Commit graph

268 commits

Author SHA1 Message Date
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dc72602b00 UnlockPercent: Add fudge value
If you're hypothetically gating a Character behind 100% of Characters unlocked... that'll never come true!
To that end, allow a fudge value to be specified.
It's added to the unlock count before comparing it against the percentage.
2023-10-20 14:27:19 +01:00
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d122ddf1c7 UC_TOTALTUMBLETIME: Show centiseconds too 2023-10-20 13:31:58 +01:00
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a1f93b4c60 UCRP_FINISHGRADE A
"get grade A or better"
Not for Podium, use PodiumCup instead for that
2023-10-20 13:03:45 +01:00
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48bb2e1b3c Add support for PodiumCup Any 2023-10-20 12:41:07 +01:00
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f68d58fb85 UCRP_PODIUMCUP: Make %s Cup mixed case 2023-10-20 12:36:22 +01:00
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d3b35099fc UCRP_TARGETATTACKMETHOD: Don't care about everseenspecial since this can be used with Prison Break now too 2023-10-19 22:13:36 +01:00
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d8e6e1d1a4 UC_TOTALTUMBLETIME
`Condition1 = TotalTumbleTime 30*TICRATE
"tumble through the air for 30:00"

Also makes all the time-based non-playing Conditions use get_number so TICRATE can be provided
2023-10-19 20:22:17 +01:00
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42233cfb9e UCRP_GROWCONSECUTIVEBEAMS
- Condition1 = GrowConsecutiveBeams 4
- "touch the blue beams from your own Shrink at least 4 times before returning to normal size
2023-10-19 19:44:37 +01:00
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6211c0b222 UCRP_GIANTRACERSHRUNKENORBI
"hit a giant racer with a shrunken Orbinaut"
Does what it says on the tin
2023-10-19 18:43:40 +01:00
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d2d7830afc UCRP_HASFOLLOWER
Self-explanatory.
- `Condition1 = HasFollower Buzz_Bomber`
    - "with Buzz Bomber in tow"
    - Combine with Podium checks or other completion-based challenges.
2023-10-19 18:06:27 +01:00
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de79dfe983 UCRP_MAPDESTROYOBJECTS
You have to destroy all objects of a certain list of types.
UNLIKE OTHER CHALLENGES, this is dependent on a mapheader parameter!!
The author of this commit just didn't want to create too laggy a condition check.
- `Condition1 = MapDestroyObjects RR_ESPRESSOLANE tables & chairs
- Map RR_ESPRESSOLANE
    - DestroyObjectsForChallenges = MT_ESPTABLE,MT_ESPCHAIR
2023-10-19 17:28:55 +01:00
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a6ef8d357c UCRP_DRAFTDURATION
"consistently draft off other racers for [parameter] seconds"
Actually counts leniency tics too, but if the leniency hits 0 it gets reset.
2023-10-18 02:32:46 +01:00
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83acdaa0cf UCRP_HITDRAFTERLOOKBACK
"hit a racer drafting off you while looking back at them"
Self-explanatory set of conditions
Wrote a commented out more compicated check for valid angles between player and target, but lastdraft probably is good enough for these purpses
2023-10-18 02:05:12 +01:00
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a7940684f6 UCRP_WHIPHYUU
Insta-Whip another racer while you yourself are invisible from Hyuudoro, it's shrimple
