James R
9ad0a0660c
Just SetCurrentDirectory to the exe's folder on windoze
2020-08-31 01:23:56 -07:00
Sally Coolatta
61d6ee0982
Misc changes to how the program runs
...
- Call DRPC_Init at the end of D_SRB2Main instead of in the middle
- Call Discord_RunCallbacks in D_SRB2Loop instead of G_Ticker
- Fix errorcount nums in I_Error, an old leftover from when Discord_Shutdown was not handled by I_AddExitFunction
2020-08-27 18:50:36 -04:00
James R
45091555b2
hate hate hate hate
2020-08-17 21:22:25 -07:00
James R
a29785aec3
Save srb2path to %LOCALAPPDATA%\SRB2Kart\lastwaddir, and chdir here if srb2.srb cannot be found
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Windows code goes brrr
2020-08-17 20:11:32 -07:00
Sally Coolatta
b5a378f850
Merge remote-tracking branch 'public/master' into discord-rpc-support
2020-08-16 22:12:36 -04:00
Sally Coolatta
632df264a3
Merge remote-tracking branch 'public/next' into discord-rpc-support
2020-08-16 20:57:31 -04:00
James R
0349cc4127
Merge remote-tracking branch 'origin/master' into http-mserv
2020-06-12 23:36:39 -07:00
Sryder
8e39dfa5c6
D_ModifierKeyResponder is unused now so remove it.
2020-05-20 11:37:38 +01:00
Monster Iestyn
389e7d415d
make savegamename in doomdef.h an extern, put the actual definition in d_main.c
...
(cherry picked from commit 89cd756cd83e4a03a34d1f16da18142d8167d889)
2020-05-15 09:52:16 -07:00
James R
9056ca0525
Merge remote-tracking branch 'origin/master' into http-mserv
2020-05-12 17:50:32 -07:00
James R
18ced99463
Put some mutex on CONS_Printf etc. hahaha
2020-04-28 13:08:43 -07:00
James R
29bf51bc99
Make mod update, room list and server list multithreaded
...
This took fucking ages and it still fails sometimes in edge cases, but I
don't give a FUCK right now.
2020-04-26 19:46:35 -07:00
James R
6613b19220
Merge remote-tracking branch 'lat/remove-passwords' into awful-mix-fucked
2020-04-26 01:16:27 -07:00
Wolfy
5b7ce81809
FUCKING-
2020-04-22 02:00:44 -05:00
Wolfy
17236595e4
ASHNAL
2020-04-22 01:31:55 -05:00
Ashnal
abc17c9448
Fix dedicated servers not waiting for client wipes.
...
Now they run wipe logic to wait the same amount of
time that clients do, without actually rendering anything.
Previously, the server would start the new map immediately,
and clients would frameskip up to the server when they were done wiping.
2020-04-21 19:16:31 -05:00
wolfs
fb0e699aec
Merge branch 'fixsignalhandler-resurrection' into 'awful-mix'
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2.2 signal handler
See merge request SinnamonLat/Kart-Public!11
2020-04-20 22:42:59 -04:00
Steel Titanium
71f21dd81b
Fix compile errors
2020-04-13 23:07:38 -04:00
Wolfy
5e4ec61d82
Merge remote-tracking branch 'remotes/bird/isolatedbatching' into awful-mix
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# Conflicts:
# src/hardware/hw_cache.c
# src/hardware/hw_draw.c
# src/hardware/hw_glob.h
# src/hardware/hw_main.c
# src/r_bsp.h
# src/r_data.c
2020-04-11 23:47:25 -05:00
James R
5b960672e9
Rename I_StartupKeyboard to I_RegisterSignals and call it in a sane place
2019-12-16 19:27:54 -08:00
Latapostrophe
1d66d8e213
replay freecam + enhancements
2019-09-05 23:24:23 +02:00
Latapostrophe
ec1272dd14
remove join passwords
2019-08-04 11:26:26 +02:00
Latapostrophe
a35cea9243
chaos conflict
2019-06-11 17:02:47 +02:00
Jaime Passos
157b510f2b
Merge remote-tracking branch 'upstream/master' into gl_shaders
2019-06-10 16:21:46 -03:00
Monster Iestyn
c8e3748a1c
Merge branch 'master' into next
2019-05-13 16:07:30 +01:00
Steel Titanium
2c4555493d
Merge branch 'perpetual-modifier-updates' into 'master'
...
