Commit graph

2749 commits

Author SHA1 Message Date
Monster Iestyn
94b00b6b67 Merge branch 'sdl-sound-fix' into 'master'
SDL: Force use DirectSound driver to fix wrong-pitch sound effects

See merge request STJr/SRB2!375
2018-12-16 17:16:49 -05:00
Monster Iestyn
ca4cbd9c30 Merge branch 'deprecate-admin' into 'master'
Lua: Add deprecation warning to admin

See merge request STJr/SRB2!386
2018-12-16 17:14:32 -05:00
TehRealSalt
6b1746b67b Add deprecation warning to admin 2018-12-16 16:05:18 -05:00
Monster Iestyn
a054c5b7fe Merge branch 'opengl-bsp-cleanup' into 'master'
Opengl BSP cleanup and fixes

See merge request STJr/SRB2!382
2018-12-16 12:51:38 -05:00
Digiku
c25451e167 Merge branch 'linux-symlink' into 'master'
Add symlink to debian package for /usr/games/srb2

See merge request STJr/SRB2!385
2018-12-15 22:17:04 -05:00
Monster Iestyn
8ff705eff0 remove NearVertice (which was unused anyway), clean up maz's changes 2018-12-14 23:28:07 +00:00
mazmazz
c74abd05c9 Revert "compiler SSE tweak for 32-bit"
This reverts commit 6588231a16.
2018-12-14 16:47:38 -05:00
mazmazz
a91e84c9ef SameVertice floating point match; fixes 64-bit OGL holes 2018-12-14 16:47:24 -05:00
mazmazz
c1e5b72ee0 Merge remote-tracking branch 'public-gitlab/opengl-bsp-cleanup' into opengl-bsp-cleanup 2018-12-14 16:23:42 -05:00
Monster Iestyn
f2acd58af3 copy doom legacy's replacement for the den == 0.0 calc in fracdivline 2018-12-14 21:22:13 +00:00
mazmazz
6588231a16 compiler SSE tweak for 32-bit 2018-12-14 16:21:07 -05:00
mazmazz
a0aa9bb466 Add symlink to debian package for /usr/games/srb2 2018-12-14 16:19:38 -05:00
Monster Iestyn
ad87418a1e minor cleanup 2018-12-14 21:00:53 +00:00
Monster Iestyn
c787353df2 remove code from SearchDivline that was disabled ...and doesn't seem to exist anymore anyway 2018-12-14 18:14:08 +00:00
Monster Iestyn
2ab24111ba split loading status code into a separate function 2018-12-14 18:11:30 +00:00
Monster Iestyn
7169b8841a Make sure nptfront is explicitly > 0, so we don't alloc a poly for negative number points at all 2018-12-14 18:01:18 +00:00
Monster Iestyn
acb1e37729 use continue if NULL instead of a big if block if ...not NULL
also, SplitPoly returns if ps < 0, so there's no need to check for ps >= 0 afterwards
2018-12-14 18:00:08 +00:00
Monster Iestyn
b3eba87d71 compare with actual doubles, not ints 2018-12-14 17:14:03 +00:00
Monster Iestyn
2ca1cd415e Merge branch 'cfg-srb2home-fix' into 'master'
Apply srb2home path to EXEC, SAVECONFIG, and debugfile

See merge request STJr/SRB2!379
2018-12-13 16:16:52 -05:00
Digiku
dbaa3aaf3b Merge branch 'savegamename-fix' into 'master'
Fix savegamename being improperly built

See merge request STJr/SRB2!378
2018-12-13 16:11:13 -05:00
mazmazz
a396ad5240 Apply srb2home to saveconfig ONLY if srb2home isn't already there 2018-12-13 13:32:38 -05:00
mazmazz
17766f3130 Apply srb2home to debugfile 2018-12-13 13:23:09 -05:00
mazmazz
2406de3167 Apply srb2home to SAVECONFIG 2018-12-13 13:17:56 -05:00
mazmazz
56e54a38cc EXEC: Search for CFG by file path 2018-12-13 13:11:25 -05:00
mazmazz
847350d664 Fix savegamename being improperly built due to missing null char after copying timeattackfolder 2018-12-13 12:01:07 -05:00
mazmazz
e1c0a7158b Indentation 2018-12-08 14:10:56 -05:00
mazmazz
71aa97fc22 Force directsound to fix wrong-pitch sound effects 2018-12-08 14:05:58 -05:00
Digiku
09c57a719b Merge branch 'no-more-installer' into 'master'
Remove windows installer

