Commit graph

226 commits

Author SHA1 Message Date
Jaime Passos
cdc4a6d86e Implement blend modes 2020-10-27 00:03:41 -03:00
Jaime Passos
98c6b54994 Improved memory management for patches 2020-09-07 02:23:07 -03:00
Jaime Passos
7bc4af41ab Merge branch 'pictureformats' into patch-stuff-again-2 2020-08-15 20:48:28 -03:00
Jaime Passos
cb3660331a Refactor renderer switching 2020-08-14 22:27:16 -03:00
Jaime Passos
a7f3dd7eff Refactor patch loading 2020-08-08 05:16:47 -03:00
Jaime Passos
10189ecdc0 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats 2020-07-21 22:25:00 -03:00
Nev3r
d57d2959e0 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-07-12 14:59:38 +02:00
Jaime Passos
a9da775dd9 Merge remote-tracking branch 'origin/next' into opengl-blending-fix 2020-07-06 19:48:13 -03:00
Jaime Passos
c385eca5d2 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats 2020-07-06 19:29:14 -03:00
Nev3r
e301d268ec Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
# Conflicts:
#	src/hardware/hw_main.c
2020-06-30 20:29:48 +02:00
Hannu Hanhi
6961bba693 Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge 2020-06-07 20:01:05 +03:00
Jaime Passos
588d6798fd Fix mistake 2020-05-16 14:01:42 -03:00
Jaime Passos
1b81e81c56 Attempt to properly match Software texture blending
without messing with the original ASTBlendPixel function
2020-05-16 13:51:10 -03:00
Jaime Passos
c421a12fea Fix ASTBlendPixel outputting empty pixels if the background pixel was empty, BUT if the foreground pixel had no alpha at all 2020-05-15 16:41:39 -03:00
Jaime Passos
c69a4f9ced Merge remote-tracking branch 'origin/next' into pictureformats 2020-05-15 01:34:54 -03:00
Nev3r
109d09aa4c Merge branch 'udmf-colormaps' into 'udmf-next'
UDMF colormaps

See merge request STJr/SRB2!855
2020-04-18 07:42:24 -04:00
James R
f68a361f6e Merge branch 'pk3-directory-start' into 'next'
Don't skip the first directory entry of PK3 if it's a file

See merge request STJr/SRB2!764
2020-04-09 19:49:44 -04:00
MascaraSnake
79852f0ec0 Adapt setup of colormap linedefs 2020-03-20 11:19:30 +01:00
MascaraSnake
cbcabfd925 Merge branch 'udmf-next' into udmf-colormaps 2020-03-15 09:58:39 +01:00
MascaraSnake
ffb8928141 Add UDMF colormap fields 2020-03-15 09:55:57 +01:00
fickleheart
33a9e5aa83 Merge remote-tracking branch 'upstream/master' into shaders-222
# Conflicts:
#	src/hardware/r_opengl/r_opengl.c
#	src/i_video.h
#	src/r_main.c
#	src/r_main.h
#	src/screen.c
#	src/sdl/i_video.c
#	src/sdl/ogl_sdl.c
#	src/w_wad.c
2020-03-14 12:52:15 -05:00
Jaime Passos
81a57d5fac Merge remote-tracking branch 'origin/next' into pictureformats 2020-03-07 20:43:16 -03:00
Jaime Passos
fa8e87ea16 Set pixel RGBA to nothing instead of the alpha only 2020-02-29 19:36:50 -03:00
Jaime Passos
d62090afae Fix ACZ fence texture 2020-02-28 17:33:58 -03:00
Steel Titanium
fc042e90f0 Merge branch 'master' into next 2020-02-21 21:01:29 -05:00
James R
2274129f57 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Jaime Passos
b0ce2e088f Merge remote-tracking branch 'origin/next' into pictureformats 2020-02-19 02:25:36 -03:00
Jaime Passos
043057532c Merge remote-tracking branch 'origin/master' into sal-oglshaderport 2020-02-17 12:28:16 -03:00
MascaraSnake
4c4596a45f Clean up the mess that is extracolormap_t::fog 2020-02-16 20:19:24 +01:00
James R
e1b67967ce Don't skip the first directory entry of PK3 if it's a file
Also puts the marker skipping in the WAD API.
2020-02-07 19:41:45 -08:00
James R
4415fb4c75 Merge remote-tracking branch 'origin/master' into next 2020-02-04 14:31:21 -08:00
Jaime Passos
434ffb2812 Fix ACZ fence texture 2020-02-01 22:25:48 -03:00
Jaime Passos
e1ee02c308 Fix color LUT using the wrong palette 2020-01-27 13:55:13 -03:00
Alam Ed Arias
282abfd4ac Merge branch 'master' into next 2020-01-16 12:08:36 -05:00
James R
f6def02b49 Load flats first so textures with the same name are prefered on walls 2020-01-13 15:21:35 -08:00
James R
3842b04bdc Refactor R_LoadTextures into something manageable (no goto!!) 2020-01-13 15:20:50 -08:00
Jaime Passos
a6472c2ffb Merge remote-tracking branch 'origin/next' into pictureformats 2020-01-10 04:11:26 -03:00
toaster
456778f950 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into public_hexang
# Conflicts:
#	src/r_defs.h
2020-01-08 21:47:47 +00:00
toaster
336b6ad85e Hexafaceted sprite angle support (See merge request description coming soon).
Also, some minor memory efficiency fixes to both rotsprite and ordinary sprite rotations.
2020-01-08 20:49:14 +00:00
Jaime Passos
96340ac80c Move texture stuff to its own file 2020-01-07 12:35:10 -03:00
Jaime Passos
385a6cf3c3 Cleanup, NOW 2020-01-06 20:16:48 -03:00
Jaime Passos
4e0810e8a3 Picture formats test 2020-01-06 18:22:23 -03:00
Jaime Passos
652a71abf6 Merge remote-tracking branch 'origin/master' into more-opengl-fixes 2020-01-05 22:04:51 -03:00
Jaime Passos
8cfc38813c I was using V_GetColor in a lot of places I shouldn't have, making the game look wrong with a non-default colour profile.
Though, I left R_RainbowColormap alone.
2020-01-05 03:20:05 -03:00
Jaime Passos
4630b8615c Remove unused parameter 2020-01-01 17:36:55 -03:00
Jaime Passos
f55b4bf6ad Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-25 05:43:46 -03:00
James R
469e5a7c9b Fix NOPNG compiling 2019-12-24 11:37:37 -08:00
Jaime Passos
1002c47407 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-17 16:12:44 -03:00
Jaime Passos
da81238610 Merge remote-tracking branch 'origin/master' into flats-in-walls 2019-12-17 15:05:16 -03:00
Jaime Passos
aaa0841322 Sad! 2019-12-11 22:11:00 -03:00