M_SilentUpdateUnlockablesAndEmblems are now one function with a boolean for loudness
- Unlock prints are currently living in the console, since the cecho stuff was a little broken
2022-11-30 13:19:21 +00:00
James R
7b2918ae63 Add grayscale command, toggles GRAYPAL palette override 2022-11-03 05:51:39 -07:00
Nev3r
5c9599f0a9 "UDMF: The whole thing" merged
See merge request STJr/SRB2!1714

Barely any RR features reimplemented
2022-10-09 01:13:37 -04:00
James R
1bfccebbe6 Merge remote-tracking branch 'origin/devmode-online' 2022-09-30 15:57:52 -07:00
James R
40b28d7d1a Merge branch 'rework-rteleport-command' into 'master'
relativeteleport cheat online

See merge request KartKrew/Kart!719
2022-09-30 22:52:23 +00:00
James R
f6b4b9213b Merge branch 'rework-savecheckpoint-command' into 'master'
savecheckpoint cheat online

See merge request KartKrew/Kart!718
2022-09-30 22:52:05 +00:00
James R
ee2302d6ee Merge branch 'noclip-online' into 'master'
Cheat/Debug Commands ...ONLINE

See merge request KartKrew/Kart!717
2022-09-30 22:51:42 +00:00
Sally Coolatta
80d9637dda devmode cheat online 2022-09-29 12:19:45 -04:00
James R
23408e7d3b Let savecheckpoint work online, work at all
Actually respawns you at this location! 😃

Uses object Z position instead of floor height.
2022-09-29 06:43:44 -07:00
James R
0024332f34 Let relativeteleport work online
Requires all x, y, z arguments. Floats supported.

Old: rteleport -x 1 -y 2 -z 3
New: rteleport 1.1 2.2 3.3
2022-09-29 06:10:53 -07:00
James R
63af088231 Let skynum work online
I see no reason why it shouldn't.
2022-09-29 05:54:58 -07:00
James R
db92d9068e Netsync setrings and setlives
- setrings no longer subtracts totalrings
- removed INFLIVES
2022-09-29 05:54:58 -07:00
James R
6426358377 Let some cheat commands work online
noclip
god
scale
gravflip
hurtme
2022-09-29 05:54:57 -07:00
James R
e30232e103 Kill last of MF2_TWOD -- toggletwod, line action 432 2022-09-29 03:16:11 -07:00
James R
0444e70413 Rearrange player cheat flags
PC_GODMODE -> PF_GODMODE
PC_NOCLIP -> MF_NOCLIP
2022-09-29 02:23:07 -07:00
Sally Coolatta
4165fae63f Merge branch 'master' into cheats-streamline 2022-09-25 17:29:38 -04:00
toaster
5c36e72115 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into rng-states-2
# Conflicts:
#	src/p_enemy.c
2022-09-24 20:29:53 +01:00
Sally Coolatta
a60d48202f Merge branch 'master' into cheats-streamline 2022-09-24 14:32:15 -04:00
Sally Coolatta
117d791424 Merge branch 'master' into cheats-streamline 2022-09-23 14:38:54 -04:00
James R
bcdf41ec64 Remove PF_ATTACKDOWN/PF_ACCELDOWN/PF_BRAKEDOWN, use oldcmd.buttons 2022-09-22 08:49:44 -07:00
Sally Coolatta
a60d4a13a1 RNG classes, take 2
Redone version of my old branch
2022-09-19 00:04:57 -04:00
Sally Coolatta
36b8ab1eac Streamline cheats
"cheats" is a proper cvar now. Enabling it allows for cheats to be used any time, even in multiplayer, and disables gamedata saving. Turning it off undoes as many cheat commands as reasonably possible. Based a little bit off of some vanilla work I also did.

