Monster Iestyn
9c1b15c986
Don't make locale code dependent on GETTEXT, save that for the actual gettext related stuff!
2020-01-11 18:48:47 +00:00
James R
47af4f51ee
Merge branch 'orbital-flickering' into 'master'
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Don't give player translucency when looking down with the orbital camera
See merge request STJr/SRB2!659
2020-01-10 16:02:44 -05:00
James R
a77acb349a
Merge branch 'accurate-papersprites' into 'master'
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Accurate papersprite projection
See merge request STJr/SRB2!657
2020-01-10 16:02:23 -05:00
James R
e76c98b2b7
Factor z distance into camera translucency
2020-01-10 00:04:17 -08:00
James R
4652e87948
Merge branch 'software-fov' into 'master'
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Software FOV
See merge request STJr/SRB2!662
2020-01-10 00:33:24 -05:00
James R
adf76f6e78
Don't clip player MD2 either!
2020-01-08 20:52:34 -08:00
James R
0bc03b8f9d
Don't make player transparent if the orbital camera is looking straight down
2020-01-08 20:49:38 -08:00
fickleheart
e276e1979c
Check for papersprites per-sprite instead of per-row
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In theory, should be a performance improvement. In practice idk
2020-01-08 21:14:11 -06:00
fickleheart
8cae57eab0
Reduce disappearance of vissprites close to the camera
2020-01-08 21:14:09 -06:00
fickleheart
4fcae66242
Make papersprite projection completely correct in software
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I heard properpaper had some weird crashes? I couldn't reproduce
them no matter how hard I tried, but I added some bounds checking
to this version too just in case. Gotta get other people's help
to try to reproduce those.
2020-01-08 21:14:07 -06:00
James R
b3a03c76b4
Merge branch 'names-update' into 'master'
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Update copyright statements for changed names
See merge request STJr/SRB2!644
2020-01-08 16:16:41 -05:00
James R
0f79370188
Merge branch 'highresscale-continue' into 'master'
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Apply skin's highresscale to continue screen
See merge request STJr/SRB2!645
2020-01-08 16:15:15 -05:00
James R
60ffbcdf29
Merge branch 'more-opengl-fixes' into 'master'
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More OpenGL fixes plus masked PNG conversion
See merge request STJr/SRB2!619
2020-01-08 16:14:51 -05:00
lachwright
58d1bcf984
Apply skin's highresscale to continue screen
2020-01-07 13:56:54 +08:00
Steel Titanium
9a48bc65ec
Update copyright statements for changed names
2020-01-06 17:16:27 -05:00
Alam Ed Arias
4ffe5d0670
cleanup whitespace
2020-01-05 21:49:07 -05:00
Jaime Passos
652a71abf6
Merge remote-tracking branch 'origin/master' into more-opengl-fixes
2020-01-05 22:04:51 -03:00
Jaime Passos
c47ab3b31f
Fix chroma key
2020-01-05 22:04:19 -03:00
James R
3d3b4d183f
Merge branch 'fix-mouse-grabbing' into 'master'
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Fix mouse being grabbed even when not used
See merge request STJr/SRB2!639
2020-01-05 18:46:13 -05:00
Louis-Antoine
059a09d00e
Fix mouse being grabbed even when not used
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The other way around this time.
2020-01-06 00:40:28 +01:00
Louis-Antoine
93e878b8f0
Revert "Fix mouse being grabbed even when not used"
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This reverts commit 7d67be582b .
2020-01-06 00:38:40 +01:00
James R
db591f85e3
Merge branch 'vgetcolorfixes' into 'master'
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Fix usage of V_GetColor
See merge request STJr/SRB2!638
2020-01-05 17:12:21 -05:00
James R
a850a97300
Merge branch 'connect-ip-textbox' into 'master'
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Add clipboard functionality to the Connect via IP textbox.
See merge request STJr/SRB2!597
2020-01-05 17:06:45 -05:00
Jaime Passos
e9e82b5ea0
Fix GetTextureUsed
2020-01-05 18:10:33 -03:00
Louis-Antoine
7d67be582b
Fix mouse being grabbed even when not used
2020-01-05 18:39:16 +01:00
Jaime Passos
8cfc38813c
I was using V_GetColor in a lot of places I shouldn't have, making the game look wrong with a non-default colour profile.
