Steel Titanium
8ad5eaad2e
GME cleanup and fixes
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Just some stuff backported from SRB2 2.2, well mostly
get_zlib_error function to reduce code duplication
Return false if it fails to load the VGZ lump
Reduce redundant calls to gme_set_equalizer
Fix sometimes loading a VGZ crashing the game
2020-08-19 22:39:12 -04:00
James R
8e493bddc3
Add http-mserv to fuck
2020-08-09 23:32:43 -07:00
James R
0349cc4127
Merge remote-tracking branch 'origin/master' into http-mserv
2020-06-12 23:36:39 -07:00
Steel Titanium
52c8ba5d49
Fix opengl crashing on startup due to lack of checks
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Also fixes the log file not being written to the home directory.
2020-05-23 16:21:26 -04:00
Sal
9e6933ff48
Merge branch 'nomixer-fix' into 'master'
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Fix "NOMIXER" flag compiling
See merge request KartKrew/Kart-Public!159
2020-05-15 19:28:54 -04:00
James R
9056ca0525
Merge remote-tracking branch 'origin/master' into http-mserv
2020-05-12 17:50:32 -07:00
Alam Ed Arias
2a116ac847
Tested to be compile with Mingw64 9.1.0
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(cherry picked from commit 5a79a446dfc3632de3e27567afd65d9782510739)
2020-05-11 18:43:24 -07:00
James R
f29e5ebf26
Wait for threads before SDL_Quit (lol)
2020-04-27 18:03:10 -07:00
James R
3a54cbd7a1
Create cond if it doesn't exist when signaling
2020-04-27 18:01:27 -07:00
Steel Titanium
28e51c2d9e
Support for http downloads
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(cherry picked from commit 5e0eca9fe9 )
(cherry picked just the libcurl stuff)
2020-04-26 20:01:15 -07:00
Sally Cochenour
f2aa2bb541
'sal-lighting' code ports from v2
2020-04-25 20:56:50 -04:00
Wolfy
98183fef6f
Merge remote-tracking branch 'remotes/bird/isolatedbatching' into awful-mix
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# Conflicts:
# src/hardware/hw_main.c
# src/hardware/r_opengl/r_opengl.c
2020-04-24 18:10:25 -05:00
Hannu Hanhi
74b846a6e3
Sky dome from SRB2
2020-04-22 00:18:58 +03:00
wolfs
fb0e699aec
Merge branch 'fixsignalhandler-resurrection' into 'awful-mix'
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2.2 signal handler
See merge request SinnamonLat/Kart-Public!11
2020-04-20 22:42:59 -04:00
James R
a4ef8dd401
Multithreading in my SRB2???
2020-04-17 20:05:29 -07:00
wolfs
4a264ffba9
Merge branch 'http-downloads' into 'awful-mix'
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Support for http downloads
See merge request SinnamonLat/Kart-Public!1
2020-04-12 21:38:33 -04:00
Wolfy
5e4ec61d82
Merge remote-tracking branch 'remotes/bird/isolatedbatching' into awful-mix
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# Conflicts:
# src/hardware/hw_cache.c
# src/hardware/hw_draw.c
# src/hardware/hw_glob.h
# src/hardware/hw_main.c
# src/r_bsp.h
# src/r_data.c
2020-04-11 23:47:25 -05:00
Hannu Hanhi
6bf90fc441
Batching!
2020-04-12 03:09:07 +03:00
Steel Titanium
5e0eca9fe9
Support for http downloads
2020-04-07 18:22:29 -04:00
James R
15ac2982c0
Handle log file in parent properly
2019-12-16 19:28:42 -08:00
James R
e0264d5fb1
Add this back for Windoodoo because I'm an idiot
2019-12-16 19:27:55 -08:00
James R
d29a598564
Rename signal caught message to be more obvious
2019-12-16 19:27:55 -08:00
James R
319c28db45
Fix signal handler setup error reporting
2019-12-16 19:27:55 -08:00
James R
5b960672e9
Rename I_StartupKeyboard to I_RegisterSignals and call it in a sane place
2019-12-16 19:27:54 -08:00
James R
8c0976a6cb
Kill child when wait fails, so I_Error exits both
2019-12-16 19:27:54 -08:00
James R
18943a24db
Fix idiot mistake
2019-12-16 19:27:54 -08:00
James R
e961a901e4
Move everything to i_system.c
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This also simplifies things; SDL isn't initialized in the parent process.
