TehRealSalt
23efd60910
Revert a few of the changes from last commit
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Ended up not liking them
2018-09-04 17:07:53 -04:00
TehRealSalt
25410d82bf
Misc camera fixes
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- Fixed remaining instances where camera position would scale with the player instead of the level; the camera should almost 100% certainly not change now when you get Grown/Shrunk
- Reset camera when switching viewpoint, to make it not look *as* weird when switching after you've finished (needs tested)
2018-09-04 16:10:59 -04:00
TehRealSalt
cb126527be
Camera panning for drifts
2018-09-04 16:08:37 -04:00
TehRealSalt
2864c4b272
Camera outrunning
2018-09-04 15:11:14 -04:00
TehRealSalt
f7f70e5f10
Z pos smoothing
2018-09-04 02:51:00 -04:00
TehRealSalt
95d9725ade
This was not meant to be commited
2018-09-03 21:21:40 -04:00
TehRealSalt
e758f611a5
Camera now sticks close behind you, only the angle is lagged
2018-09-03 20:40:46 -04:00
Monster Iestyn
6774933263
Merge branch 'addfile-verify-fix' into 'next'
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Addfile command verify fix.
See merge request STJr/SRB2!272
2018-09-03 17:17:46 -04:00
Monster Iestyn
d68585a9d0
SOCK_Send: Split the actual sending data parts into a new function, SOCK_SendToAddr, to make everything look a bit neater in general
2018-09-03 20:53:40 +01:00
Monster Iestyn
339ffe8d08
UDP_Socket: I doubt client addresses are meant to be included in the total for broadcast addresses
2018-09-03 15:56:02 +01:00
Monster Iestyn
f5b88ee37d
SOCK_Send: Fix what appears to be a mistaken use of i instead of j
2018-09-03 15:52:22 +01:00
Monster Iestyn
4bb12fb79f
UDP_Socket: Add missing limit checks for s, for client and broadcast addresses
2018-09-03 15:43:36 +01:00
TehRealSalt
8fa9fef15d
Redone stat graph
2018-09-03 00:06:17 -04:00
TehRealSalt
e4a4ef83c1
Vote screen uses the font's intended character spacing
2018-09-02 22:53:40 -04:00
TehRealSalt
79c49550c1
Move wall sector type to from Section1:14 to Section1:12
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The SMK maps will probably need an update
2018-09-02 20:57:40 -04:00
TehRealSalt
5c73357dee
Remove an #ifdef here
2018-09-02 20:50:22 -04:00
Monster Iestyn
4bd725e7b8
Merge branch 'master' into next
2018-09-02 13:00:56 +01:00
Monster Iestyn
44c4534231
Merge branch 'homremoval-nongreenfix' into 'master'
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Fix for HOM removal in non-green resolutions
See merge request STJr/SRB2!273
2018-09-01 20:53:49 -04:00
Steel Titanium
4b690b20d3
Merge branch 'master' into addfile-verify-fix
2018-09-01 19:33:59 -04:00
toaster
1dfe7e3da4
Update arrow rendering to use simple character function rather than overkill string function.
2018-08-31 22:38:56 +01:00
TehRealSalt
b26c30156b
Toggle All option
2018-08-31 14:41:37 -04:00
TehRealSalt
27f7e5bb4a
Small fix
2018-08-31 13:23:05 -04:00
TehRealSalt
af0035aaba
Toggles for kitchen sink, ten banana, & quad orbinaut, and a screen that they can fit on
2018-08-31 13:18:19 -04:00
Monster Iestyn
7fc4d864a8
Fix HOM removal not working properly for non-green resolutions
2018-08-31 17:14:44 +01:00
Latapostrophe
3145c7a912
Cleanup + coloured text for spectators / PMs
2018-08-31 15:02:48 +02:00
Latapostrophe
b100112a70
Removed that one empty space thing
2018-08-31 13:56:11 +02:00
Latapostrophe
313c8b27a6
Cleaned up a little, courtesy of toaster
2018-08-31 13:52:53 +02:00
toaster
7e68741a42
Improve intermission drawer further.
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* Change `MM:SS.MS` to `MM'SS"MS' to match all other recorded instances of time in-game.
* Add a full stop to NO CONTEST to scrounge up an extra four pixels to match the increased width of above.
