Commit graph

3586 commits

Author SHA1 Message Date
TehRealSalt
1ecb8c5c8b If the game would normally end in a bomb kill, then always switch their places 2018-09-04 20:16:42 -04:00
TehRealSalt
147f4520ec Addressed some of Chrome's thoughts
- Don't drag
- Shield isn't visible to anyone but yourself
- Projectile is twice as heavy
2018-09-04 19:58:20 -04:00
TehRealSalt
7012d94f15 Ghost sink "shield"
Sink shield that makes it double-press to use, gives the trailing item slowdown, and shows other people that you have it, but doesn't have any collision
2018-09-04 19:14:44 -04:00
TehRealSalt
c46bf86bf3 Jawz ignores targets too high/low 2018-09-04 18:47:30 -04:00
TehRealSalt
be92535dba Splitscreen fix
Just changed order of operations
2018-09-04 18:27:36 -04:00
TehRealSalt
3d16179524 Alternate demo replay camera
Not good, but less bad than before :V
2018-09-04 18:21:55 -04:00
TehRealSalt
23efd60910 Revert a few of the changes from last commit
Ended up not liking them
2018-09-04 17:07:53 -04:00
TehRealSalt
25410d82bf Misc camera fixes
- Fixed remaining instances where camera position would scale with the player instead of the level; the camera should almost 100% certainly not change now when you get Grown/Shrunk
- Reset camera when switching viewpoint, to make it not look *as* weird when switching after you've finished (needs tested)
2018-09-04 16:10:59 -04:00
TehRealSalt
cb126527be Camera panning for drifts 2018-09-04 16:08:37 -04:00
TehRealSalt
2864c4b272 Camera outrunning 2018-09-04 15:11:14 -04:00
TehRealSalt
f7f70e5f10 Z pos smoothing 2018-09-04 02:51:00 -04:00
TehRealSalt
95d9725ade This was not meant to be commited 2018-09-03 21:21:40 -04:00
TehRealSalt
e758f611a5 Camera now sticks close behind you, only the angle is lagged 2018-09-03 20:40:46 -04:00
Monster Iestyn
6774933263 Merge branch 'addfile-verify-fix' into 'next'
Addfile command verify fix.

See merge request STJr/SRB2!272
2018-09-03 17:17:46 -04:00
Monster Iestyn
d68585a9d0 SOCK_Send: Split the actual sending data parts into a new function, SOCK_SendToAddr, to make everything look a bit neater in general 2018-09-03 20:53:40 +01:00
Monster Iestyn
339ffe8d08 UDP_Socket: I doubt client addresses are meant to be included in the total for broadcast addresses 2018-09-03 15:56:02 +01:00
Monster Iestyn
f5b88ee37d SOCK_Send: Fix what appears to be a mistaken use of i instead of j 2018-09-03 15:52:22 +01:00
Monster Iestyn
4bb12fb79f UDP_Socket: Add missing limit checks for s, for client and broadcast addresses 2018-09-03 15:43:36 +01:00
TehRealSalt
8fa9fef15d Redone stat graph 2018-09-03 00:06:17 -04:00
TehRealSalt
e4a4ef83c1 Vote screen uses the font's intended character spacing 2018-09-02 22:53:40 -04:00
TehRealSalt
79c49550c1 Move wall sector type to from Section1:14 to Section1:12
The SMK maps will probably need an update
2018-09-02 20:57:40 -04:00
TehRealSalt
5c73357dee Remove an #ifdef here 2018-09-02 20:50:22 -04:00
Monster Iestyn
4bd725e7b8 Merge branch 'master' into next 2018-09-02 13:00:56 +01:00
Monster Iestyn
44c4534231 Merge branch 'homremoval-nongreenfix' into 'master'
Fix for HOM removal in non-green resolutions

