Monster Iestyn
c8e3748a1c
Merge branch 'master' into next
2019-05-13 16:07:30 +01:00
Steel Titanium
2c4555493d
Merge branch 'perpetual-modifier-updates' into 'master'
...
Set modifiers in a non-reactive manner
See merge request STJr/SRB2!456
2019-05-13 00:36:06 -04:00
TehRealSalt
da7e79ac83
Adjust file loading
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Many files converted to pk3, and we now have a distinct IWAD
2019-05-12 20:58:26 -04:00
wolfy852
9ac41cca73
Merge remote-tracking branch 'remotes/pub/next' into v1
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# Conflicts:
# src/d_netcmd.c
# src/r_main.c
# src/v_video.c
2019-05-12 03:40:02 -05:00
wolfy852
2222738e1c
Merge remote-tracking branch 'remotes/srb2pub/public_flatsprite' into next
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# Conflicts:
# src/d_netcmd.c
# src/doomdef.h
# src/doomstat.h
# src/f_finale.c
# src/g_game.c
# src/hu_stuff.c
# src/m_menu.c
# src/p_spec.c
# src/p_user.c
# src/r_main.c
# src/r_things.c
# src/s_sound.c
# src/v_video.c
# src/y_inter.c
2019-05-06 22:40:12 -05:00
TehRealSalt
3e93180d3d
Don't cover chat with pause effect
2019-05-06 22:39:20 -04:00
TehRealSalt
d82fa7eb60
Merge branch 'v1' into no-limits
2019-05-06 21:55:33 -04:00
TehRealSalt
f48a08cd53
Merge v1
2019-05-06 21:23:29 -04:00
mazmazz
d944156744
Merge remote-tracking branch 'origin/master' into menu-execs
2019-05-02 18:47:43 -04:00
mazmazz
f9354289ba
Merge remote-tracking branch 'public-gl/master' into md3-vanilla
2019-05-02 17:43:40 -04:00
TehRealSalt
f1f664e9b1
Merge v1
2019-05-02 01:36:19 -04:00
wolfs
ab8006ea1d
Merge branch 'md3-vanilla-kart' into 'next'
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MD2/MD3 support rewritten + optimizations [GCC port]
See merge request KartKrew/Kart-Public!19
2019-04-30 15:22:30 -04:00
James R
6a5bb9f23f
Add a "-noaudio" parm to cover "-nomusic" and "-nosound"
2019-04-18 23:50:29 -07:00
TehRealSalt
a3d2b48329
Fix up more stuff
...
Now in a mergable state
2019-04-18 12:20:13 -04:00
TehRealSalt
089be795a2
Huge splitscreen refactor
...
Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
fickleheart
7253f0e499
Strip out things that limit wad files added by filename
2019-04-17 23:09:10 -05:00
fickleheart
25f55b6351
Add VHS pause/rewind effect
2019-04-08 23:21:11 -05:00
fickleheart
25ff05fdd0
Add demo rewinding
...
Preview is fairly basic, and only shows players
rewinding. Full state is restored via reloading
the replay and jumping to the timestamp once
the rewind is done.
2019-04-06 14:51:00 -05:00
fickleheart
c466412902
Begin work on playback menu
2019-04-05 02:38:48 -05:00
Monster Iestyn
6827688575
Merge branch 'public_next'
2019-04-02 15:49:15 +01:00
Monster Iestyn
4f58d00eec
Merge branch 'master' into next
2019-04-02 15:47:07 +01:00
James R
7ebf19fd00
Don't close console when starting title screen
2019-03-26 13:05:19 -07:00
James R
841daf940f
Don't close console when changing map
2019-03-26 13:04:11 -07:00
fickleheart
91868fc3a4
Allow entering a title for replays on save
2019-03-24 22:40:52 -05:00
fickleheart
f60e92aa70
Move public demo vars to a single struct
2019-03-24 21:32:15 -05:00
fickleheart
f162dc0270
Use demo title as filename for multiplayer replays
2019-03-24 20:36:22 -05:00
wolfy852
963cbf4671
Merge branch 'next' into md3-vanilla-kart
...
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
2019-03-20 19:50:20 -05:00
Jaime Passos
4e63b6e6d4
fix shader loading on startup
2019-03-19 18:41:12 -03:00
Monster Iestyn
5d059da843
Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
...
