Sally Cochenour
931b44519d
Merge next
2019-12-25 14:41:31 -05:00
Sally Cochenour
add2497220
Port of Jimita's shader stuff + my lighting shader
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Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
2019-12-25 14:22:01 -05:00
Nev3r
5a1c375c29
Merge branch 'tokentweaks' into 'next'
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Slight touchups on the tokenizer
See merge request STJr/SRB2!569
2019-12-25 06:22:11 -05:00
Nev3r
cae6a061b2
Merge branch 'mapdataload_refactor' into 'next'
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Mapdataload refactor
See merge request STJr/SRB2!568
2019-12-25 06:21:49 -05:00
Nev3r
d2e7e6cd9c
Move flat caching code to the map data load function.
2019-12-25 12:05:40 +01:00
MascaraSnake
23641863c8
Merge branch 'spawnhoopsandrings_refactor' into 'next'
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Hack P_SpawnHoopsAndRings into little pieces
See merge request STJr/SRB2!572
2019-12-25 03:00:07 -05:00
James R
ddae69f672
Merge remote-tracking branch 'origin/master' into next
2019-12-24 11:53:49 -08:00
James R
248e452d7d
Merge branch 'titlecard2' into 'next'
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More customisable title card
See merge request STJr/SRB2!552
2019-12-24 14:47:55 -05:00
James R
27e251e7fc
Merge branch 'wipes2' into 'master'
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Wipe styles cleanup
See merge request STJr/SRB2!525
2019-12-24 14:47:14 -05:00
James R
d5fdbfda6b
Merge branch 'soc-srb2-fix' into 'master'
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The "SRB2" directive, for warning if a SOC isn't compatible
See merge request STJr/SRB2!551
2019-12-24 14:44:55 -05:00
James R
cb9db74044
Merge branch 'gl_gifs' into 'master'
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OpenGL GIF movie recording
See merge request STJr/SRB2!549
2019-12-24 14:44:44 -05:00
James R
d2239f5ea1
Merge branch 'hwrtexfix' into 'master'
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Fix model texture blending
See merge request STJr/SRB2!546
2019-12-24 14:44:19 -05:00
James R
975f1e5f83
Merge branch 'soundtest-fix' into 'master'
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Init MUSICDEFs regardless of music state
See merge request STJr/SRB2!532
2019-12-24 14:44:08 -05:00
James R
469e5a7c9b
Fix NOPNG compiling
2019-12-24 11:37:37 -08:00
James R
699407dbb0
I'm an idiot
2019-12-24 11:14:21 -08:00
MascaraSnake
604a1c654d
Merge branch 'horizontalspring-oops' into 'next'
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Fixed missing break in offset handling for horizontal springs
See merge request STJr/SRB2!571
2019-12-24 07:02:34 -05:00
MascaraSnake
418cc50bbc
Fixed missing break in offset handling for horizontal springs
2019-12-24 13:01:17 +01:00
MascaraSnake
a4adb0d873
Fixed missing break in offset handling for horizontal springs
2019-12-24 12:58:12 +01:00
MascaraSnake
464a476a54
Move bonus time handling into new function P_SetBonusTime()
2019-12-24 12:52:43 +01:00
MascaraSnake
dac9014786
Allow P_SpawnItemRow to spawn different item types in the same row
2019-12-24 12:47:44 +01:00
MascaraSnake
68238107f8
Allow P_SpawnItemCircle to spawn arbitrary mobjtypes (will be used in UDMF)
2019-12-24 12:38:16 +01:00
MascaraSnake
1d6e6b7072
Allow P_SpawnItemRow to spawn arbitrary mobjtypes (will be used in UDMF)
2019-12-24 12:19:13 +01:00
MascaraSnake
cb4fbaa596
Separate P_SpawnHoopsAndRings into different functions:
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-Hoops are spawned in P_SpawnHoop
-Item patterns are spawned in P_SpawnItemPattern
-Ring-like items are spawned normally via P_SpawnMapThing
-Bonus time items are spawned via P_SpawnBonusTimeItem, which is a wrapper for P_SpawnMapThing
2019-12-24 10:50:49 +01:00
Nev3r
23d7b726d4
Treat strings inside ""s as a single token.
2019-12-24 10:27:23 +01:00
Nev3r
463f2619ec
Ignore '=' and ';' when tokenizing, for textmap reading's sake.
