Hannu Hanhi
1c4d605b51
Fix shader comment
2020-07-19 16:07:53 +03:00
James R
1dae3d196b
Who said anything about a 5th frame?
2020-07-18 14:52:30 -07:00
Hannu Hanhi
e575676887
Don't override custom shaders with model lighting shader
2020-07-18 15:48:37 +03:00
Hannu Hanhi
5b8c41fffd
Add capability to use model lighting with shaders enabled
2020-07-18 15:08:59 +03:00
James R
59c0f99865
5th frame + rainbow colors cycle on the drift explody
2020-07-17 23:44:00 -07:00
Jaime Passos
16c4ba672a
Move the sky dome code out of r_opengl.c, fix issues with shaders
2020-07-17 02:48:05 -03:00
Zachary McAlpin
ad38289605
Bruh I screwed up
2020-07-17 00:33:07 -05:00
Zachary McAlpin
6877df94bc
Ported Lat's PlayerCmd hook to vanilla SRB2
2020-07-17 00:08:38 -05:00
James R
9841464e39
Merge branch 'next-lc-uint16' into 'next'
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Fix skincolor-related memory leak
See merge request STJr/SRB2!1066
2020-07-16 22:01:07 -04:00
James R
95a6e194e1
Merge remote-tracking branch 'origin/master' into next
2020-07-16 19:00:21 -07:00
Hannu Hanhi
85b2ed594f
More work on sprite-texture model uv adjustment 2
2020-07-16 22:39:44 +03:00
Hannu Hanhi
edc479fd13
More work on sprite-texture model uv adjustment
2020-07-16 22:11:36 +03:00
James R
755a0e9440
It's not always GCC, but it probably is gcc (I hope)
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(cherry picked from commit 4e1d54c3322c17276e532ab4d9e875a8c8ebc399)
2020-07-15 14:47:41 -07:00
James R
7c2aa5fd19
Forgot a comma
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(cherry picked from commit 193c45aa2f555b56f548f70e7fa0d74a1ce4e412)
2020-07-15 14:47:17 -07:00
James R
87e55c18c4
Makefile: Move the PREFIX stuff up so version detection can take advantage of
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(cherry picked from commit 489bb81d0065299ffea09b20cfa06dbbedcf247a)
2020-07-15 14:47:16 -07:00
James R
2610163096
Detect the compiler version and set the correct GCC flag
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If the version is not supported by the Makefile, the flag for the latest
version supported is set instead.
(cherry picked from commit bf90fbb91f28af30ff79523681e7f73e60121535)
2020-07-15 14:47:16 -07:00
Ashnal
f4d648526d
Moved K_DropRocketSneaker call into K_StripItems
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This should catch when DropHnextList misses it
Should probably fix sinks too ...
2020-07-15 09:17:35 -04:00
Ashnal
f60b6c881d
Properly handle rocket sneakers when shrinking
2020-07-14 19:50:37 -04:00
Ashnal
fef23cf779
Some safeguards for K_DropRocketSneaker usage
2020-07-14 19:45:15 -04:00
Ashnal
bb6a5662c2
Fixing RocketSneakers
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New function specifically for dropping rocketsneakers K_DropRocketSneaker
Used by Eggbox touchspecial to properly dispose of shoes and clean up hnext
Now also used by the shoe thinker to drop themselves
Fixes angle of spent shoe launch
2020-07-14 18:45:45 -04:00
James R
afe235a269
Merge branch 'fix-lib_freeslot' into 'next'
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Fix lib_freeslot
See merge request STJr/SRB2!1064
2020-07-14 18:32:10 -04:00
James R
5c44774994
Merge branch 'minor-lua-fixes' into 'next'
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Minor Lua Fixes (CONS_Printf and mobj_t.valid)
See merge request STJr/SRB2!1065
2020-07-14 18:32:00 -04:00
SwitchKaze
4184d83ef2
Fix skincolor-related memory leak
2020-07-14 17:09:31 -05:00
Hannu Hanhi
73b8f9f131
Merge remote-tracking branch 'upstream/next' into ogl-model-uv-adjust
2020-07-14 20:30:56 +03:00
Sryder
f1ba06351c
Merge branch 'float-in-mobjscale' into 'master'
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Rings float height is not mobjscaled!
