Monster Iestyn
7c7f4115fc
Added the ability to modify parent, flags, translucency in polyobj_t
...
(attempting to edit polyobj.angle just gives you an error message saying to use polyobj:rotate() instead)
2020-09-13 21:38:16 +01:00
Tatsuru
a4c1c6044b
Legacy moment
2020-09-13 14:30:02 -03:00
Tatsuru
2669476e18
Use the sector's actual soundorg (how did it even work)
2020-09-13 13:54:43 -03:00
Tatsuru
087bdbad63
Check for sector_t userdata as well
2020-09-13 12:33:18 -03:00
SteelT
543cc21bf4
Merge branch 'make-float-strings-great-again' into 'next'
...
Can we just do this please? Thanks.
See merge request STJr/SRB2!1142
2020-09-11 11:47:04 -04:00
SteelT
d7a65640c4
Merge branch 'remove-bt_use-deprecation' into 'next'
...
Remove BT_USE and PF_USEDOWN warning
See merge request STJr/SRB2!1138
2020-09-10 16:06:20 -04:00
SteelT
6a168ac5e9
Merge branch 'pictureformats' into 'next'
...
PNG conversion refactoring
See merge request STJr/SRB2!675
2020-09-10 15:58:18 -04:00
Jaime Passos
a8d3510958
Attempt to use the PNG image's palette, if it is present
2020-09-10 03:16:21 -03:00
Jaime Passos
15eb91be69
Use color look-up table for PNG conversion
2020-09-10 02:10:31 -03:00
Jaime Passos
bf52125494
Change method of color look-up table generation
2020-09-10 01:43:46 -03:00
GoldenTails
92f8fb360e
Can we just do this please? Thanks.
2020-09-09 22:19:14 -05:00
Monster Iestyn
7c8dbca640
added polyobj_t to userdataType list
...
(also added slope_t, vector2_t and vector3_t since they were all missing from here)
2020-09-09 21:24:07 +01:00
Monster Iestyn
d3f61027f8
Added polyobj.vertices and polyobj.lines to Lua
2020-09-09 21:15:02 +01:00
Monster Iestyn
4424a949b2
Added the functions Polyobj_moveXY and Polyobj_rotate to Lua as polyobj.moveXY and polyobj.rotate
2020-09-09 19:38:56 +01:00
Monster Iestyn
342076440f
Added new functions as variables of polyobj_t:
...
* po.pointInside(po, x, y) as a wrapper for P_PointInsidePolyobj
* po.mobjTouching(po, mo) as a wrapper for P_MobjTouchingPolyobj
* po.mobjInside(po, mo) as a wrapper for P_MobjInsidePolyobj
I can confirm that ":" syntax works with all the above, e.g. po:mobjInside(mo)
2020-09-09 18:09:32 +01:00
Monster Iestyn
f0f24e8276
lua_maplib.c changes now that polyobj_t is supported:
...
* added line.polyobj for line_t
* added subsector.polyList iteration function, for iterating polyobjs in a subsector
* added seg.polyseg for seg_t, in case we ever reenable support for segs/nodes
2020-09-09 17:31:44 +01:00
Monster Iestyn
aa76af1bbb
added "sector" as a Lua-exclusive shortcut to polyobj->lines[0]->backsector in polyobj_t
2020-09-09 17:06:36 +01:00
Monster Iestyn
ecc5182078
lua_blockmaplib.c: added "polyobjs" option to searchBlockmap function
...
also updated my copyright years in this file B)
2020-09-09 16:56:48 +01:00
Monster Iestyn
9e37ef5473
lua_script.c fixes:
...
* make sure polyobj_t userdata is invalidated at level load
* add support for syncing polyobj_t Lua variables in netgames
2020-09-09 16:09:08 +01:00
Monster Iestyn
9008a21c29
* added access to translucency and triggertag in polyobj_t
...
* added POF_ flags to INT_CONST in dehacked.c
2020-09-08 22:10:11 +01:00
Monster Iestyn
3fd9381c97
* added access to id, parent, angle, damage, thrust, flags in polyobj_t
...
* #polyobj now returns the index id for the polyobj in PolyObjects
* Polyobj_GetForNum is implemented in Lua as PolyObjects.GetForNum()
2020-09-08 21:42:51 +01:00
Monster Iestyn
f2784188ac
Fix STJr copyright years, this file was obviously only created today, not 4 years ago!
