Commit graph

9 commits

Author SHA1 Message Date
AJ Martinez
0c45500901 Ring Box dopamine 2023-07-30 22:15:50 -07:00
Sally Coolatta
d9d561ee28 Make big items look better
- Bobbing
- Scaling
- Different heights on debris

Also cap scale in full scale maps
2023-04-29 17:46:41 -04:00
toaster
d8bb2fe8fe Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into setangle
# Conflicts:
#	src/k_kart.c
#	src/p_enemy.c
#	src/p_mobj.c
2022-09-26 16:25:06 +01:00
toaster
871de857ae Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into setangle
# Conflicts:
#	src/p_enemy.c
#	src/p_mobj.c
2022-09-24 20:23:35 +01:00
Sally Coolatta
569021ba91 Update item debris for rng states 2022-09-23 11:30:10 -04:00
James R
81eb513ef1 Fix item pop sfx not playing for eggman boxes and playing TWICE for everything else
The former is my bruh and the latter is probably not my
brew.
2022-09-20 06:10:52 -07:00
James R
7d87f2e1a2 Fix item debris animation
WHAT WERE THEY COOKING
2022-09-20 05:45:28 -07:00
James R
f6ef29cf03 Refactor item debris cloud
- The "cloud" is stationary and spawned on the item box
instead of the player. Still scales up with speed.
- Single particles are spawned behind the player. No
longer scales. Lasts longer but can end early if the
player slows down.
2022-09-20 05:45:28 -07:00
James R
4d67cc6324 Replace shitty item box pop with flying debris and dust clouds
Debris flies forward and outward from the player in the
direction of momentum. Debris particles bounce once then
disappear when they hit the ground for the second time.
Clouds spawn on and trail behind the player for a short
duration.
2022-09-17 06:41:44 -07:00