See merge request KartKrew/Kart!295
2020-07-14 07:54:29 -04:00
kaysrishaq
de3b0c36c8
minor lua fixes
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minor lua fixes
2020-07-14 01:34:57 -04:00
Ashnal
fb51f60e20
Add clean up to K_PuntMine
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This cleans up hnext when a mine shield is P_RemoveMobj'ed while being punted
Otherwise, hnext could point to a removed mobj and cause undefined behavior
This also fixes the bug where if you have multiple mines in your slot, drag one
and have it punted, all your unused mines would disappear.
This should/may fix the crashes/desyncs I've observed in gameplay when a held mine is punted.
2020-07-14 00:21:46 -04:00
James R
716898ebf6
Probably a good idea to flip with mobjscaled height
2020-07-13 19:58:00 -07:00
James R
f348cd0f1f
Multiply ring float height by mobjscale
2020-07-13 19:55:00 -07:00
kaysrishaq
a3558c29e3
Fix lib_freeslot
2020-07-13 18:56:07 -04:00
James R
f8b659e4bd
Merge branch 'various-color-fixes' into 'next'
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Various color fixes
See merge request STJr/SRB2!1060
2020-07-13 18:24:55 -04:00
kaysrishaq
9916f468a7
Fix formatting
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PREFAVAILABLE -> S_PrefAvailable
move declarations to top of blocks
2020-07-13 15:16:49 -04:00
James R
f4a68ade51
Merge branch 'cmake-adjustments' into 'master'
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CMAKE additions: SDL Mixer X, *.debug adjustments, CPACK adjustments, CCACHE
See merge request STJr/SRB2!992
2020-07-13 12:40:13 -04:00
James R
4982a79ca4
Use SRB2VERSION here...
2020-07-13 08:59:41 -07:00
James R
47719474ef
Merge remote-tracking branch 'origin/next' into http-mserv
2020-07-13 08:58:43 -07:00
GoldenTails
68058acc79
Fix small inconsistency
2020-07-12 19:38:38 -05:00
GoldenTails
2b2d47d8b0
Allow multiple ports to host under one IP address.
2020-07-12 19:38:24 -05:00
GoldenTails
9d7e8a19c8
Fix the Master Server so it works
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Instructions:
1. In SQL, create an account called "srb2_ms" @ "localhost" (or your hostname).
2. Grant the account full priviledges to "srb2_ms" (the database).
3. Compile, and run using the sh script provided.
That's all I'm telling you, I don't want this to become rampant.
2020-07-12 19:38:15 -05:00
James R
3a34fa8561
Merge remote-tracking branch 'origin/master' into next
2020-07-12 17:11:22 -07:00
James R
6efedfc756
Merge remote-tracking branch 'origin/master' into cmake-adjustments
2020-07-12 16:24:24 -07:00
James R
2182018930
Merge branch 'p-xymovement-lua-exposure' into 'next'
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Expose several movement-related functions to Lua.
See merge request STJr/SRB2!884
2020-07-12 19:11:47 -04:00
James R
a030a05f8b
Merge branch 'remove-glide-2' into 'next'
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Remove references to the Glide API
See merge request STJr/SRB2!1037
2020-07-12 19:10:34 -04:00
James R
16ce826caf
A few more instances of "gr" to purge
2020-07-12 16:09:43 -07:00
Kays Ishaq
639de75fc1
move dupenum declaration to beginning of block
2020-07-12 19:05:27 -04:00
James R
e09a430804
Merge remote-tracking branch 'origin/next' into remove-glide-2
2020-07-12 16:05:15 -07:00
GoldenTails
80b42ba46e
Expose P_MovePlayer to Lua.
2020-07-12 18:02:50 -05:00
GoldenTails
a913a8a652
Expose P_PlayerZMovement to Lua.
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Finishing off these changes; how a player moves vertically.
2020-07-12 18:02:50 -05:00
GoldenTails
6124e010b2
Expose P_SceneryZMovement to Lua.
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Still more complex than P_RingZMovement.
2020-07-12 18:02:50 -05:00
GoldenTails
93edc25cae
Expose P_RingZMovement to Lua.
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Ever wanted to move like a ring vertically?
2020-07-12 18:02:50 -05:00
GoldenTails
d0f9d79170
Expose P_ZMovement to Lua.
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Because P_XYMovement wasn't enough.
2020-07-12 18:02:50 -05:00