2019-12-24 10:25:38 +01:00
James R
7db16e230b
Merge branch 'fixsignalhandler' into 'master'
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Handle signals correctly on linux
See merge request STJr/SRB2!530
2019-12-24 02:54:44 -05:00
MascaraSnake
21e23c4307
Merge branch 'spawnmapthing-refactor' into 'next'
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Hack P_SpawnMapThing into tiny little pieces
See merge request STJr/SRB2!564
2019-12-24 01:59:36 -05:00
MascaraSnake
7dc370d786
Replaced functions for spawning premade rows of rings with a function for spawning a generic row of rings (groundwork for UDMF)
2019-12-24 00:10:29 +01:00
MascaraSnake
1809cb8e82
Turn size and number of items for item circle into function parameters (in preparation for UDMF)
2019-12-23 22:58:58 +01:00
MascaraSnake
c52edb6eff
Turned nightsreplace into a macro so we have don't have to keep dragging it along as a function parameter
2019-12-23 21:35:03 +01:00
MascaraSnake
d822fad788
Made a mapthing-independent version of P_GetMobjSpawnHeight so P_SpawnHoopsAndRings subfunctions can use it instead of duplicating code.
2019-12-23 21:17:12 +01:00
MascaraSnake
4d5cb2ddf8
Set mthing->mobj before the flags handling code, since at this point the setup can't fail anymore
2019-12-23 20:12:45 +01:00
MascaraSnake
3db7d6ad94
Merge branch 'netarchive_compare_changes' into 'next'
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Netarchive compare changes
See merge request STJr/SRB2!563
2019-12-23 13:57:49 -05:00
MascaraSnake
9dc1d87ad9
Merge branch 'hoops_and_rings_refactor' into 'next'
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Refactor P_SpawnHoopsAndRings
See merge request STJr/SRB2!562
2019-12-23 13:57:01 -05:00
MascaraSnake
901cc827ff
P_SpawnMapThing(): Separate handling of MTF_AMBUSH and MTF_OBJECTSPECIAL in its own functions
2019-12-23 19:08:40 +01:00
MascaraSnake
2cac61dd28
P_SpawnMapThing(): Separated the giant post-Lua hook switch-case statement into its own function, and separated some of the larger cases into their own function as well
2019-12-23 18:59:11 +01:00
MascaraSnake
06bbfb11d8
P_MapThingSpawn(): Move early returning/substitution code into their own functions
2019-12-23 17:28:21 +01:00
MascaraSnake
d3ac0a305a
Move P_GetMobjtype above first use
2019-12-23 16:54:26 +01:00
MascaraSnake
a99a307ed4
Separate handling of non-mobj mapthings in P_SpawnMapThing into its own function
2019-12-23 16:53:45 +01:00
Nev3r
b1344fd8f0
Don't reload mapthings in P_LoadThingsOnly() as they should no longer be modified past the mapload procedure.
2019-12-23 16:37:44 +01:00
Nev3r
f80c660cdc
P_PrepareRawThings() is now where it was supposed to be at; moved save and flat & texture caching related functions to the end of P_LoadMapData().
2019-12-23 16:36:26 +01:00
MascaraSnake
0fa8936966
Add P_GetMobjtype for finding the mobjtype for a given mapthingnum
2019-12-23 14:45:43 +01:00
Nev3r
63e078286b
Make lines and sides use the mapload copies in P_NetArchiveWorld() too; do no longer use vres stuff there.
2019-12-23 12:47:40 +01:00
Nev3r
befe33e239
Remove redundant netarchive-related sector vars as they're not used anymore.
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Replace lump-based difference checks for sectors in P_NetArchiveWorld(), now it uses the mapload-created copy instead.
2019-12-23 12:42:38 +01:00
MascaraSnake
26d80c2b12
Split up P_SpawnHoopsAndRings() into subfunctions
2019-12-23 12:42:09 +01:00
Nev3r
7be95c1999
Store a copy of sectors, lines and sides in memory so that P_NetArchiveWorld() can soon use them instead of relying on re-opening the original lumps.
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Fix print type issue.
2019-12-23 12:30:32 +01:00
MascaraSnake
783b2fbb3c
Move spawning of ring-like items into its own function, use P_GetMobjSpawnHeight()
2019-12-23 12:07:03 +01:00
James R
51bcdc2a4b
Merge branch 'hoop_refactor' into 'next'
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Make both NiGHTS hoop types use the same spawning code.
See merge request STJr/SRB2!560
2019-12-23 00:16:46 -05:00
James R
92a4ec84f5
Merge remote-tracking branch 'origin/master' into next
2019-12-22 20:47:15 -08:00
MascaraSnake
387578832d
Merge branch 'flats-in-walls' into 'master'
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Flats in walls
See merge request STJr/SRB2!548
2019-12-22 17:44:50 -05:00