Commit graph

353 commits

Author SHA1 Message Date
AJ Martinez
6a54e2c5c2 Merge branch 'target-timing-redux' into 'master'
Serverside mindelay/gentleman

See merge request kart-krew-dev/ring-racers-internal!2751
2025-08-23 06:53:55 +00:00
Antonio Martinez
6ac992e342 Serverside mindelay/gentleman 2025-08-22 21:32:24 -04:00
toaster
be3c0faf7e More gracefully amend Splits/Attackstart data on ghost load rather than splits load 2025-08-21 18:25:03 +01:00
toaster
09e23e6e18 Rip out all the rewinding code
It was all messy and none of it is called in release builds because it was so crashy in testing
2025-06-01 00:02:19 +01:00
Eidolon
cb7f437e60 Merge public master 2025-02-13 15:48:11 -06:00
Eidolon
a4d304a1f5 Update copyright years to 2025 2025-02-13 15:32:26 -06:00
Eidolon
22b20b5877 Add netgame voice chat
Implemented using libopus for the Opus codec, same as is used in Discord.
This adds the following cvars:

- `voice_chat` On/Off, triggers self-deafen state on server via weaponprefs
- `voice_mode` Activity/PTT
- `voice_selfmute` On/Off, triggers self-mute state on server via weaponprefs
- `voice_inputamp` -30 to 30, scales input by value in decibels
- `voice_activationthreshold` -30 to 0, if any peak in a frame is higher, activates voice
- `voice_loopback` On/Off, plays back local transcoded voice
- `voice_proximity` On/Off, enables proximity effects for server
- `voice_distanceattenuation_distance` distance in fracunits to scale voice volume over
- `voice_distanceattenuation_factor` distance in logarithmic factor to scale voice volume by distance to. e.g. 0.5 for "half as loud" at or above max distance
- `voice_stereopanning_factor` at 1.0, player voices are panned to left or right speaker, scaling to no effect at 0.0
- `voice_concurrentattenuation_factor` the logarithmic factor to attenuate player voices with concurrent speakers
- `voice_concurrentattenuation_min` the minimum concurrent speakers before global concurrent speaker attenuation
- `voice_concurrentattenuation_max` the maximum concurrent speakers for full global concurrent speaker attenuation
- `voice_servermute` whether voice chat is enabled on this server. visible from MS via bitflag
- `voicevolume` local volume of all voice playback

A Voice Options menu is added with a subset of these options, and Server Options has server mute.
2024-12-13 17:12:14 -06:00
Sal
8ff2e13c7d Merge branch 'dump-consistency-for-the-modern-age' into 'master'
DUMPCONSISTENCY for the modern age

See merge request KartKrew/Kart!2483
2024-10-25 17:48:21 +00:00
Sally Coolatta
6bf5662ca8 Delete resynchattempts
All values besides 0 and 1 have been unused for a while. Quite frankly, if the gamestate resend doesn't fix them, a rejoin won't either, so kicking them is just adding extra steps.
2024-10-22 02:57:05 -04:00
toaster
512ec6c2eb XD_REQMAPQUEUE --> PT_REQMAPQUEUE
It was technically possible for custom clients to spoil future rounds of a tournament queued while they are connected to a server.
Making it a PT direct packet to the servernode both solves this problem AND reduces irrelevant NetXCmd traffic for clients.
2024-10-11 13:46:26 +01:00
Sal
653766010d FRIENDCODE (aka, Teamplay) 2024-09-17 01:41:26 +00:00
Ashnal
df4e99b050 WIP Race Checkpoints
MobjList count

WIP: Checkpoints grant lap bonus

help?

can't allocate vector

 fixed tagged line iteration and collision detection

Multiplayer animations and map retart fixes

Clear between maps
2024-08-13 20:20:21 -04:00
James R
3939966a7f Fix saycmd message buffer handling
- Properly bounds check say_pak
- Fix off-by-one read in Got_Saycmd
2024-05-20 16:42:31 -07:00
James R
e0c33596e8 Sync mindelay setting to server
- Adds playerdelaytable, no UX changes
2024-04-27 04:09:21 -07:00
Sally Coolatta
af9ddb5519 Keep PT_SERVERINFO struct the same in all builds
Sends the commit hash in all builds now, just doesn't do anything with it in release builds. Makes web view development easier according to Tyron.
2024-04-05 11:08:09 -04:00
toaster
7f6de407f1 Copyright update: Add Kart Krew (2024) in general for high-traffic inherited sourcefiles 2024-04-02 17:42:38 +01:00
toaster
0aaf5649dd Server Browser last-minute adjustments
- Menu string for server count
- Thin string for server name
- Gear instead of difficulty (renamed to keep the old assets just in case online GP)
- Pwr fixes
    - Handle -1 case as "No Pwr"
    - Adjust draw coords a little
- Custom gametype support
    - Shows name as net-communicated instead of Pwr
    - Affects d_clisrv side a little bit too
        - All custom gametypes MUST show up on the Modded room, no exceptions
        - Cache gametype info instead of constant strcmp
2024-03-29 22:04:17 +00:00
AJ Martinez
23190aac92 Fix missing header declaration of cv_pingtimeout (???) 2024-03-24 00:03:21 -07:00
James R
4ee00d4333 Pass const pointer to all netxcmd handlers
Ensure buffer data is read-only and not modified by
handler
2024-02-11 05:42:07 -08:00
AJ Martinez
15338c4e32 Packet loss indicator 2023-10-20 20:33:37 -07:00
AJ Martinez
dcaa1c3902 Don't skip signature check steps if server is lagging 2023-10-15 14:38:55 -07:00
Sally Coolatta
bfecf45110 Use srb2::finally on bot predictions
I'm not sure exactly where the bot code leaks, other than knowing its the prediction for sure (because the prediction is the only memory bots ever allocate), but srb2::finally is cool and lets me not care :)
2023-09-10 03:20:29 -04:00
toaster
7fd64a4c3d Get the Server Browser working again
- KartKrew/Kart-Public!313 has finally been integrated with the changed menu code
    - Attempts multiple times to get every public server, up to nettimeout
    - Clear the server list when entering/exiting and refrehing
    - Show visible servers and potential servers opposite the Refresh input
    - I would have done this in another commit, but the system was too broken to repair without just putting the working solution in wholesale
- Improved visual scrolling behaviour
- Pressing A actually joins the server
- CORE vs MODDED is handled in SL_InsertServer, not a seperate function to drop/memcpy things around