See merge request STJr/SRB2!372
2018-12-07 16:58:37 -05:00
mazmazz
4a712f936d Remove windows installer 2018-12-07 16:56:48 -05:00
Digiku
3880da272b Merge branch '21-version' into 'next'
Update code versions to 2.1.21

See merge request STJr/SRB2!338
2018-12-06 17:20:45 -05:00
mazmazz
72e55b4623 Windows string adjustment 2018-12-06 15:42:58 -05:00
mazmazz
dac15d2283 Adjust version strings 2018-12-06 15:39:19 -05:00
Digiku
31b88c5195 Merge branch 'execversion' into '21-version'
Block previous versions' config defaults with EXECVERSION consvar

See merge request STJr/SRB2!371
2018-12-06 12:41:20 -05:00
mazmazz
439fff4402 Register execversion and remove CV_SAVE because we write manually 2018-12-06 12:28:30 -05:00
mazmazz
49d899ffea a stray if block 2018-12-06 12:03:53 -05:00
mazmazz
86b3221986 alwaysfreelook -> alwaysmlook string 2018-12-06 12:02:45 -05:00
mazmazz
fd6f5a9fbd Add alwaysfreelook2 and mousemove2 to config versioning
* Change alwaysfreelook2 to be consistent with alwaysfreelook (the only one that wasn't the same)
2018-12-06 11:59:34 -05:00
Digiku
d0011199a9 Merge branch 'fire-trigger' into '21-version'
Controller defaults: Set Ring Toss to right trigger instead of left trigger

See merge request STJr/SRB2!370
2018-12-06 08:15:38 -05:00
mazmazz
5e6e0d539b Use proper DD define for use_joystick 2018-12-06 06:50:18 -05:00
mazmazz
e8584f2535 Implement EXECVERSION consvar to invalidate previous versions' default config values 2018-12-06 06:28:34 -05:00
mazmazz
d488dd0763 Move joyaxis_fire default to right trigger 2018-12-06 05:55:56 -05:00
Digiku
4b16dec91e Merge branch '21-tweaks' into '21-version'
Change 2p controller defaults

See merge request STJr/SRB2!369
2018-12-06 05:48:06 -05:00
mazmazz
0e0ccf2ae6 Change 2p controller defaults 2018-12-06 05:26:28 -05:00
Digiku
ba0088ef92 Merge branch 'versionflags' into '21-version'
Add OS and 32/64-bitness to VERSION console command

See merge request STJr/SRB2!368
2018-12-05 13:15:21 -05:00
mazmazz
41ca8bb24a Hex instead of octal colors 2018-12-05 13:08:25 -05:00
mazmazz
e30832216f More concise bitness check 2018-12-05 13:06:56 -05:00
mazmazz
a0938bdd24 Make the ifdefs cleaner 2018-12-05 13:00:42 -05:00
mazmazz
d576ed31e0 _WINDOWS instead of _WIN32 for DD 2018-12-05 12:55:05 -05:00
mazmazz
91504ed81d Merge remote-tracking branch 'public-gitlab/21-version' into versionflags 2018-12-05 12:49:21 -05:00
Monster Iestyn
f5e6db5f56 Fix 64-bit build-using admins not being able to kick players besides themselves, by not checking sendingsavegame[] code at all if not the server
it turns out playernode[pn] is typically 255 in the above situation, so sendingsavegame[playernode[pn]] goes out of bounds ...but goodness knows why 32-bit builds didn't suffer the same bug, seems to have been pure luck
2018-12-05 17:39:02 +00:00