2019-12-16 19:27:53 -08:00
James R
c6a882f303
nix: Fork before game code and wait to catch signals and coredumps
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Ditched signal_handler to avoid worrying about async-signal-safe functions.
D_QuitNetGame is not called, so players whose programs are interrupted by a
signal will time out from the server. Because the game runs in a child process,
the window can close before the "Signal Caught" text box appears.
"(core dumped)" is also included in the message if core dumping could be
determined.
2019-12-16 19:27:35 -08:00
Jaime Passos
c2aab97d10
fix conflict
2019-11-12 00:23:26 +01:00
filpAM
c194921142
Fix "NOMIXER" flag compiling
2019-09-13 13:20:44 -04:00
Latapostrophe
a35cea9243
chaos conflict
2019-06-11 17:02:47 +02:00
Jaime Passos
157b510f2b
Merge remote-tracking branch 'upstream/master' into gl_shaders
2019-06-10 16:21:46 -03:00
Monster Iestyn
c21b9e632a
Merge branch 'next' into 2.1.24-prep
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# Conflicts:
# debian-template/control
# debian/changelog
2019-06-07 23:18:31 +01:00
Alam Ed Arias
cd1c87ea71
Merge branch 'master' into next
2019-06-07 18:07:32 -04:00
Alam Ed Arias
d5c1fe6467
Merge branch 'gme-msvc' into 'master'
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Add GME to MSVC 10 solution
See merge request STJr/SRB2!448
2019-06-07 18:06:51 -04:00
Steel Titanium
8d5207975d
Merge branch 'master' into travis-deployer
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# Conflicts:
# .travis.yml
2019-06-07 16:56:19 -04:00
Monster Iestyn
474b70aa69
Update version to 2.1.24
2019-06-07 15:48:33 +01:00
Monster Iestyn
c8e3748a1c
Merge branch 'master' into next
2019-05-13 16:07:30 +01:00
Steel Titanium
2c4555493d
Merge branch 'perpetual-modifier-updates' into 'master'
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Set modifiers in a non-reactive manner
See merge request STJr/SRB2!456
2019-05-13 00:36:06 -04:00
wolfy852
9ac41cca73
Merge remote-tracking branch 'remotes/pub/next' into v1
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# Conflicts:
# src/d_netcmd.c
# src/r_main.c
# src/v_video.c
2019-05-12 03:40:02 -05:00
wolfy852
93c706bfb8
Don't skip frames when connecting or paused
2019-05-08 09:39:45 -05:00
wolfy852
1136d88bd6
Merge remote-tracking branch 'remotes/srb2pub/next' into upstream-merge
2019-05-07 21:43:12 -05:00
wolfy852
2222738e1c
Merge remote-tracking branch 'remotes/srb2pub/public_flatsprite' into next
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# Conflicts:
# src/d_netcmd.c
# src/doomdef.h
# src/doomstat.h
# src/f_finale.c
# src/g_game.c
# src/hu_stuff.c
# src/m_menu.c
# src/p_spec.c
# src/p_user.c
# src/r_main.c
# src/r_things.c
# src/s_sound.c
# src/v_video.c
# src/y_inter.c
2019-05-06 22:40:12 -05:00
TehRealSalt
f48a08cd53
Merge v1
2019-05-06 21:23:29 -04:00
wolfy852
4eb2a7d2eb
Merge remote-tracking branch 'remotes/pub/master' into next
2019-05-06 14:17:02 -05:00
mazmazz
d2236a32c3
Remove song_length tag search
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Because songs without this tag will skiplag when loading.
2019-05-02 19:14:23 -04:00
mazmazz
7301140b10
Remove MP3 widechar tag searching
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1. It's slow, 2. It's incorrect
2019-05-02 19:13:56 -04:00
Jaime Passos
2a3e885b9a
01052019
2019-05-01 19:37:42 -03:00
Jaime Passos
c8b19a9af5
fix includes
2019-04-13 18:14:55 -03:00
Jaime Passos
4548b4bb13
The player should be able to toggle shaders
2019-04-07 00:09:53 -03:00