Jaime Passos
4fa44a16c0
Fix character select menu to use the new Color_Opposite array.
2019-08-20 19:08:45 -03:00
Jaime Passos
92817a8991
Merge remote-tracking branch 'origin/master' into newmenus
2019-08-20 19:07:34 -03:00
Steel Titanium
997b6bb9d3
Draw record attack foreground even if a message is currently on-screen.
2019-08-20 00:15:35 -04:00
Jaime Passos
2460f670f7
Unlock all cached patches, fix accidental merge conflict.
2019-08-20 00:41:06 -03:00
Jaime Passos
3da02a2056
Merge branch 'newmenus' of https://git.magicalgirl.moe/STJr/SRB2Internal into newmenus
2019-08-20 00:21:28 -03:00
Jaime Passos
4b13ba15c9
Remove new character select screen transitions.
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I should not have implemented it in the first place.
2019-08-20 00:18:34 -03:00
Jaime Passos
fb889d3d1a
New Record Attack menu.
2019-08-20 00:12:22 -03:00
Steel Titanium
1491d68122
Fix record attack foreground not appearing.
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I'm not sure why it suddenly broke when the same condition worked before.
2019-08-19 22:10:52 -04:00
Jaime Passos
a37caff23e
Fix character description text rendering.
2019-08-19 18:49:23 -03:00
Jaime Passos
42590d5aff
Cool defines
2019-08-19 16:19:25 -03:00
Jaime Passos
21f2553a98
hghdfhdjhdhkdlfh
2019-08-19 15:34:12 -03:00
Jaime Passos
1ef58da49b
slight cleanup
2019-08-19 15:27:20 -03:00
Jaime Passos
af8c67c59a
uh
2019-08-19 14:43:48 -03:00
Jaime Passos
518bb32ecb
did The Thing
2019-08-19 14:23:03 -03:00
Jaime Passos
4ce5840289
More character select work
2019-08-18 22:26:52 -03:00
Jaime Passos
4ba044c30b
Tweak Record Attack screen just a little bit
2019-08-18 20:35:16 -03:00
Jaime Passos
ec797ee106
how do i code
2019-08-18 19:46:55 -03:00
Jaime Passos
b214a4c123
Merge branch 'newmenus' of https://git.magicalgirl.moe/STJr/SRB2Internal into newmenus
2019-08-18 19:35:14 -03:00
Jaime Passos
513d34aef8
Character select WIP
2019-08-18 19:34:54 -03:00
Steel Titanium
17cbd9a986
New music for record attack and nights attack menus
2019-08-18 17:32:52 -04:00
Steel Titanium
07cf717e33
Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2Internal into newmenus
2019-08-18 13:46:50 -04:00
Jaime Passos
b31c012063
Merge remote-tracking branch 'origin/master' into newmenus
2019-08-18 14:46:34 -03:00
Steel Titanium
6b16560832
Merge branch 'master' into newmenus
2019-08-14 22:51:06 -04:00
Monster Iestyn
aaa3467faa
Turn Color_Opposite into a 2D array to simplify usage somewhat. Also fix ColorOpposite for Lua
2019-08-12 14:00:26 +01:00
Alam Ed Arias
06b339f6ae
curbgname need one more byte to hold the NULL
2019-08-08 23:46:08 -04:00
Alam Ed Arias
9d5abfcee0
Fix compiling without MixerX support
2019-08-07 12:42:07 -04:00
mazmazz
2c7eb91460
* Added FORCERESETMUSIC level header
...
* cv_resetmusicbyheader toggle to disable said override
* Never reset music during time attack
* Change cv_resetmusic default back to off
2019-08-04 20:02:38 -04:00
Steel Titanium
933f249d96
More menu stuff
2019-08-04 13:26:25 -04:00
toaster
534b98251b
Revert "Revert "Merge branch 'musicplus-aug2019-b' into 'master'""
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This reverts commit a76668f55a .
2019-08-04 12:03:57 +01:00
toaster
a76668f55a
Revert "Merge branch 'musicplus-aug2019-b' into 'master'"
...
This reverts commit 0f89fb123f , reversing
changes made to 8fb211d8cf .
