Commit graph

8540 commits

Author SHA1 Message Date
James R
4f8775d560 Fix NOMIXER compiling 2019-12-30 20:08:29 -08:00
James R
cdadd86780 Fix NOOPENMPT compiling 2019-12-30 19:19:17 -08:00
James R
7d6d8b3b6e Fix command not running if it was split by COM_BufAddText
(Looks at d57083264e93f1020c2730e072c7a7b5417e08b3...)
2019-12-30 18:47:21 -08:00
James R
46c0d62a06 Fix unclosed quotes leaving the escape character in 2019-12-30 18:44:13 -08:00
Jaime Passos
2bdd411736 Merge remote-tracking branch 'origin/master' into software-clownery 2019-12-30 23:21:42 -03:00
James R
14fb5dccc8 Merge branch 'renderswitch' into 'master'
Renderer switching

See merge request STJr/SRB2!550
2019-12-30 15:36:17 -05:00
Jaime Passos
8d1ad4dc2e Fix alignment in R_ThickStepping 2019-12-30 12:02:09 -03:00
Jaime Passos
2c247d8210 Merge remote-tracking branch 'origin/master' into software-clownery 2019-12-30 11:49:12 -03:00
James R
a330a7ee40 Don't warn if we start in OpenGL 2019-12-29 18:37:44 -08:00
James R
3883d44bb5 Warn when going to OpenGL from the menu 2019-12-29 18:37:22 -08:00
GoldenTails
0fc81794ea Slap in some Ctrl+Insert (copy) support too while I'm at it.
Also added a comment but you didn't see that.
2019-12-29 20:22:58 -06:00
GoldenTails
92b4044f01 Reverted to better, less complex system, and added support for Shift+Insert and Shift+Delete.
Major thanks to James for helping me.
Turns out that strncpy thwarts the memory leaks for me. Silly, me!
2019-12-29 20:15:18 -06:00
GoldenTails
25b7577a0d Replace magic numbers with less magic and more readable chars. 2019-12-29 18:26:56 -06:00
Jaime Passos
ee94af04d5 Update r_segs.c 2019-12-29 19:43:38 -03:00
James R
909a9dccc7 Don't let us warp to a map that doesn't exist (really!)
Okay so 66524a1e3f, I WAS mistaken! Except that's
not how you check for a map's existence, at least not how the old map command
did it.
2019-12-29 02:44:27 -08:00
James R
d9e9a2e1ce If we move the -warp code down, map searching can be used 2019-12-29 02:31:48 -08:00
James R
69535cf202 I'm still an idiot 2019-12-29 02:16:37 -08:00
James R
0004f47f94 Who cares? 2019-12-29 02:15:48 -08:00
James R
08016fbdca Split map code checking from Command_Map_f 2019-12-29 02:14:02 -08:00
Alam Ed Arias
bdccabe6a7 Merge branch 'fixmain' into 'master'
Fix logfiles crashing Windoze (resolves #102)

Closes #102

See merge request STJr/SRB2!591
2019-12-28 21:15:23 -05:00
Jaime Passos
ba40acf626 Fix broken dynlight list because of a SPR_NON2 that doesn't exist 2019-12-28 22:57:37 -03:00
Jaime Passos
ce138d67dc Fix M_PathParts instead 2019-12-28 22:18:41 -03:00
Jaime Passos
ccbe29e5ab Fix logfiles crashing Windoze 2019-12-28 22:14:23 -03:00
MascaraSnake
d182000223 Fixed/clarified some flag descriptions in the ZB config 2019-12-28 08:42:16 +01:00
Alam Ed Arias
1f143ca9d6 use size_t to count the sprites 2019-12-27 13:20:58 -05:00
Alam Ed Arias
848a144956 fread and fwrite use size_t, not int 2019-12-27 13:08:26 -05:00
Alam Ed Arias
7201e165a4 we only need link on unix systems 2019-12-27 13:05:15 -05:00
MascaraSnake
e673833780 Merge branch 'why-inline' into 'master'
I got a compiler warning from P_PlayerHitsPlayer being too big

See merge request STJr/SRB2!581
2019-12-27 02:12:01 -05:00
Jaime Passos
518714a51a Fix sprite rotation crashes. 2019-12-27 00:37:40 -03:00
Jaime Passos
b8e91a50a5 OpenGL funny 2019-12-27 00:02:30 -03:00
Jaime Passos
252ac7516a Merge branch 'renderswitch' of https://git.magicalgirl.moe/STJr/SRB2 into renderswitch 2019-12-26 23:53:03 -03:00
Jaime Passos
543f80510b And the sound test 2019-12-26 23:52:42 -03:00
Jaime Passos
ed11e89fdc Same deal, but for the level platter and save select screen 2019-12-26 23:49:31 -03:00
James R
02104402ed Save the renderer 2019-12-26 18:44:02 -08:00
James R
8311380146 Merge branch 'time' into 'master'
haha log files

See merge request STJr/SRB2!567
2019-12-26 21:43:46 -05:00
Jaime Passos
6de7b7eb99 Handle character select screen correctly after a renderer switch 2019-12-26 23:39:40 -03:00
Jaime Passos
a5ef201e3f PU_PATCH funny 2019-12-26 23:26:43 -03:00
James R
d57083264e One more optimization 2019-12-26 18:23:01 -08:00
James R
bbed1a16ba e 2019-12-26 18:20:48 -08:00
James R
e3d08831f2 Make cv_renderer CV_NOLUA instead of hidden!!! 2019-12-26 18:15:52 -08:00
James R
4100e43a9d CV_NOLUA for when a cvar should not be changed via Lua 2019-12-26 18:15:19 -08:00
James R
43dab49e74 A system to encode flags in the command buffer 2019-12-26 18:12:10 -08:00
James R
bd472eb353 Merge branch 'turnmultiplier' into 'master'
Option to increase the turning speed

See merge request STJr/SRB2!553
2019-12-26 18:18:23 -05:00
James R
2c93621d5c P_PlayerHitsPlayer is too big for inline, and these other functions are getting there 2019-12-26 14:59:31 -08:00
Jaime Passos
b90236281c Rename R_WorldSegTextured 2019-12-26 18:13:03 -03:00
Jaime Passos
96980749ac Masked stuff 2019-12-26 17:39:18 -03:00
Jaime Passos
51e51dfa4c I forgot a `static` 2019-12-26 17:20:17 -03:00
Jaime Passos
1ac4b608dc Thick stuff. Hoping I didn't break anything. 2019-12-26 17:15:30 -03:00
Jaime Passos
c8f9896e2d struct time 2019-12-26 16:25:04 -03:00
Jaime Passos
9b68e48923 Move all the thick/masked/splat stuff to the end of the file 2019-12-26 15:34:33 -03:00