Commit graph

2158 commits

Author SHA1 Message Date
Steel Titanium
9b8b5ea57c Move commands and console variable into s_sound.c 2018-10-11 16:29:43 -04:00
Monster Iestyn
9914353758 Merge branch 'tiny-joystick-fix' into 'master'
Tiny fix so that joystick2 being closed can let the JoystickSubSystem close before game close.

See merge request STJr/SRB2!292
2018-10-09 15:19:41 -04:00
Sryder
a7ba0b958a Tiny fix so that joystick2 being closed can let the JoystickSubSystem close before game close.
No memory leak here, just a very tiny thing I noticed.
2018-10-09 19:43:18 +01:00
Monster Iestyn
bda6a1195b Merge branch 'freeSOC_stoagoodhome' into 'master'
Free SOC_s to a good home

See merge request STJr/SRB2!291
2018-10-08 18:07:23 -04:00
toaster
d62566e3ea * Fix a memory leak regarding implementation of SOC_ (improperly copypasted code from LUA_LoadLump!!)
* Optimise the repeated strlen usage into a single call, which is stored for later.
2018-10-08 18:50:17 +01:00
Monster Iestyn
19eb6ba7de Merge branch 'drwhoandthesleepingweather' into 'master'
Dr. Who And The Sleeping Weather

See merge request STJr/SRB2!288
2018-10-08 09:36:18 -04:00
Monster Iestyn
049d123d1f Merge branch 'sp-savegame-continue-crash-fix' into 'master'
SP savegame continues icon crash

See merge request STJr/SRB2!290
2018-10-08 09:20:45 -04:00
Monster Iestyn
12752e0a43 Merge branch 'zlib-split' into 'master'
Makefile: Split zlib and libpng

See merge request STJr/SRB2!285
2018-10-08 07:20:27 -04:00
Steel Titanium
0c9e8cff07 Change win_snd.c also 2018-10-07 15:00:48 -04:00
Steel Titanium
4d883e740d Change order of the ifdef 2018-10-07 14:52:25 -04:00
Steel Titanium
fa1377d540 Move the ifdef 2018-10-07 14:45:03 -04:00
Monster Iestyn
ef9cbb5fe1 Merge branch 'fixer-mixer' into 'master'
Fixer mixer: Mixer Memory Leaks

See merge request STJr/SRB2!287
2018-10-07 13:10:26 -04:00
toaster
2ad2cbcc0a Weather is already run client-side. What if we ran it render-side, for major performance gains? This commit will answer all your questions - and more! 2018-10-07 15:00:58 +01:00
Sryder
d9d98ec1a9 Fix the crashing bug hopefully
A value of 1 in freesrc for Mix_LoadWAV_RW and Mix_LoadMus_RW calls SDL_RWclose on the RWops anyway.
For Mix_LoadWAV_RW the RWops is freed right after the data is loaded (because it makes a copy of the data in memory)
For Mix_LoadMUS_RW the RWops is freed when Mix_FreeMusic is called (because the data is not a copy)
So setting 1 on freesrc doesn't actually free the RWops immediately on Mix_LoadMus_RW *unless* it failed to load any music.
2018-10-07 10:37:45 +01:00
Sryder
00c36a9d9e Fix compiler warnings. 2018-10-07 09:26:18 +01:00
Sryder
d7f373a42d I think that should be NULL, not 0 actually. 2018-10-07 00:22:23 +01:00
Sryder
224b228089 Mix_QuickLoad_RAW sets a flag in the Mix_Chunk so that Mix_FreeChunk doesn't actually Free the sound.
Checks for the flag when freeing, and if it's 0, we free the data manually after Mix_FreeChunk.
I went back to Z_Malloc and Z_Free for this because they still work after this.
2018-10-07 00:15:42 +01:00
Sryder
052df3265e Call SDL_RWclose after an SDL_RWFromMem call to close the RWops. 2018-10-07 00:15:11 +01:00
Monster Iestyn
951b4d1582 Draw a star for continues if invalid skin numbers are somehow supplied 2018-10-05 22:42:36 +01:00
Steel Titanium
413d5e46c6 Really fix DD compiling this time. 2018-10-04 22:56:11 -04:00
Steel Titanium
8368647b29 Fix DD compiling 2018-10-04 22:44:26 -04:00
Steel Titanium
1656b77bc0 Restore deleted endif 2018-10-04 22:38:59 -04:00
Steel Titanium
2eb9bebcd9 Split zlib and libpng 2018-10-04 19:47:19 -04:00
Monster Iestyn
7d076d799c Merge branch 'linux-better-mem-report' into 'master'
Use MemAvailable instead

See merge request STJr/SRB2!281
2018-10-01 16:25:21 -04:00
Steel Titanium
5efb94a35b Fix the weird indentation 2018-09-21 12:05:52 -04:00
Steel Titanium
7f7c5b60ae Rearrange the code.
Thanks again MonsterIestyn!
2018-09-21 11:26:08 -04:00
Steel
502414d609 Remove this that somehow slipped in. 2018-09-21 07:21:49 -04:00
Steel
ac8658fac8 Fix up errors with buildbots 2018-09-21 07:16:54 -04:00
Steel Titanium
43cbb0d11e Add some stuff 2018-09-20 18:33:50 -04:00
Steel Titanium
13a3f197bd Use MemAvailable instead 2018-09-20 18:30:46 -04:00
Monster Iestyn
bf6379c3df Merge branch 'colormap-code-cleanup' into 'master'
Colormap code cleanup