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Though, I left R_RainbowColormap alone.
2020-01-05 03:20:05 -03:00
Jaime Passos
71f7130abe
AA trees are not needed at all for rotated patches
2020-01-05 03:10:03 -03:00
Louis-Antoine
8d328d16c7
Fix major issue
2020-01-03 02:58:23 +01:00
LJ Sonic
f9d54b89c3
Merge branch 'do-not-save-netvars' into 'master'
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Do not save netgame-synced console variables
See merge request STJr/SRB2!623
2020-01-02 20:50:00 -05:00
LJ Sonic
3ae44063f1
Merge branch 'ungrab-mouse-in-menus' into 'master'
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Let the mouse move freely when a menu is open or game is paused
See merge request STJr/SRB2!617
2020-01-02 18:48:38 -05:00
Louis-Antoine
ff47e36b43
Do not save netgame-synced console variables
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This is a bad thing to do, because if you join a server,
your game will save the host's settings.
2020-01-03 00:40:49 +01:00
Louis-Antoine
54b4a53f92
Add a "alwaysgrabmouse" console variable
2020-01-03 00:25:58 +01:00
Louis-Antoine
1864526f72
Revert "Ungrab mouse when watching a record"
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This reverts commit bd25e7b4ac .
2020-01-02 20:29:51 +01:00
James R
8720bbe044
Hahahahahahahahahahahahaha
2020-01-01 15:52:23 -08:00
Louis-Antoine
f750144c88
Minor code refactoring
2020-01-02 00:47:20 +01:00
Louis-Antoine
bd25e7b4ac
Ungrab mouse when watching a record
2020-01-02 00:46:50 +01:00
Louis-Antoine
61a681ed02
Grab mouse again when closing menu, unpausing, etc
2020-01-02 00:45:28 +01:00
Louis-Antoine
d4a2483c3e
Grab mouse on game startup
2020-01-02 00:38:43 +01:00
James R
6ea83c74c3
Merge branch 'nohw-renderswitch' into 'master'
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NOHW V.S. Renderer Switching
See merge request STJr/SRB2!609
2020-01-01 17:52:35 -05:00
James R
b83dfa9e5a
Merge branch 'quote-shenanigans' into 'master'
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Stuff I Broke: Commands
See merge request STJr/SRB2!607
2020-01-01 17:52:21 -05:00
James R
b8f465408b
Merge branch 'warp-by-name' into 'master'
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Properly fix the issue that !528 tried to; let the -warp parameter work with map name
See merge request STJr/SRB2!596
2020-01-01 17:51:21 -05:00
Jaime Passos
c32e481689
Don't Y-billboard papersprite models (?!?!??!??!?!?)
2020-01-01 18:00:01 -03:00
Jaime Passos
be2afe1e85
Rename functions
2020-01-01 17:46:26 -03:00
Jaime Passos
4630b8615c
Remove unused parameter
2020-01-01 17:36:55 -03:00
Jaime Passos
c7db80a6fd
Update copyrights
2020-01-01 17:30:07 -03:00
Jaime Passos
372bfe39f6
Fix transparent PNG conversion
2020-01-01 17:28:22 -03:00
Jaime Passos
7f178d3bb7
Fix broken model light lists in ACZ3
2020-01-01 15:55:18 -03:00
Louis-Antoine
30bc8af7e8
Let the mouse move freely when a menu is open or game is paused
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That means you can now easily move your mouse out of SRB2's window
and switch between several windows easily by just pressing escape!
Any phase of the game that isn't actual gameplay counts as a menu,
which means you can also move the mouse in cutscenes,
at the title screen, server connection screen,
and even when the chat or console are open.
2020-01-01 13:29:07 +01:00
Jaime Passos
285a2ec05d
Revert "Merge branch 'software-clownery' into 'master'"
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This reverts merge request !578
2019-12-31 23:40:17 +00:00
Jaime Passos
86e8f35c44
Merge branch 'fixcoronalist' into 'master'
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Fix broken corona list
See merge request STJr/SRB2!605
2019-12-31 14:25:49 -05:00