See merge request STJr/SRB2!273
2018-09-01 20:53:49 -04:00
Steel Titanium
4b690b20d3 Merge branch 'master' into addfile-verify-fix 2018-09-01 19:33:59 -04:00
toaster
1dfe7e3da4 Update arrow rendering to use simple character function rather than overkill string function. 2018-08-31 22:38:56 +01:00
TehRealSalt
b26c30156b Toggle All option 2018-08-31 14:41:37 -04:00
TehRealSalt
27f7e5bb4a Small fix 2018-08-31 13:23:05 -04:00
TehRealSalt
af0035aaba Toggles for kitchen sink, ten banana, & quad orbinaut, and a screen that they can fit on 2018-08-31 13:18:19 -04:00
Monster Iestyn
7fc4d864a8 Fix HOM removal not working properly for non-green resolutions 2018-08-31 17:14:44 +01:00
Latapostrophe
3145c7a912 Cleanup + coloured text for spectators / PMs 2018-08-31 15:02:48 +02:00
Latapostrophe
b100112a70 Removed that one empty space thing 2018-08-31 13:56:11 +02:00
Latapostrophe
313c8b27a6 Cleaned up a little, courtesy of toaster 2018-08-31 13:52:53 +02:00
toaster
7e68741a42 Improve intermission drawer further.
* Change `MM:SS.MS` to `MM'SS"MS' to match all other recorded instances of time in-game.
* Add a full stop to NO CONTEST to scrounge up an extra four pixels to match the increased width of above.
* Make it such that the number of players per column will never be desynced with future code changes by tying it to a local #define.
* Other minor code improvements.
2018-08-31 12:37:15 +01:00
Latapostrophe
043d0581a6 Coloured names for chat 2018-08-31 13:30:40 +02:00
TehRealSalt
1be9b16f3a Scale the speed of SA dash pads with higher scales
Also, added a define for GROWNEVERMISSES, which fixes every single jump with Grow but with feels terrible.
2018-08-31 00:05:46 -04:00
TehRealSalt
2e809548e4 separate var for dashpad cooldown
- no longer has weirdness with pw_flashing
- can now have an SA1-style effect for it
2018-08-30 22:27:18 -04:00
TehRealSalt
5c9e1a7d68 Grow no longer sets flashing tics
Just causes a bunch of other, really dumb side-effects, and nothing else I could test suffers from it
2018-08-30 21:51:27 -04:00
TehRealSalt
9f6c132629 Karma players can bump again 2018-08-30 21:32:24 -04:00
TehRealSalt
5fa2ffd26e Jawz reticule 2018-08-30 19:24:22 -04:00
Steel Titanium
277bec55c2 Only do this if the admin player isn't the server host also. 2018-08-30 18:32:26 -04:00
TehRealSalt
2f7563a5b0 Ignore texture on horizon lines when in OGL
Before: https://cdn.discordapp.com/attachments/300531341957529602/484842910475354124/kart0110.png
After: https://cdn.discordapp.com/attachments/270211093761097728/484841628771680258/kart0109.png

Not a solution, but better than the previous.
2018-08-30 17:53:25 -04:00
TehRealSalt
4018301434 Remove use of a duplicated sound 2018-08-30 17:50:47 -04:00
TehRealSalt
f549205721 Halved radius of MT_CHOMPER 2018-08-30 17:12:35 -04:00
TehRealSalt
bd3b346f32 Apply to bananas, eggmen, and mines also 2018-08-30 16:36:46 -04:00
TehRealSalt
4b38c3e48e Put on player's center during this animation 2018-08-30 16:28:01 -04:00
TehRealSalt
85ee66f64a Held Orbinaut & Jawz radius+scaling animation on spawn 2018-08-30 16:10:25 -04:00
TehRealSalt
56e74678af More fundamental Jawz changes.
1.) Instead of prioritizing best angle above all else, it averages both distance and angle to figure out which is the best overall target.
2.) Jawz will completely cut out angles higher than 45 degrees, preventing instances where someone behind you is considered a better target than who you're looking at.
3.) Jawz does the 45 degree angle checking in Race as well, meaning that they will ignore racers that are neck & neck with you, even if they're technically the next place above you, so that Jawz doesn't take a hard left into a wall.
2018-08-30 15:30:27 -04:00
toaster
5a1e52ba33 Overlays and rings now properly handle encore-ness, in that they are sans encore (most of the time).
... :V
2018-08-30 13:13:25 +01:00
TehRealSalt
0fb69a859a Foolish 2018-08-29 18:12:18 -04:00