See merge request STJr/SRB2!275
2018-09-11 11:31:56 -04:00
Monster Iestyn
22b799a655 Remove commented out stuff, now I've confirmed everything works fine without them 2018-09-10 15:49:21 +01:00
Monster Iestyn
a5ba47cb3a R_CreateColormap2 and R_MakeColormaps have been made obsolete, it's just R_CreateColormap now, like it used to be!
With that, I moved R_CreateColormap2's exclusive software colormap malloc code to R_CreateColormap, and merged the two software-only blocks of code into one. I also disabled any unneeded variables and fixed a preprocessor-related goofup
2018-09-09 22:48:09 +01:00
Monster Iestyn
44c4534231 Merge branch 'homremoval-nongreenfix' into 'master'
Fix for HOM removal in non-green resolutions

See merge request STJr/SRB2!273
2018-09-01 20:53:49 -04:00
Monster Iestyn
7fc4d864a8 Fix HOM removal not working properly for non-green resolutions 2018-08-31 17:14:44 +01:00
Monster Iestyn
69b0a86e4a Merge branch 'yo_screen_so_wide_y_is_invalid' into 'master'
Yo Screen So Wide y Is Invalid

See merge request STJr/SRB2!271
2018-08-26 16:07:06 -04:00
toaster
b26828805e Missed one! 2018-08-26 12:38:53 +01:00
Monster Iestyn
7c321b4248 Merge branch 'v_video_killed_the_r_radio_star' into 'master'
v_video Killed The r_radio Star

See merge request STJr/SRB2!270
2018-08-25 16:43:25 -04:00
Monster Iestyn
7f0d75f741 Merge branch 'zalloc_potter_and_the_death-free_hallows' into 'master'
Zalloc Potter and the Death-Free Hallows

See merge request STJr/SRB2!269
2018-08-25 16:43:14 -04:00
Monster Iestyn
eb681b4b45 Merge branch 'lighting_fixes_plane_n_simple' into 'master'
Lighting fixes? Plane and simple!

See merge request STJr/SRB2!268
2018-08-25 16:43:00 -04:00
toaster
60177bba79 Introduce a temporary measure to enable the old stuff, minus one of the most obviously terrible bugbears of yesteryear. Let it be known that any downstream poirt will almost certainly toggle this ASAP. 2018-08-25 21:17:34 +01:00
toaster
241c9c2260 Clean up a bunch of v_video.c functions that previously exhibited unfortunate side effects when run in non-green resolutions.
* V_DrawFixedPatch and ilk:
	* Change the offset of V_FLIP so it's not one screen-pixel off where its non-flipped sprite would have started being drawn from.
	* Write to x and y as well as desttop so that anti-screen-overflow checks later in the function behave properly with non-green resolutions.

* V_DrawFill:
	* Reduce number of operations performed upon `c`.

* V_DrawString and ilk:
	* Offset the left and right boundary checks in non-green resolutions such that you can actually draw stuff to the left of basevid screen x coordinate 0.
2018-08-25 19:52:17 +01:00
toaster
ace4c46d5f Fix up them there ghosts!
* Stop orphaning their memory. They ARE PU_LEVEL, so they'll disappear eventually, but, like... it's not good memory management practice to just *orphan* them when you're literally never going to do anything with them ever again. Y'know?
* Make ghosts spawn properly on slopes.
2018-08-25 17:11:49 +01:00
toaster
6bd034e3dc Continuing my recent streak of making random lighting/colormap-related fixes to long-standing bugs:
* Fix that thing where ALL transparent FOF planes were continuously fullbright unless encased in a fog which disables sprite fullbrightness, which was long-hated by many people in the community!
	* For backwards compatibility, setting flag 1 in that fog field (which is probably the most common "in-the-wild" usage of this feature) will continue to make objects un-fullbright.
	* For situations where you desperately want the behaviour to be enabled, you can apply fog flag 2.
* Change the fadestart and fadeend range in which colormaps are generated.
	* The problem HERE was that the darkest light level reached by generated colormaps was actually slightly brighter than the darkest level reached by normal colormaps.
	* The typo I fixed does have SOME basis in fact - standard colormap lumps are 34 (33 in 0-indexing) long rather than 32 (31), but whoever wrote this didn't realise that the code for generating them didn't do it DooM style, just bright-to-dark with no extras on the end...
2018-08-25 16:46:45 +01:00
Monster Iestyn
eb5b5300ab Merge branch 'XPMupdate' into 'master'
update XPM icon

See merge request STJr/SRB2!267
2018-08-21 10:31:25 -04:00
Monster Iestyn
9639c510a4 Merge branch 'defaultsoundvol' into 'master'
Change default sound volume

See merge request STJr/SRB2!238
2018-08-20 09:41:04 -04:00
Monster Iestyn
6797976531 Merge branch 'sdl_mixer_fixes' into 'master'
SDL Mixer fixes

Closes #31

See merge request STJr/SRB2!260
2018-08-16 16:57:14 -04:00
Alam Ed Arias
e7eaba0118 Merge branch 'master' into XPMupdate 2018-08-11 21:59:39 -04:00
Alam Ed Arias
ca8de769a8 TravisCI: also remove gcc-6 2018-08-11 21:59:08 -04:00
Alam Ed Arias
5b5013c9b1 TravisCI: gcc-4.9 is also gone 2018-08-11 21:44:07 -04:00