Also updates the phrasing used for UCRP_TRIPWIREHYUU to match ("afflicted by Hyudoro")
2023-10-18 01:18:34 +01:00
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1c887a7041 UCRP_LANDMINEDUNK: The official parsing is "Land Mine" 2023-10-18 00:45:26 +01:00
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edd3e8bbea UCRP_PODIUMNOCONTINUES
Fires if no continues have been used (as tracked on the Ceremony Ranking screen)
2023-10-18 00:42:59 +01:00
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813ad52b15 Guarantee UCRP_PODIUMxx events only occour ig grandprixinfo.gp is true
Currently podium is GP only, but that won't be forever
2023-10-18 00:42:02 +01:00
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acdb7fd869 UCRP_CHASEDBYSPB
True if the player has PF_RINGLOCK (SPB on the HUD). Probably the cleanest implementation.
Stacks well with "finish in 1st".
2023-10-18 00:10:40 +01:00
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a746c4f33f SPB-related conditions: Make hyphenation consistent 2023-10-18 00:07:30 +01:00
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e9d4cc2f3a UCRP_TRACKHAZARD, UCRP_FAULTED: Use latestlap instead of current lap when determining elegibility 2023-10-17 23:25:26 +01:00
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fa2e54dd13 UCRP_FAULTED
- `Condition1 = Faulted Yes`
    - `FAULT during POSITION`
    - for example, combine with "& finish in 1st"
- `Condition1 = Faulted No`
    - `don't FAULT during POSITION`
2023-10-17 23:21:47 +01:00
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90a65220b2 UCRP_FALLOFF, UCRP_TOUCHOFFROAD, UCRP_TOUCHSNEAKERPANEL, UCRP_RINGDEBT: Only evaluate the "false" case if the player is exiting or has PF_NOCONTEST 2023-10-17 23:20:16 +01:00
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35ca8e6191 UCRP_SPEEDOMETER
Provide a percentage between 100 and 999 inclusive.
Reach that speed on the speedometer at any point during the race to achieve the condition.
2023-10-17 22:53:40 +01:00
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9e1aec4298 UCRP_RETURNMARKTOSENDER
"when cursed with Eggmark, blow up the racer responsible"
Just a simple condition. Either it happens or it doesn't.
MT_SPBEXPLOSION now tracks whether it was made by KITEM_EGGMAN or KITEM_SPB, too!
2023-10-17 22:25:47 +01:00
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3e494a342c UCRP_GACHABOMMISER
Break a target (Prison Egg/UFO) using exactly one Gachabom again and again
Becomes invalid if an Insta-Whip collides with a target, or you throw two at the same time
2023-10-17 21:09:22 +01:00
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01b97cb829 Update UCRP_UFOATTACKMETHOD into UCRP_TARGETATTACKMETHOD
Supports Prison Eggs and Gachabom now as well.
For the original behaviour, combine with the new UCRP_SMASHUFO.
2023-10-17 21:03:20 +01:00
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d11fe78e90 UCRP_UFOATTACKMETHOD
`Condition1 = UfoAttackMethod [type]`
    - "smash a UFO Catcher using only [type]"
        - Combine with `Prefix_SealedStar` or `Prefix_IsMap [special stage stage]`
        - Shows up as "???"
    - Types supported:
        - `Boost` - "boost power" (sneakers)
        - `Whip` - "Insta-Whip"
        - `Banana` - "Bananas"
        - `Orbinaut`- "Orbinauts"
        - `Jawz` - "Jawz"
        - `SPB` - "Self Propelled Bombs"
    - Other types could be added on request, these were just the easy ones

