Sally Coolatta
b6e935e51d
Add required speed percent
2022-02-14 14:26:40 +01:00
Sally Coolatta
a7788f1047
Add terrain splashes
2022-02-14 14:26:39 +01:00
Sally Coolatta
97b45612df
Add footstep particles
2022-02-14 14:26:36 +01:00
Sally Coolatta
80acc8fe3f
Add scale & color parameters to terrain particles
2022-02-14 14:26:06 +01:00
Sally Coolatta
867ddb143d
Instead of embedding specific textures to be tripwire in hardcode ... make it a TERRAIN flag!
2022-02-14 14:26:04 +01:00
Sally Coolatta
c355537676
Implement splash & footstep blocks, commentate more of the code
...
They do nothing atm, but they can be set properly now :)
2022-02-14 14:25:38 +01:00
Sally Coolatta
6cc30005b3
Sync mobj->terrain
...
This should be enough I think to sync terrain up. The data structures can't change after the files have been loaded, so it should be good. Needs proper online testing though
2022-02-14 14:25:38 +01:00
Sally Coolatta
e4c04169d7
Implement the sector special-like effects
...
Offroad, sneaker panels, trick panels, and damaging floors can now be set via terrain.
2022-02-14 14:25:37 +01:00
Sally Coolatta
595d568b53
You can now link terrain to textures
2022-02-14 14:24:21 +01:00
Sally Coolatta
f6c42f70a7
Friction value is used, implemented DefaultTerrain
2022-02-14 14:24:21 +01:00
Sally Coolatta
57fb65077a
Add terrain pointer to mobj_t
2022-02-14 14:24:21 +01:00
Sally Coolatta
9d65e53d73
TERRAIN lump reading
...
Does not impact gameplay but hey pretty cool
2022-02-14 14:24:19 +01:00
Sally Coolatta
12acd6977b
TERRAIN lump mockup
2022-02-14 14:23:43 +01:00