* Make it such that the number of players per column will never be desynced with future code changes by tying it to a local #define.
* Other minor code improvements.
2018-08-31 12:37:15 +01:00
Latapostrophe
043d0581a6
Coloured names for chat
2018-08-31 13:30:40 +02:00
TehRealSalt
1be9b16f3a
Scale the speed of SA dash pads with higher scales
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Also, added a define for GROWNEVERMISSES, which fixes every single jump with Grow but with feels terrible.
2018-08-31 00:05:46 -04:00
TehRealSalt
2e809548e4
separate var for dashpad cooldown
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- no longer has weirdness with pw_flashing
- can now have an SA1-style effect for it
2018-08-30 22:27:18 -04:00
TehRealSalt
5c9e1a7d68
Grow no longer sets flashing tics
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Just causes a bunch of other, really dumb side-effects, and nothing else I could test suffers from it
2018-08-30 21:51:27 -04:00
TehRealSalt
9f6c132629
Karma players can bump again
2018-08-30 21:32:24 -04:00
TehRealSalt
5fa2ffd26e
Jawz reticule
2018-08-30 19:24:22 -04:00
Steel Titanium
277bec55c2
Only do this if the admin player isn't the server host also.
2018-08-30 18:32:26 -04:00
TehRealSalt
2f7563a5b0
Ignore texture on horizon lines when in OGL
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Before: https://cdn.discordapp.com/attachments/300531341957529602/484842910475354124/kart0110.png
After: https://cdn.discordapp.com/attachments/270211093761097728/484841628771680258/kart0109.png
Not a solution, but better than the previous.
2018-08-30 17:53:25 -04:00
TehRealSalt
4018301434
Remove use of a duplicated sound
2018-08-30 17:50:47 -04:00
TehRealSalt
f549205721
Halved radius of MT_CHOMPER
2018-08-30 17:12:35 -04:00
TehRealSalt
bd3b346f32
Apply to bananas, eggmen, and mines also
2018-08-30 16:36:46 -04:00
TehRealSalt
4b38c3e48e
Put on player's center during this animation
2018-08-30 16:28:01 -04:00
TehRealSalt
85ee66f64a
Held Orbinaut & Jawz radius+scaling animation on spawn
2018-08-30 16:10:25 -04:00
TehRealSalt
56e74678af
More fundamental Jawz changes.
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1.) Instead of prioritizing best angle above all else, it averages both distance and angle to figure out which is the best overall target.
2.) Jawz will completely cut out angles higher than 45 degrees, preventing instances where someone behind you is considered a better target than who you're looking at.
3.) Jawz does the 45 degree angle checking in Race as well, meaning that they will ignore racers that are neck & neck with you, even if they're technically the next place above you, so that Jawz doesn't take a hard left into a wall.
2018-08-30 15:30:27 -04:00
toaster
5a1e52ba33
Overlays and rings now properly handle encore-ness, in that they are sans encore (most of the time).
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... :V
2018-08-30 13:13:25 +01:00
TehRealSalt
0fb69a859a
Foolish
2018-08-29 18:12:18 -04:00
TehRealSalt
3bf3d6df33
- Revamped Jawz targetting for Battle Mode
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- Cleaned up some redundant code
- Halved the speed of backwards thrown missiles (previously PROJSPEED/2, now is PROJSPEED/4)
2018-08-29 18:12:02 -04:00
toaster
c95e6f01d3
disable encore ruby/flip on record attack menu with kartencore on
2018-08-29 22:02:42 +01:00
toaster
1b1f057e82
* Prettier record attack screen!
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* Uses the in-game timer element to draw its times.
* This includes showing them time emblems-to-get!
* good night sweet prince
* Make the emblem time use the same ' and " as the normal time.
2018-08-29 21:37:47 +01:00
toaster
2a17839c24
Merge branch 'sonicitems' into encore
2018-08-29 19:56:52 +01:00
TehRealSalt
79eb4feb74
Lower capped spring pad max speed even harder, to properly fix BC3
2018-08-29 14:46:42 -04:00
TehRealSalt
d443650c26
Item distribution debugger, and oversight pointed out by this
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Item distribution debugger is a netvar that enables cheats, so no exploiting!
2018-08-29 14:28:28 -04:00