Also, abstract out the little "PLEASE WAIT..." message popup during potential IO block into M_PleaseWait (only used on connect process via Menu)
2023-08-31 20:00:33 +01:00
Sally Coolatta
019546e846 Add server join splash
Just wanted to give literally any possibility of seeing the server contact as a client
2023-08-25 14:42:01 -04:00
James R
7b9665402a P_ForceLocalAngle: reset ticcmd angles and localsteering
For Sealed Stars, restarting the level after turning away
from the spawn angle. This would slightly skew your
momentum when spawning.
2023-08-19 17:03:32 -07:00
James R
fec0f13419 P_DemoCameraMovement: use locally built ticcmd from G_BuildTiccmd 2023-08-19 05:01:40 -07:00
James R
801deafa96 MAXTEXTCMD -> 512
Fixes 4P XD_ADDPLAYER
2023-06-01 20:03:23 -07:00
James R
039a73ce64 Expand textcmd size byte to 16-bit word
Raises hard limit from 255 to 65535
2023-06-01 20:03:23 -07:00
toaster
de22fc8ff1 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into profile-restrictions
# Conflicts:
#	src/hu_stuff.c
#	src/y_inter.c
2023-05-12 13:42:50 +01:00
toaster
ab68be49e1 cv_antigrief
- Increments a timer on human players who aren't making progress, does it even faster if they're going backwards.
    - Only applies in:
        - Netgames
        - GTR_CIRCUIT after the timer starts
        - If there's no timelimit, pointlimit, or K_Cooperative (because unproductive behaviour there will be punished by other rules)
    - The rate at which this changes needs trial and error, but getting the feature functional is more important to start out with.
- If this timer reaches cv_antigrief's value in seconds , the player gets a "Grief Strike"
    - This doesn't happen if:
        - There's only one active player in the server, so FREE PLAY permits mappers to test what increments/decrements the counter
            - Turn `debugwaypoints` on to observe this
        - The cvar is set to 0
    - Less than 3 grief strikes is a forced spectate
    - Anything more is a kick via "automatic grief detection"
        - Unless your node is the host (or an admin)
    - Remove grief strike strike for finishing normally

# Conflicts:
#	src/d_clisrv.h
2023-05-01 16:57:35 +01:00
AJ Martinez
167f5f40ed PT_SAY and gamestochat: the rest of the owl 2023-04-29 20:16:20 -07:00
AJ Martinez
cb8e48d8a7 WIP: PT_SAY 2023-04-29 16:12:23 -07:00
Sally Coolatta
996ca9adad Z Voting 2023-04-20 15:55:38 -04:00
AJ Martinez
535fc17875 Fix RRID/crypto primitive size defines 2023-03-30 20:36:10 -07:00
James R
3b67f99d0d RRID: correct remaining instances of hardcoded sizes to defines 2023-03-28 03:54:29 -07:00
AJ Martinez
86b6b2b1cd Clean up some mismatched and hardcoded sizes, use defines for crypto primitive size 2023-03-28 03:03:00 -07:00
AJ Martinez
3c561c564e Use 64-byte challenges consistently 2023-03-28 01:25:56 -07:00
AJ Martinez
c46612329e Don't UpdateChallenges during NetKeepAlive, could lead to challenge spam 2023-03-28 01:25:55 -07:00
AJ Martinez
ecc2c65742 Cleanup and comments 2023-03-28 01:25:55 -07:00
AJ Martinez
5a52199dc8 Refactor challenge creation, no more duplicated memory shenanigans 2023-03-28 01:25:55 -07:00
AJ Martinez
630555ca51 More bad actor cvars 2023-03-28 01:25:54 -07:00
AJ Martinez
30ca69e51d Don't sign game traffic, we shouldn't need it anymore 2023-03-28 01:25:54 -07:00
AJ Martinez
a1f82b2a37 Use server IP and timestamp in PT_SERVERCHALLENGE to avoid signature reuse 2023-03-28 01:25:54 -07:00
AJ Martinez
f873df764e USE THE ENTIRE 64 BYTES OF THE CHALLENGE YOU IDIOT also check time/gamemap 2023-03-28 01:25:54 -07:00
AJ Martinez
137f166043 Cvars to do bad network things in DEVELOP, fixes to bad network things 2023-03-28 01:25:54 -07:00
AJ Martinez
2afc43383e Jart node deadlock fixup part 2 2023-03-28 01:25:52 -07:00
AJ Martinez
15ec5ee90b Client bails if server doesn't verify, first pass 2023-03-28 01:20:44 -07:00
AJ Martinez
33760dec51 I don't even know, unfuck everything 2023-03-28 01:20:44 -07:00
AJ Martinez
2925843ea2 Sigfail command for testing, fix guest join sigcheck, scaffolding for sigfail kick reason 2023-03-28 01:20:43 -07:00
AJ Martinez
baedcc6ade Add allowguests cvar 2023-03-28 01:20:43 -07:00