Set modifiers in a non-reactive manner
See merge request STJr/SRB2!456
2019-05-13 00:36:06 -04:00
wolfy852
9ac41cca73
Merge remote-tracking branch 'remotes/pub/next' into v1
...
# Conflicts:
# src/d_netcmd.c
# src/r_main.c
# src/v_video.c
2019-05-12 03:40:02 -05:00
wolfy852
2222738e1c
Merge remote-tracking branch 'remotes/srb2pub/public_flatsprite' into next
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# Conflicts:
# src/d_netcmd.c
# src/doomdef.h
# src/doomstat.h
# src/f_finale.c
# src/g_game.c
# src/hu_stuff.c
# src/m_menu.c
# src/p_spec.c
# src/p_user.c
# src/r_main.c
# src/r_things.c
# src/s_sound.c
# src/v_video.c
# src/y_inter.c
2019-05-06 22:40:12 -05:00
TehRealSalt
3e93180d3d
Don't cover chat with pause effect
2019-05-06 22:39:20 -04:00
TehRealSalt
d82fa7eb60
Merge branch 'v1' into no-limits
2019-05-06 21:55:33 -04:00
TehRealSalt
f48a08cd53
Merge v1
2019-05-06 21:23:29 -04:00
TehRealSalt
f1f664e9b1
Merge v1
2019-05-02 01:36:19 -04:00
wolfs
ab8006ea1d
Merge branch 'md3-vanilla-kart' into 'next'
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MD2/MD3 support rewritten + optimizations [GCC port]
See merge request KartKrew/Kart-Public!19
2019-04-30 15:22:30 -04:00
James R
6a5bb9f23f
Add a "-noaudio" parm to cover "-nomusic" and "-nosound"
2019-04-18 23:50:29 -07:00
TehRealSalt
a3d2b48329
Fix up more stuff
...
Now in a mergable state
2019-04-18 12:20:13 -04:00
TehRealSalt
089be795a2
Huge splitscreen refactor
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Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
fickleheart
7253f0e499
Strip out things that limit wad files added by filename
2019-04-17 23:09:10 -05:00
fickleheart
25f55b6351
Add VHS pause/rewind effect
2019-04-08 23:21:11 -05:00
fickleheart
25ff05fdd0
Add demo rewinding
...
Preview is fairly basic, and only shows players
rewinding. Full state is restored via reloading
the replay and jumping to the timestamp once
the rewind is done.
2019-04-06 14:51:00 -05:00
fickleheart
c466412902
Begin work on playback menu
2019-04-05 02:38:48 -05:00
Monster Iestyn
4f58d00eec
Merge branch 'master' into next
2019-04-02 15:47:07 +01:00
James R
7ebf19fd00
Don't close console when starting title screen
2019-03-26 13:05:19 -07:00
James R
841daf940f
Don't close console when changing map
2019-03-26 13:04:11 -07:00
fickleheart
91868fc3a4
Allow entering a title for replays on save
2019-03-24 22:40:52 -05:00
fickleheart
f60e92aa70
Move public demo vars to a single struct
2019-03-24 21:32:15 -05:00
fickleheart
f162dc0270
Use demo title as filename for multiplayer replays
2019-03-24 20:36:22 -05:00
wolfy852
963cbf4671
Merge branch 'next' into md3-vanilla-kart
...
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
2019-03-20 19:50:20 -05:00
Jaime Passos
4e63b6e6d4
fix shader loading on startup
2019-03-19 18:41:12 -03:00
Monster Iestyn
5d059da843
Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
...
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names
# Conflicts:
# src/doomstat.h
# src/m_menu.c
2019-03-18 22:00:23 +00:00
Jaime Passos
fd5fb73671
gl4
2019-03-17 22:27:50 -03:00