toaster
069c079f16
k_color: Fix support for more than 255 skincolors
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Resolves KartKrew/RingRacers#109
2024-08-24 15:22:19 +01:00
Sally Coolatta
7dfa597c7d
SRB2 -> DRRR copyright in src, acs, android folder
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Be consistent with toaster's recent changes to copyright
2024-04-05 02:08:23 -04:00
toaster
a07a9e2191
Don't use skincolor unlocks in situations where gamedata is inappropriate
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- Recieving a different client's XD_NAMEANDCOLOR
- Loading profiles on game boot
2023-07-18 10:50:25 +01:00
Sally Coolatta
c486ec19af
SECRET_COLOR
2023-04-25 14:19:52 +01:00
Eidolon
be021baa02
Add extern "C" in C++ to all headers
2022-12-30 19:26:16 -06:00
Sally Coolatta
cb5ea8b335
Add basic damage hitlag effects
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- Invert high contrast greyscale colorization effect for damage hitlag
- Jitter is now also exclusive to damage-related hitlag
- Since jitter is now just tied to a flag, removed the old trick momentum hack
2021-11-27 13:38:45 -05:00
Sally Coolatta
5a98c00405
NOW we make it past p_mobj
2020-08-14 22:28:49 -04:00
Sally Coolatta
1c9284fbad
Remove functions no longer needed with skincolors[]
2020-08-12 20:59:30 -04:00
Sally Coolatta
f9ca40e673
Merge branch 'master' into the-scary-22-merge
2020-08-12 20:59:09 -04:00
Sally Coolatta
8731c6b7a4
Another round of fixing up
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- gametyperules are now fitting for kart, not applied to the whole codebase though
- a few more files compile
2020-08-11 16:13:17 -04:00
Sally Coolatta
a3ec4f22a1
Finished nametags
2020-06-03 23:29:43 -04:00
Sally Coolatta
b4f5d931cc
Skincolor code cleanup
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Split everything off into its own file and turn SETBRIGHTNESS from a define into a function (K_ColorRelativeLuminance).
2020-05-11 02:28:25 -04:00