Many cheat commands are still SP-only, but can reasonably be allowed in netgames now if a net command is created for them.
2022-06-08 12:46:56 -04:00
toaster
73dabaeab6 Merge branch 'master' into new-menus
# Conflicts:
#	src/d_clisrv.c
#	src/deh_soc.c
#	src/lua_baselib.c
#	src/m_cheat.c
#	src/m_menu.h
#	src/y_inter.c
2022-03-29 17:14:38 +01:00
James R
82f4364eb4 pedantic: fix misc leniencies and GNU-isms 2022-02-20 03:28:22 -08:00
James R
a64263c96d Merge remote-tracking branch 'origin/master' into new-menus 2021-12-03 14:56:48 -08:00
Sally Coolatta
c43f8da5e6 P_SetOrigin & P_MoveOrigin to replace P_TeleportMove 2021-11-29 08:20:27 -05:00
toaster
b4af07ffed Merge branch 'master' into new-menus
# Conflicts:
#	src/d_main.c
#	src/dehacked.c
#	src/m_menu.c
#	src/v_video.c
#	src/y_inter.c
2021-10-18 01:18:37 +01:00
toaster
00972a83d2 remove the prefix since everything seems to function 2021-04-17 11:30:08 +01:00
toaster
b3d006b093 structs gunched 2021-04-17 00:27:13 +01:00
toaster
40cbc30bff Mammoth commit, sorry.
All my work thus far on solving the drawflag/renderflag/additive/subtractive conundrum.

Outstandng problems:
* Bad additive/subtractive tables means that they appear opaque except under certain conditions.
* No support for FOFs, Polyobjects, or linedefs in OpenGL yet.
* All OpenGL support mostly done blind, may or may not function in practice.

If nothing else, the hard engineering problems are solved and it's just bug hammering...
2021-03-31 22:46:23 +01:00
Sally Coolatta
9d7ec0ab8f Merge SRB2 next
Probably doesn't compile yet, but I got rid of all of the conflicts for anyone who wants to take a stab at it.
2021-02-27 05:18:36 -05:00
Sally Coolatta
a14cf1f029 Merge branch 'master' into new-menus 2021-01-10 21:31:09 -05:00
Nev3r
f94d9825b4 Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag 2020-11-10 11:46:53 +01:00
James R
4f5d6f6197 Merge branch 'write-thingies' into 'next'
The lump is not needed for P_WriteThings

See merge request STJr/SRB2!1231
2020-11-08 20:35:51 -05:00
Sally Coolatta
e6a9e5a68e Merge branch 'master' into new-menus 2020-11-08 02:49:28 -05:00
Sally Coolatta
91ed67bece Start on Chaos Emeralds
Functional! However, you don't drop them yet.
2020-11-01 23:44:54 -05:00
James R
972b0c084e The lump is not needed for P_WriteThings 2020-11-01 19:31:10 -08:00
Nev3r
df6a903592 Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
# Conflicts:
#	src/lua_baselib.c
#	src/lua_maplib.c
2020-10-27 20:48:25 +01:00
Sally Coolatta
f121ed210a Fix flashing tics 2020-10-25 09:57:51 -04:00
James R
b812c7a6d6 Whoops 2020-10-24 20:44:42 -07:00
Sally Coolatta
7c2bd0d1c2 Merge remote-tracking branch 'srb2/next' into the-scary-22-merge 2020-10-24 20:50:58 -04:00
Sally Coolatta
ddf466d61f Fix compile errors 2020-10-24 19:52:09 -04:00
Sally Coolatta
9b6aa946ea Merge remote-tracking branch 'srb2/master' into the-scary-22-merge 2020-10-24 19:28:06 -04:00
James R
a0150e3ddf Fix objectplace -silent 2020-10-24 15:29:31 -07:00
James R
b7c4a82a0f Replace C90's junk with a modest macro 2020-10-06 23:04:23 -07:00
Sally Coolatta
99a1bacb81 Turning code overhaul
Packet drops are still broken, but at least netgames are playable now.
2020-09-22 00:35:44 -04:00
lachwright
89eccd7e87 Set additional UDMF parameters on objectplaced mapthings to defaults 2020-09-07 13:08:22 +09:30
lachwright
c4a4608236 Let analog control schemes control objectplace like standard control schemes 2020-09-06 19:03:17 +09:30
lachwright
e77ebf1234 Objectplace improvements:
- movement speeds are scaled with player scale
- spawned objects are scaled with player scale
- command accepts argument for thing num to set
2020-09-06 17:28:34 +09:30
Sally Coolatta
3e446a167c Restructure how damage works in kart COMPLETELY
Instead of doing its best to avoid P_DamageMobj, it embraces it, using the damagetype system to decide how the player takes damage. Overall less stupid.
2020-08-19 00:55:36 -04:00