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names
# Conflicts:
# src/doomstat.h
# src/m_menu.c
2019-03-18 22:00:23 +00:00
Jaime Passos
fd5fb73671
gl4
2019-03-17 22:27:50 -03:00
fickleheart
5c4c0a5ff6
Merge remote-tracking branch 'remotes/upstream/next' into HEAD
2019-03-11 21:53:53 -05:00
fickleheart
ba6975607a
Move modified check on -file addons later in startup
2019-03-10 19:44:31 -05:00
wolfy852
f526955783
Fix the game getting flagged as modified by default
...
As a result, majormods trips for Lua and map replacements now, but modifiedgame isn't set for minor addons...
2019-03-10 19:27:45 -05:00
wolfy852
a24fe5e22d
Attempt to fix replaced maps not marking the game as modified
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What this ACTUALLY does is mark the game as modified by default.
2019-03-10 18:55:55 -05:00
fickleheart
acf1827d9e
Handle capslock in just one place...?
2019-03-09 16:55:18 -06:00
fickleheart
1da3d7cc48
Fix join password not recognizing shifted characters
2019-03-06 22:07:28 -06:00
Monster Iestyn
974e3aa4f2
Merge branch 'public_next'
...
# Conflicts:
# src/d_main.c
# src/dehacked.c
# src/m_menu.c
# src/m_menu.h
2019-02-27 22:36:01 +00:00
wolfy852
736bc77330
Incomplete: Split files added with -file into their own array
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Compiles with no errors but the game errors on launch. With no files added, it gives "W_InitMultipleFiles: no files found". With files loaded via -file it gives "W_GetNumForName: PLAYPAL not found!"
2019-02-16 08:16:56 -06:00
james
66af5ce558
Do not start sound system when disabled
2019-02-06 17:24:13 -08:00
MascaraSnake
3ea09d4ffe
Emblem and unlockable SOFTcoding! Emblems and unlockables are no longer predefined in the code and instead loaded from IWAD
2019-02-03 11:05:22 +01:00
Steel Titanium
34920c2951
Setup the tables even eariler.
...
I really hate that PlayerMenu status hack, but that's really the only
way I could think off to show the entires for Tails, Knuckles and the
Sonic&Tails pair.
2019-01-26 23:16:49 -05:00
toaster
0eca0e6613
Turns out modifiedgame was getting set during startup because of making it use G_SetGameModified. Uh, woops?
2019-01-18 13:01:40 +00:00
james
e4a1470116
Set modifiers in a non-reactive manner
2019-01-17 16:47:01 -08:00
toaster
4a87838f06
* Refactor all instances of majormods = true; to route through G_SetGameModified, and catch a few spots I missed in the process.
...
* Make G_SetGameModified only console-print for major mods.
* Add amnesty to "major mod" detection while loading files with custom savedatas.
* Improved the console prints for command `isgamemodified`.
2019-01-17 22:01:28 +00:00
toaster
0037f5c91d
First steps at implementing a mechanism that allows you to load non-cheaty good-faith mods such as custom characters with no Lua scripting, and play record attack with them. Features a few bad hacks and a few more areas of improvement; I'll try to iron them out before they hit next or master.
2019-01-15 19:01:55 +00:00
mazmazz
aae6eb945d
Merge remote-tracking branch 'kart-public-gl/next' into md3-vanilla-kart
2019-01-10 22:08:37 -05:00
TehRealSalt
5be9f9e2d4
Add MUSICDEF lump for defining custom songs & replacing existing songs
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Very rudimentary at the moment, but it's workable
2019-01-09 21:00:45 -05:00
Arthur
2b8f49fd5e
Removed gr_voodoocompatibility as even low-power mobile devices do not have this limitation
...
No longer using byte2float in DrawPolygon -- use the surface color data directly
Vertex Buffer Objects for non-interpolated model frames
Removed some old unused paletted texture stuff
2019-01-07 04:33:22 -05:00
SeventhSentinel
716ce5c343
Merge remote-tracking branch 'next' into merge-srb2
2019-01-06 02:02:33 -05:00
SeventhSentinel
1d58c6b8c2
merge srb2 next
2019-01-05 15:59:23 -05:00