Commit graph

117 commits

Author SHA1 Message Date
Sally Coolatta
b5334e6b42 Move follower code to its own file 2022-05-23 00:23:46 -04:00
toaster
0c12a389e1 NPO2 slope span optimization
# Conflicts:
#	src/CMakeLists.txt
#	src/r_draw.c
#	src/sdl/Srb2SDL-vc10.vcxproj
2022-03-18 16:18:47 +00:00
Sally Coolatta
b0317e7120 Merge branch 'master' into brightmap 2021-12-16 13:06:57 -05:00
Sally Coolatta
daab86f461 Implement brightmaps for span drawers, fix column loop bug 2021-12-16 11:48:32 -05:00
Sally Coolatta
04c1a9dcb1 Brightmaps on walls 2021-12-16 09:40:14 -05:00
James R
29399f6033 Send R_GenerateBlendTables number crunch to parallel thread 2021-12-15 15:34:51 -08:00
Sally Coolatta
cb5ea8b335 Add basic damage hitlag effects
- Invert high contrast greyscale colorization effect for damage hitlag
- Jitter is now also exclusive to damage-related hitlag
- Since jitter is now just tied to a flag, removed the old trick momentum hack
2021-11-27 13:38:45 -05:00
James R
08348fcd43 Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
toaster
e27506c660 * Made it possible to perform palette calculations in gamma-corrected space. Now used by:
* Blend tables generated by the game.
    * The Color Cube accessibility tool.
* Fixed another stupid typo that got in the way of FF_BLENDMASK working.
* Some minor adjustments for code cleanliness.
2021-04-01 19:28:01 +01:00
toaster
8b63908820 More precise translucency amount picking. 2021-04-01 12:41:04 +01:00
toaster
cf59809852 Fixed some of the worst of it, but still has inconsistencies with the lookup tables we generated for main.kart - will provide evidence on Discord.
(side note, it's weird as hell that code we inherited from vanilla next - and i checked, it wasn't mangled in the merge - has bugs that straight up prevent it from functioning properly...)
2021-04-01 00:05:05 +01:00
toaster
40cbc30bff Mammoth commit, sorry.
All my work thus far on solving the drawflag/renderflag/additive/subtractive conundrum.

Outstandng problems:
* Bad additive/subtractive tables means that they appear opaque except under certain conditions.
* No support for FOFs, Polyobjects, or linedefs in OpenGL yet.
* All OpenGL support mostly done blind, may or may not function in practice.

If nothing else, the hard engineering problems are solved and it's just bug hammering...
2021-03-31 22:46:23 +01:00
Jaime Ita Passos
049b50a791 Change I_Error message 2021-02-28 17:47:12 -03:00
Jaime Ita Passos
f71281b498 Fix translation colormap cache rebuilding using the old translation enumerations
This was causing a buffer underwrite too. Lovely.
2021-02-28 17:05:25 -03:00
Sally Coolatta
9d7ec0ab8f Merge SRB2 next
Probably doesn't compile yet, but I got rid of all of the conflicts for anyone who wants to take a stab at it.
2021-02-27 05:18:36 -05:00
Jaime Passos
cac8e06e7d Remove NOWATER define 2020-11-05 00:00:08 -03:00
Jaime Passos
917f8bbb66 Plane optimization and cleanup 2020-11-04 23:46:34 -03:00
Jaime Passos
cdc4a6d86e Implement blend modes 2020-10-27 00:03:41 -03:00
Sryder
b341cacb0a Subtractive translation map 2020-10-19 11:57:12 +01:00
Sryder
5558fb073a Basic additive transmap/blend support
Can currently be used on sprites only
added to flames by default because it makes sense
2020-10-18 19:10:19 +01:00
Jaime Passos
b4b4738c94 Changes to sprite rendering:
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00
James R
997d142cb5 SPLITSCREEN FOV
Object tracking is off, but it was off before so I don't know if I actually
broke it. Minor refactoring in HWR_RenderPlayerView and HWR_RenderSkyboxView.
2020-09-23 17:50:47 -07:00
Sally Coolatta
dfd733eb80 Up to screen.o
Lots of renderer files I didn't need to touch at all here :)
2020-08-15 00:55:30 -04:00
Sally Coolatta
f9ca40e673 Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
Sally Coolatta
d5397935cd Merge r_draw.c 2020-08-10 15:01:57 -04:00
Sally Coolatta
e296e1309a YAY, round 2 2020-08-09 21:02:56 -04:00
Sally Coolatta
d27f16c4d5 A bunch of easy files (1-5 conflicts)
g_state.h, hu_stuff.h, lua_hud.h, m_misc.h, p_polyobj.c, p_telept.c, r_draw.c, r_draw8.c, r_sky.c
2020-08-05 14:34:17 -04:00
SwitchKaze
4184d83ef2 Fix skincolor-related memory leak 2020-07-14 17:09:31 -05:00
kaysrishaq
be8f10d039 various color fixes 2020-07-12 07:39:52 -04:00
Latapostrophe
6ac63cca7a Merge branch 'v2-master' into followme-internal 2020-06-02 22:21:16 +02:00
Sally Coolatta
63917ffccc The start of the scary 2.2 merge
All conflicts are left in-tact. We should be collaborating on solving these files one at a time.
2020-05-29 13:43:38 -04:00
SwitchKaze
58cac1fd73 Make colors UINT16, increase color freeslots to 1024 2020-05-23 19:35:36 -05:00
SwitchKaze
afe56667b8 Update to 2.2.4 2020-05-22 16:47:51 -05:00
Sally Coolatta
b4f5d931cc Skincolor code cleanup
Split everything off into its own file and turn SETBRIGHTNESS from a define into a function (K_ColorRelativeLuminance).
2020-05-11 02:28:25 -04:00
Latapostrophe
3f43107eea Add Opposite option for followercolor 2020-05-09 12:12:29 +02:00
Latapostrophe
766f7f035f Let followers change colour separatly from players 2020-05-04 18:08:41 +02:00
James R
ae3bf2498a Merge branch 'supergoldedit' into 'next'
Change SKINCOLOR_SUPERGOLD1-5

See merge request STJr/SRB2!805
2020-04-09 19:50:06 -04:00
Louis-Antoine
4e7605f0e2 Make SRB2 flat like Earth 2020-03-20 18:55:29 +01:00
James R
f164320c88 Make the order of displayplayers irrelevant and split splitscreen into splitscreen and r_splitscreen 2020-02-23 23:20:20 -08:00
Snu
8796517177 Merge branch 'master' into supergoldedit 2020-02-23 17:57:39 +00:00
SwitchKaze
99a1840101 Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors 2020-02-23 11:50:13 -05:00
James Hale
51137837c4 Custom skincolors 2020-02-21 21:56:39 -05:00
Steel Titanium
fc042e90f0 Merge branch 'master' into next 2020-02-21 21:01:29 -05:00
Snu
36fc21790b Change SKINCOLOR_SUPERGOLD1-5 2020-02-20 21:53:21 +00:00
James R
2274129f57 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Steel Titanium
08533debe6 Add six new skin colors 2020-02-14 22:30:37 -05:00
Jaime Passos
96bfc1da8f Merge remote-tracking branch 'origin/master' into ripple2 2019-12-14 19:36:54 -03:00
Jaime Passos
b47cc01f50 Separate non-powers-of-two draw routines into its own file 2019-12-13 13:11:56 -03:00
Jaime Passos
bd51f26807 Tilted water 2019-12-10 17:01:19 -03:00
Steel Titanium
a5cdb0a4b3 Update copyright date on source files 2019-12-06 13:49:42 -05:00