In addition, the prototype for P_MobjWasRemoved was moved to `p_mobj.h`.
It's EXTREMELY important that we're able to safely check mobj pointers anywhere a mobj_t is possible to observe, without including the full `p_local.h`...
2023-10-17 01:07:03 +01:00
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f0d1813752 UCRP_TRACKHAZARD: Optimise implementation to not be 100 booleans
Much like player->availabilities, use a set of bits on UINT8.
2023-10-16 18:04:23 +01:00
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d4e3d8433d UCRP_TRACKHAZARD
A series of 100 booleans on the roundconditions struct, one per possible lap.
Allows for a full suite of track hazard touching conditions - see the following examples.

- `Condition1 = Prefix_IsMap RR_MOTOBUGMOTORWAY
- `Condition1 = TrackHazard No`
- `Condition1 = IsMap RR_MOTOBUGMOTORWAY`
    - "MOTOBUG MOTORWAY: Don't touch any track hazard"
- `Condition1 = Prefix_GrandPrix`
- `Condition1 = IsMap RR_HARDBOILEDSTADIUM`
- `Condition1 = TrackHazard Yes`
- `Condition1 = And`
- `Condition1 = FinishPlace 1`
    - "GRAND PRIX: On HARD-BOILED STADIUM, touch a track hazard every lap & finish in 1st"
- `Condition1 = Prefix IsMap RR_DEATHEGG`
- `Condition1 = Trackhazard No 8`
    - "DEATH EGG ZONE: Don't touch any track hazard on lap 8"
- `Condition1 = Prefix_IsMap RR_SPEEDHIGHWAY
- `Condition1 = TrackHazard No Final`
    - "SPEED HIGHWAY: Don't touch any track hazard on the final lap"
2023-10-16 17:09:12 +01:00
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6b2e0a508d UCRP_RINGS, UCRP_RINGSEXACT
`Rings 10` - "with at least 10 Rings"
`RingsExact -14` - "with exactly -14 Rings"
(`Rings 20` will also be parsed as "with exactly -20 Rings")
2023-10-15 00:17:20 +01:00
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b2aac22856 UCRP_FINISHPERFECT
Complete a perfect round (1st every lap) to get this
2023-10-14 23:21:51 +01:00
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e4a3b85adf UC_UNLOCKPERCENT: Make SECRET_COLOR option actually count Spray Cans, not unlockables directly 2023-10-14 22:36:41 +01:00
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70c0b0503d Ancient Shrine polish
- Change the phrasing from "activate the ancient shrine" to "play a melody for the ancient shrine in"
- Add ~~Morbius~~ Mystic Melody Orb decorations
- A_FireShrink has been fixed to use mapobjectscale (and prevent dividing by 0)
2023-10-14 21:25:03 +01:00
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52674c7bb2 UC_UNLOCKPERCENT
- `UnlockPercent 40 AltMusic` - "Get 40% of alternate music"
- `UnlockPercent 1 Color` - "Get 1% of Spray Cans"
- `UnlockPercent 20 Map` - "Get 20% of Courses"
- `UnlockPercent 55 Cup` - "Get 55% of Cups"
- `UnlockPercent 100` - "Get 100% completion"
    - Provide a percentage and, optionally, an Unlockable type
    - This only works for Unlockable Types where there are expected to be more than one per board
2023-10-14 18:42:27 +01:00
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1c4750a0a2 readcondition: Support non-fragmented parameters that can be used for the Challenge Description directly
- "DescriptionOverride" (new!)
    - Provide a full description in place of the params and this will be used
    - Any conditions that are before it will not be wiped, so you can prefix it if you need to
    - Can be used with any other set of Conditions
        - `Condition1 = DescriptionOverride Complete the sentence: "ring racers (???)"`
- "Password"
    - Now supports passwords that contain spaces
        - `Condition1 = Password race as a ring!`
- "WetPlayer"
    - Now supports liquids that contain spaces
    - HOWEVER, it comes with the following caveats as part of the change:
        - The strictness level must be provided first.
        - You can't leave the strictness out. The previous default behaviour now requires STANDARD to be explicitly written.
        - `Condition1 = WetPlayer Standard Mega Mack` can be used, now.
2023-10-13 16:25:05 +01:00
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f8de2cfc83 UC_PRISONEGGCD
Gamedata minor version was updated again.
(God this was a weirdly big amount of work and it's not even polished.)
- Condition1 = PrisonEggCD [Level that has to be unlocked]
- Approximately every 30 Prison Eggs destroyed, you get a shot at a Prison Egg Drop.
    - The only Prison Egg Drop implemented right now is an Alt Music CD.
    - Your [Wild Prize] is guaranteed to be selected only from conditions associated with levels that are unlocked!
- Only spawns in Grand Prix Bonus Rounds, for netsync and game design.
- The number is fuzzed. If you start the level with 0 Prison Eggs to destroy, it selects a random number of Prisons in the level to bust.
- If you miss the pickup (such as into a deathpit), you'll get another shot in the immediate next Bonus Round you play.

