Jonas Sauer
b7c783223a
Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list.
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Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
2019-07-13 01:42:03 +02:00
MascaraSnake
2b70287b01
Implemented a skin-based linedef executor trigger
2019-07-03 09:19:29 +02:00
MascaraSnake
9f666e125e
Merge branch 'master' into thinkerlists
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# Conflicts:
# src/f_finale.c
# src/p_enemy.c
2019-07-02 23:08:37 +02:00
Monster Iestyn
0fb5a82215
Merge branch 'public_next'
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# Conflicts:
# src/g_game.c
# src/p_setup.c
# src/p_user.c
# src/r_data.c
2019-06-29 20:55:58 +01:00
Jaime Passos
e0622c4489
Merge remote-tracking branch 'upstream/master' into flats-png
2019-06-25 16:02:35 -03:00
Steel Titanium
c314c4b208
Some few changes.
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The amount of rings you start with also applies when you respawn from a starpost.
Startrings counts the ring total requirement for a perfect bonus.
2019-06-24 16:21:03 -04:00
Steel Titanium
c2a8c82b6a
Forgot to do this.
2019-06-23 18:51:42 -04:00
Latapostrophe
599cf4fc9d
encore colormaps, fixups + flat align
2019-06-13 10:14:07 +02:00
Latapostrophe
a35cea9243
chaos conflict
2019-06-11 17:02:47 +02:00
Jaime Passos
157b510f2b
Merge remote-tracking branch 'upstream/master' into gl_shaders
2019-06-10 16:21:46 -03:00
Sryder
128d970bad
Turn CONS_Printf to CONS_Alert in waypoint initialisation.
2019-06-09 19:37:24 +01:00
Nev3r
ae1e3630f8
Add visplane portal creation functionality and use it to replace the skybox rendering.
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The skybox rendering process has been replaced with portals instead. Those are generated after the first BSP tree pass by looking for existing sky visplanes at the time, and their windows are used to define new portals.
The skybox portals are still incomplete and cause visual glitches when masked elements are involved.
2019-06-02 00:07:55 +02:00
TehRealSalt
31534fe96b
Merge branch 'master' into versus-record
2019-05-29 22:23:17 -04:00
Jaime Passos
666d20c9e3
Hardware renderer: Fix polyobjects
2019-05-26 18:16:13 -03:00
Sryder
43936013f7
Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git into waypoints
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# Conflicts:
# src/d_netcmd.h
# src/k_kart.c
# src/p_setup.c
2019-05-25 12:09:47 +01:00
Jaime Passos
62547b2a49
Animations, better flat management.
2019-05-21 15:24:26 -03:00
Jaime Passos
775b64f540
Support for patches and textures to be used in place of sector flats
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Still a work in progress.
2019-05-21 00:28:52 -03:00
TehRealSalt
62aeeea9cb
Fix a couple of things not using pure white
2019-05-13 12:50:36 -04:00
TehRealSalt
dc41fe3d8d
Port over only the relevant changes from the reduced-palette branch, update some of the Kart-specific stuff
2019-05-12 17:19:49 -04:00
TehRealSalt
db5f8e8c6b
Merge branch 'v1'
2019-05-12 15:26:03 -04:00
Latapostrophe
c83127293b
resolve conflict in m_menu
2019-05-12 10:48:54 +02:00
wolfy852
9ac41cca73
Merge remote-tracking branch 'remotes/pub/next' into v1
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# Conflicts:
# src/d_netcmd.c
# src/r_main.c
# src/v_video.c
2019-05-12 03:40:02 -05:00
wolfy852
e4af44956b
Merge remote-tracking branch 'remotes/pub/next' into followme
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# Conflicts:
# src/r_things.h
2019-05-11 02:05:58 -05:00
wolfy852
2222738e1c
Merge remote-tracking branch 'remotes/srb2pub/public_flatsprite' into next
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# Conflicts:
# src/d_netcmd.c
# src/doomdef.h
# src/doomstat.h
# src/f_finale.c
# src/g_game.c
# src/hu_stuff.c
# src/m_menu.c
# src/p_spec.c
# src/p_user.c
# src/r_main.c
# src/r_things.c
# src/s_sound.c
# src/v_video.c
# src/y_inter.c
2019-05-06 22:40:12 -05:00
TehRealSalt
4006045f12
Merge branch 'v1'
2019-05-06 22:06:59 -04:00
mazmazz
d944156744
Merge remote-tracking branch 'origin/master' into menu-execs
2019-05-02 18:47:43 -04:00
TehRealSalt
435862b29d
finished scrambles
2019-04-26 13:34:30 -04:00
Nev3r
09ff071656
Fixed more mobj thinker iterator oversights and removed all mobj thinker function checks
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Mobjs got their own thinker list after all, and disappearing thinkers are automatically purged from their lists and sent to the limbo list.