2020-09-08 18:56:00 +01:00
Monster Iestyn
2513ddb508
make sure to include fastcmp.h, whoops
2020-09-08 18:55:16 +01:00
Monster Iestyn
d0c07198c7
* started functions for accessing/editing META_POLYOBJ (bare minimum atm)
...
* added the "PolyObjects" array as a global var, with index and len functions, as well as its own iterate function
2020-09-08 18:29:10 +01:00
Monster Iestyn
d5030f8a02
Begin work on adding access to polyobjects in Lua:
...
* create new file lua_polyobjlib.c
* made a stub LUA_PolyObjLib function
* added META_POLYOBJ to lua_libs.h
* updated makefile, CMake and MSVC project files for lua_polyobjlib.c
2020-09-08 18:08:08 +01:00
Bartu İnce
3a84946e98
no message
2020-09-08 03:03:48 +03:00
lachwright
89eccd7e87
Set additional UDMF parameters on objectplaced mapthings to defaults
2020-09-07 13:08:22 +09:30
lachwright
c4a4608236
Let analog control schemes control objectplace like standard control schemes
2020-09-06 19:03:17 +09:30
lachwright
e77ebf1234
Objectplace improvements:
...
- movement speeds are scaled with player scale
- spawned objects are scaled with player scale
- command accepts argument for thing num to set
2020-09-06 17:28:34 +09:30
James R
6c94b9d07e
Fix netid overflow check
2020-09-05 23:23:54 -07:00
GoldenTails
2c303b935d
Remove BT_USE and PF_USEDOWN warning
...
someone entertained the idea of maybe removing it, so might as well put this merge request up to see if people want it
2020-09-06 00:30:05 -05:00
James R
0b1f7792e9
Start netid at 1 to avoid CV_FindNetVar returning a regular cvar for netid 0
2020-09-05 22:03:14 -07:00
James R
c33f3e0cb2
Update SuperPhanto's name with real name per request
2020-09-02 17:59:53 -07:00
James R
e438d55720
Add SuperPhanto to the art credits
2020-09-01 18:51:47 -07:00
James R
a7d7933c5a
Disable update alert if this is a prerelease
2020-09-01 16:22:29 -07:00
James R
605ea2c668
Update version to 2.2.7 RC1
2020-09-01 15:38:51 -07:00
James R
1922a78a3b
Define BETAVERSION as a suffix to the version string
2020-09-01 15:38:27 -07:00
James R
aa8f07af41
Update patch.pk3 asset hash
2020-09-01 15:26:13 -07:00
Steel Titanium
861118ac53
Allow the game to continue even if the STARTUP lump is somehow missing
2020-09-01 14:46:03 -04:00
Steel Titanium
ca08a7675c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into replace-purefat
2020-09-01 13:54:27 -04:00
GoldenTails
4c2a3e6c77
Expose V_GetStringColormap to Lua via v.getStringColormap().
2020-09-01 10:47:02 -05:00
James R
d78befc713
Merge branch 'master' into next
2020-08-31 16:10:05 -07:00
James R
e4b7257ec9
Fix NOHW compiling
2020-08-31 16:09:41 -07:00
James R
7cbc9add07
Kill NOHS
...
(cherry picked from commit a79316b375 )
2020-08-31 16:06:40 -07:00
James R
1818693d71
Fix NOGME compiling
...
(cherry picked from commit d52a35e5b6 )
2020-08-31 16:04:09 -07:00
James R
e6c914c7b2
Fix stupid NONET
2020-08-29 17:51:59 -07:00
James R
d31fb748b2
Do not do master server things when NOCURL
...
(cherry picked from commit b681b6e9e6 )
2020-08-29 17:45:28 -07:00
James R
c188d6eb5d
C90?
2020-08-29 17:21:54 -07:00
Steel Titanium
08aa1a5ad7
Fix compile error
2020-08-29 20:04:11 -04:00
Steel Titanium
13033c521b
Attempts to make the intro a bit more shorter
...
Make the scene time be 5 seconds long max
Use the standard fade which is much shorter in length.
2020-08-29 19:28:16 -04:00