Also:
- The number of Chao Keys you start your gamedata with is now part of the header file, not buried in the wiping function.
- Removed the ACTUAL last object definition vestiges of the Emerald Hunt gamemode.
2023-10-12 21:12:08 +01:00
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71a95b3096 M_BuildConditionTitle: Support menuttl
Example for menuttl "Controls":
- For Tutorial levels, show "The Controls Tutorial"
- Otherwise, show "CONTROLS" (allcaps)
2023-10-11 17:24:50 +01:00
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2cc796a042 M_AssignSprayCans: Don't handle the prepended cans in reverse order
Was messing around with part-duplicating this code for Prison Egg CDs, and realised a corruption/overwriting bug if you had more freebie Spray Cans than the standard ones.
2023-10-11 16:11:14 +01:00
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d784f6ad4a SECRET_ALTMUSIC
Restricts a map's alt music, in order of music definition.
Supports out-of-order discoveries!
2023-10-08 21:22:58 +01:00
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8fd809f8b1 M_PrecacheLevelLocks(void): Implement a SECOND level of cacheing for Map and Cup unlocks
Determining whether a map or cup is unlocked or not is now linear-time.
- Attempted to cache SECRET_SKIN et al as well, but skins are loaded after unlocks... oh well.
- Was staring down the barrel of a triple-nested loop for implementing SECRET_ALTMUSIC, so did this first to set good precedent.
2023-10-08 18:25:20 +01:00
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ce3b6e304b Add UC_MAPMYSTICMELODY
If you activate an Ancient Shrine on that level, the condition triggers and the Challenge is achieved.
2023-10-06 22:32:43 +01:00
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14b6c0f275 M_GetConditionString: Do not add a suffix for UC_MAPENCORE - that condition already has a guaranteed prefix saying the same thing. 2023-10-06 18:50:20 +01:00
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b937b1a7bc Add UCRP_MAKERETIRE
- `Condition1 = MakeRetire Eggrobo`
- Fires when:
    - Not a cooperative context
    - You've finished in good standing
    - Another player has both
        - PF_NOCONTEST
        - The skin specified in the condition
Also makes rivalname-handling for K_InitGrandPrixBots `const char *`, since the author of this commit had to reference that code.
2023-10-05 14:36:00 +01:00
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764141946d M_GetConditionString cleanup
- Remove pointless "BUILDCONDITIONTITLE" macro for M_BuildConditionTitle
- Replace simple R_SkinUsable checks with M_GetConditionCharacter
    - Supports knowing a character's name via them being the Rival for a currently unlocked character, if that Challenge doesn't require them unlocked to interact
2023-10-05 14:23:46 +01:00
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911588a5fe Challenges Tutorial messages
Currently exists for:
- Generating a Chao Key
- Attempting to use a Chao Key on a Major Challenge
    - Only shows after Generating a Chao Key just so it doesn't fire before you know what's going on
Text is preliminary
2023-09-29 00:25:51 +01:00
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33dfb697bf M_UpdateChallengeGridExtraData: Slight optimisation in initial setup 2023-09-27 16:02:28 +01:00
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b33597e225 Beginnings of system for using Chao Keys on large tiles
- M_UpdateChallengeGridExtraData: Register whether major unlock tiles have had every surrounding Challenge cleared (CHE_ALLCLEAR)
- M_DrawChallengeTile: For locked tiles with CHE_ALLCLEAR, show a little dot (temporary drawer)
2023-09-27 16:02:28 +01:00
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29c3943366 M_AssignSpraycans: Forgot to remove an irrelevant check, now should update if new Spray Can conditions are added 2023-08-24 21:38:17 +01:00
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6d5770ff5a M_AssignSpraycans: Fix off-by-one in shuffled prepended colours causing crashes
The prepended colour list passed to M_Shuffle_UINT16 was off by one, leading to possible pollution of the region with an uninitialised value.

For some reason, some people's machines guarantee clean stack memory on game startup, while other people's do not. This is why some people were crashing on Spray Can list generation and some weren't.

The stack memory was DEFINITELY not clean by the time you could navigate to the gamedata clear menu, which is why that was crashing without fail.
2023-08-24 21:33:06 +01:00
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595b3d67d5 Add UC_CHARACTERWINS
Just in case I don't get to do a major pass on adding a ton of extra unlockable conditions later, this is an easy, quick add featuring a stat gamedata and the statistics menu has been tracking for a while.
2023-08-23 18:58:10 +01:00