So it's safe to assume all thinkers inside the mobj list must be mobjs.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 16:39:57 +02:00
Nev3r
924ed2d623
Remove dynamic slope queue list due to now being unnecessary.
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Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 11:52:18 +02:00
Nev3r
679f8bd0fd
Merge branch 'slopethinkers' into thinkerlists
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Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 11:47:34 +02:00
Nev3r
5a4eded7af
Added a mobj-only list entry for mobj thinkers
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Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 23:29:20 +02:00
Nev3r
baeda5060c
Basic multiple thinker list implementation
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Set up a main thinker list and a polyobject mover list to test things up. Works so far, networking as well.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 22:39:22 +02:00
Nev3r
a5e83d3f0c
Add a slope thinker queue.
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Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 13:06:06 +02:00
TehRealSalt
ea2bcb3b99
Update from master
2019-04-19 20:14:06 -04:00
Nev3r
bb083f20b4
Dynamic slopes now use thinkers.
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* Moved dynamic slope-related data into its own thinker.
* Vertex slopes no longer use the mapthings directly.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-19 14:14:43 +02:00
TehRealSalt
089be795a2
Huge splitscreen refactor
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Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
fickleheart
25ff05fdd0
Add demo rewinding
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Preview is fairly basic, and only shows players
rewinding. Full state is restored via reloading
the replay and jumping to the timestamp once
the rewind is done.
2019-04-06 14:51:00 -05:00
Monster Iestyn
3b3a37daad
level header's "forcecharacter" parameter doesn't take skin numbers anymore, so this isn't needed!
2019-04-03 19:51:36 +01:00
Monster Iestyn
07e8ef6627
Split off part of P_SpawnSpecials into a new function called P_InitSpecials
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This allows tag lists, gravity, weather, and the "CheckFor" vars to be initialised before running P_LoadThings or P_ResetDynamicSlopes, in case they could affect mobj spawning or cause a netgame desync somehow by carrying over the previous level's values
# Conflicts:
# src/p_spec.c
2019-04-03 19:46:10 +01:00
fickleheart
f60e92aa70
Move public demo vars to a single struct
2019-03-24 21:32:15 -05:00
fickleheart
ab0bb33d6e
Self-reminder...
2019-03-19 23:45:45 -05:00
fickleheart
4e5aba836e
Merge remote-tracking branch 'remotes/james/netreplays-dedicated-sigsegv-fix' into new_netreplays
2019-03-19 23:44:39 -05:00
fickleheart
be458c1d05
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
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# Conflicts:
# src/doomdef.h
# src/g_game.c
# src/p_user.c
2019-03-19 22:17:25 -05:00
Jaime Passos
fd5fb73671
gl4
2019-03-17 22:27:50 -03:00
mazmazz
378106ad73
Fix MIDI crash bug when changing music between levels
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This happened when the old music was ERZ2 native midi, then warping to any other level.
2019-03-15 10:02:50 -04:00
mazmazz
5c308c5597
Fade out music upon dying or level change: 2.1 frontport
2019-03-15 04:21:17 -04:00
mazmazz
822b4d12bf
Merge branch 'public_next'
2019-03-15 01:43:03 -04:00
mazmazz
9d32ea8b5a
Merge branch 'public-musicplus-feature-interfadeout' into public-musicplus-feature-endoflevel
2019-03-15 01:09:12 -04:00
mazmazz
1381343a2e
Implement MUSICINTERFADEOUT level header
2019-03-15 01:05:52 -04:00
mazmazz
c427ccbec5
Merge remote-tracking branch 'public-gl/next' into public-musicplus-feature-endoflevel
2019-03-15 00:39:26 -04:00