Jaime Passos
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cdc4a6d86e
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Implement blend modes
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2020-10-27 00:03:41 -03:00 |
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Jaime Passos
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98c6b54994
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Improved memory management for patches
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2020-09-07 02:23:07 -03:00 |
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Jaime Passos
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7bc4af41ab
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Merge branch 'pictureformats' into patch-stuff-again-2
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2020-08-15 20:48:28 -03:00 |
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Jaime Passos
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cb3660331a
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Refactor renderer switching
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2020-08-14 22:27:16 -03:00 |
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Jaime Passos
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a7f3dd7eff
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Refactor patch loading
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2020-08-08 05:16:47 -03:00 |
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Jaime Passos
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10189ecdc0
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
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2020-07-21 22:25:00 -03:00 |
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Nev3r
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d57d2959e0
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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2020-07-12 14:59:38 +02:00 |
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Jaime Passos
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a9da775dd9
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Merge remote-tracking branch 'origin/next' into opengl-blending-fix
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2020-07-06 19:48:13 -03:00 |
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Jaime Passos
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c385eca5d2
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
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2020-07-06 19:29:14 -03:00 |
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Nev3r
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e301d268ec
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
# Conflicts:
# src/hardware/hw_main.c
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2020-06-30 20:29:48 +02:00 |
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Hannu Hanhi
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6961bba693
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Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
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2020-06-07 20:01:05 +03:00 |
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Jaime Passos
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588d6798fd
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Fix mistake
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2020-05-16 14:01:42 -03:00 |
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Jaime Passos
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1b81e81c56
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Attempt to properly match Software texture blending
without messing with the original ASTBlendPixel function
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2020-05-16 13:51:10 -03:00 |
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Jaime Passos
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c421a12fea
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Fix ASTBlendPixel outputting empty pixels if the background pixel was empty, BUT if the foreground pixel had no alpha at all
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2020-05-15 16:41:39 -03:00 |
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Jaime Passos
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c69a4f9ced
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Merge remote-tracking branch 'origin/next' into pictureformats
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2020-05-15 01:34:54 -03:00 |
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Nev3r
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109d09aa4c
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Merge branch 'udmf-colormaps' into 'udmf-next'
UDMF colormaps
See merge request STJr/SRB2!855
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2020-04-18 07:42:24 -04:00 |
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James R
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f68a361f6e
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Merge branch 'pk3-directory-start' into 'next'
Don't skip the first directory entry of PK3 if it's a file
See merge request STJr/SRB2!764
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2020-04-09 19:49:44 -04:00 |
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MascaraSnake
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79852f0ec0
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Adapt setup of colormap linedefs
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2020-03-20 11:19:30 +01:00 |
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MascaraSnake
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cbcabfd925
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Merge branch 'udmf-next' into udmf-colormaps
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2020-03-15 09:58:39 +01:00 |
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MascaraSnake
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ffb8928141
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Add UDMF colormap fields
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2020-03-15 09:55:57 +01:00 |
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fickleheart
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33a9e5aa83
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Merge remote-tracking branch 'upstream/master' into shaders-222
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
# src/i_video.h
# src/r_main.c
# src/r_main.h
# src/screen.c
# src/sdl/i_video.c
# src/sdl/ogl_sdl.c
# src/w_wad.c
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2020-03-14 12:52:15 -05:00 |
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Jaime Passos
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81a57d5fac
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Merge remote-tracking branch 'origin/next' into pictureformats
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2020-03-07 20:43:16 -03:00 |
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Jaime Passos
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fa8e87ea16
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Set pixel RGBA to nothing instead of the alpha only
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2020-02-29 19:36:50 -03:00 |
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Jaime Passos
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d62090afae
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Fix ACZ fence texture
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2020-02-28 17:33:58 -03:00 |
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Steel Titanium
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fc042e90f0
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Merge branch 'master' into next
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2020-02-21 21:01:29 -05:00 |
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James R
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2274129f57
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Update copyright year to 2020
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2020-02-19 14:08:45 -08:00 |
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Jaime Passos
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b0ce2e088f
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Merge remote-tracking branch 'origin/next' into pictureformats
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2020-02-19 02:25:36 -03:00 |
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Jaime Passos
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043057532c
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Merge remote-tracking branch 'origin/master' into sal-oglshaderport
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2020-02-17 12:28:16 -03:00 |
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MascaraSnake
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4c4596a45f
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Clean up the mess that is extracolormap_t::fog
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2020-02-16 20:19:24 +01:00 |
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James R
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e1b67967ce
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Don't skip the first directory entry of PK3 if it's a file
Also puts the marker skipping in the WAD API.
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2020-02-07 19:41:45 -08:00 |
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James R
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4415fb4c75
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Merge remote-tracking branch 'origin/master' into next
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2020-02-04 14:31:21 -08:00 |
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Jaime Passos
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434ffb2812
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Fix ACZ fence texture
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2020-02-01 22:25:48 -03:00 |
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Jaime Passos
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e1ee02c308
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Fix color LUT using the wrong palette
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2020-01-27 13:55:13 -03:00 |
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Alam Ed Arias
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282abfd4ac
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Merge branch 'master' into next
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2020-01-16 12:08:36 -05:00 |
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James R
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f6def02b49
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Load flats first so textures with the same name are prefered on walls
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2020-01-13 15:21:35 -08:00 |
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James R
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3842b04bdc
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Refactor R_LoadTextures into something manageable (no goto!!)
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2020-01-13 15:20:50 -08:00 |
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Jaime Passos
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a6472c2ffb
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Merge remote-tracking branch 'origin/next' into pictureformats
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2020-01-10 04:11:26 -03:00 |
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toaster
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456778f950
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into public_hexang
# Conflicts:
# src/r_defs.h
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2020-01-08 21:47:47 +00:00 |
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toaster
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336b6ad85e
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Hexafaceted sprite angle support (See merge request description coming soon).
Also, some minor memory efficiency fixes to both rotsprite and ordinary sprite rotations.
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2020-01-08 20:49:14 +00:00 |
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Jaime Passos
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96340ac80c
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Move texture stuff to its own file
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2020-01-07 12:35:10 -03:00 |
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Jaime Passos
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385a6cf3c3
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Cleanup, NOW
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2020-01-06 20:16:48 -03:00 |
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Jaime Passos
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4e0810e8a3
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Picture formats test
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2020-01-06 18:22:23 -03:00 |
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Jaime Passos
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652a71abf6
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Merge remote-tracking branch 'origin/master' into more-opengl-fixes
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2020-01-05 22:04:51 -03:00 |
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Jaime Passos
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8cfc38813c
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I was using V_GetColor in a lot of places I shouldn't have, making the game look wrong with a non-default colour profile.
Though, I left R_RainbowColormap alone.
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2020-01-05 03:20:05 -03:00 |
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Jaime Passos
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4630b8615c
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Remove unused parameter
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2020-01-01 17:36:55 -03:00 |
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Jaime Passos
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f55b4bf6ad
|
Merge remote-tracking branch 'origin/master' into renderswitch
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2019-12-25 05:43:46 -03:00 |
|
James R
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469e5a7c9b
|
Fix NOPNG compiling
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2019-12-24 11:37:37 -08:00 |
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Jaime Passos
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1002c47407
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Merge remote-tracking branch 'origin/master' into renderswitch
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2019-12-17 16:12:44 -03:00 |
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Jaime Passos
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da81238610
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Merge remote-tracking branch 'origin/master' into flats-in-walls
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2019-12-17 15:05:16 -03:00 |
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Jaime Passos
|
aaa0841322
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Sad!
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2019-12-11 22:11:00 -03:00 |
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