2019-08-04 11:32:55 +01:00
Latapostrophe
ec1272dd14
remove join passwords
2019-08-04 11:26:26 +02:00
mazmazz
7ef6ffbf42
Merge branch 'musicplus-sdlmixerx' into musicplus-aug2019
2019-08-04 02:52:33 -04:00
mazmazz
753ea04fe3
Mixer X menu touchup
2019-08-04 02:30:34 -04:00
mazmazz
8ab76b50c6
Merge remote-tracking branch 'origin/master' into musicplus-sdlmixerx
2019-08-04 01:10:21 -04:00
mazmazz
d83bee2bad
Merge remote-tracking branch 'origin/master' into musicplus-feature-dying-fp
2019-08-03 22:49:20 -04:00
mazmazz
5fa27c57e0
Merge branch 'master' into musicplus-feature-dying-fp
2019-08-03 22:22:39 -04:00
Steel Titanium
8a98d54844
Stuff
2019-08-03 21:21:01 -04:00
Steel Titanium
90365ffc52
Work on menus
2019-08-03 17:30:51 -04:00
Steel Titanium
6ff08671cd
Merge branch 'master' into newmenus
2019-08-01 18:36:42 -04:00
toaster
74c32c1b2b
A good and bad ending cutscene now exist.
...
Also:
* SPR2_XTRA - instead of defining lumpnames in S_SKIN, those kinds of assets can just be bundled into the spriteset. Required for ending cutscene stuff, I guess, but also done for HUD life icon and character select image (aside from Sonic&Tails, still SOC'd in).
* Minor oversights in SPR2 support corrected.
* Better evaluation, featuring ending assets.
* Intro has warping-in blackrock, reusing ending assets.
* Cutscene text now supports lowercase (intro and custom).
* Disable the asset-fucking "gamma correction" I put in over two years ago when implementing colour cube. (This is the only thing I could move into another branch if you MUST, but it's basically invisble in the diff so w/e.)
* Don't blank the screen if the top left pixel of a screen-covering patch is transparent. (Checked via nonzero topdelta for first column)
Bugs:
* OPENGL ONLY: The first ~20 frames of both endings are fucked. A little help here? Might be HWR_DrawFadeFill's fault, which I just created. OR it could be in f_finale, but I doubt it, since it doesn't appear in Software.
2019-07-28 00:32:57 +01:00
Steel Titanium
d181486c3f
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into musicplus-sdlmixerx
2019-07-22 22:22:12 -04:00
Steel Titanium
490e3fe9a9
Merge branch 'master' into musicplus-sdlmixerx
2019-07-22 22:20:08 -04:00
Steel Titanium
d44702cb0e
Some fixup
2019-07-22 22:01:05 -04:00
James R
374af9a322
Merge remote-tracking branch 'pub/master' into public-master
2019-07-17 12:33:20 -07:00
Steel Titanium
83eab15c78
menu stuff
2019-07-16 00:07:55 -04:00
Monster Iestyn
b0f30ca0df
Instead of ignoring blank menutypes in M_IterateMenuTree, ignore them in the MIT_ functions instead.
...
(I'm doing this because MIT_GetMenuAtLevel appears to actually care about whether menutype is zero or not unlike the others; I don't want to break the code designed around that)
2019-07-15 20:25:57 +01:00
Monster Iestyn
a424fce29d
Slightly unrelated tweak: bghide && titlemapinaction clearly takes precedence over bgname if both are present, so reorder these if statement blocks
2019-07-14 22:36:14 +01:00
Monster Iestyn
1ec917f44e
remove some of the GS_TIMEATTACK hacks I added because I now realise I can just turn titlemapinaction off when entering the menus \o/
2019-07-14 22:28:19 +01:00
Monster Iestyn
5303475033
Fixes for menus:
...
* add gamestate != GS_TIMEATTACK checks to prevent Record Attack or NiGHTS Mode losing their backgrounds
* increase bgname to 9 to include the extra NULL byte? (is this a good idea actually)
* make M_IterateMenuTree ignore menu levels without a menutype value
2019-07-14 21:58:48 +01:00
Monster Iestyn
59b346b6d1
Use M_SetupNextMenu to actually set up the Sound Options menu "properly" instead of the old hacks.
...
If you wanted the game to reset the item selected to the top option like before though, I left a line commented out that would do that for you. Unlike the old item = 0 way, it would automatically be corrected for headers and other spaces (thus kind of future-proofing this code)
2019-07-08 21:17:40 +01:00