toaster
5a6722a5e9
Precipitation being drawn at infinite distance when set to zero is incorrect behaviour. This is likely the consequence of a bad merge, but I don't care enough to check for certain.
2019-04-14 14:41:39 +01:00
Wolfy
2c21b62f65
Merge remote-tracking branch 'remotes/public/master' into followme
2019-04-06 13:48:46 -05:00
fickleheart
f60e92aa70
Move public demo vars to a single struct
2019-03-24 21:32:15 -05:00
fickleheart
be458c1d05
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
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# Conflicts:
# src/doomdef.h
# src/g_game.c
# src/p_user.c
2019-03-19 22:17:25 -05:00
Steel Titanium
df8a5ffc1e
Change array size from MAXSKINS+1 to MAXSKINS+2
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Also Set the values to 0/NULl, it will be overwritten later when a skin is assigned to the slot.
2019-03-11 22:11:36 -04:00
Steel Titanium
12d0d6ff77
Merge branch 'next' of git.magicalgirl.moe:KartKrew/Kart-Public into forceskin-by-name
2019-03-11 21:54:53 -04:00
wolfy852
19e515d439
Kill all skin flags but SF_HIRES
2019-03-09 23:18:55 -06:00
wolfy852
ddc296575f
Fix my fuckups
...
Not fond of what I did in P_CanRunOnWater but it at least carries the desired effect...
2019-03-06 22:28:06 -06:00
wolfy852
2850ca17df
Kill SF_RUNONWATER
2019-03-06 22:02:56 -06:00
wolfy852
33c85f4813
Clean up the skin_t struct
2019-03-06 21:18:01 -06:00
Steel Titanium
5b369ad21e
Allow names to be used with forceskin
2019-03-05 19:04:15 -05:00
Alam Arias
c4c744d27a
Merge branch 'next' into followme
2019-03-04 17:17:35 -05:00
Alam Arias
aaccb4edff
fixed compiling for MSVC 2017
2019-03-04 16:33:06 -05:00
Latapostrophe
d8576b0bbc
Add more customization options & fix some dumb things
2019-03-03 21:12:21 +01:00
Monster Iestyn
974e3aa4f2
Merge branch 'public_next'
...
# Conflicts:
# src/d_main.c
# src/dehacked.c
# src/m_menu.c
# src/m_menu.h
2019-02-27 22:36:01 +00:00
wolfy852
6feeb1e1f0
Merge remote-tracking branch 'remotes/pub/next' into followme
2019-02-26 17:12:51 -06:00
fickleheart
e23f1e66b4
Hold on, this works.
2019-02-19 22:21:07 -06:00
fickleheart
69faafc375
Maybe this is a better way to work around the DrawMasked crash...
2019-02-19 19:27:08 -06:00
fickleheart
030428fc9e
Maybe this is a better way to work around the DrawMasked crash...
2019-02-19 19:26:32 -06:00
fickleheart
16269007a6
Crash fix I think (CHERRY PICK INTO BASE)
2019-02-18 21:09:22 -06:00
fickleheart
35148c48c0
Crash fix I think (CHERRY PICK INTO BASE)
2019-02-18 21:08:11 -06:00
Latapostrophe
92ab2845c8
Followers but they crash when you join netgames
2019-02-14 03:56:28 +01:00
Latapostrophe
4721243ae5
I needed to commit here so I could switch branches to fix magnet hand xd
2019-02-13 10:06:52 +01:00
Latapostrophe
5077ee3ff3
Merge branch 'master' of git.magicalgirl.moe:KartKrew/Kart-Public into followme
2019-02-12 18:23:26 +01:00
Latapostrophe
335a86377e
A start on followers
2019-02-12 18:22:58 +01:00
fickleheart
1c6046ac43
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
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# Conflicts:
# src/g_game.c
# src/k_kart.c
2019-02-06 20:47:35 -06:00
fickleheart
4116c11152
Write skin/color/name changes to replay
2019-01-27 19:07:30 -06:00
toaster
4e4d663b3e
Do a bit more cleanup. Notably, prevent skins setting a bunch of things in preperation for this branch hitting the mainstream.
...
Also, make SF_RUNONWATER set off majormods. I was under strong pressure to remove it and almost did but honestly it's kind of endearing and I think like one character in Releases uses it..?
2019-01-26 19:13:49 +00:00
toaster
e3836bf772
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart-Public.git into majormods
2019-01-21 21:56:49 +00:00
Steel Titanium
123b97c5ed
Fix skins overflow
2019-01-15 14:29:43 -05:00
toaster
0037f5c91d
First steps at implementing a mechanism that allows you to load non-cheaty good-faith mods such as custom characters with no Lua scripting, and play record attack with them. Features a few bad hacks and a few more areas of improvement; I'll try to iron them out before they hit next or master.
2019-01-15 19:01:55 +00:00
TehRealSalt
19329f9a4a
bump maxskins to 64, fix overflow error
2019-01-14 18:16:07 -05:00
mazmazz
58b3b6d236
Fix player.dta SIGNA0 overwriting regular end sign frame
2019-01-08 00:19:42 -05:00
Nev3r
6acdc428f7
Solved conflicts related to PK3s
...
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-01-07 19:00:31 +01:00
mazmazz
c4fcdbf687
Resolve p_setup and d_netcmd conflicts (20190101 public merge)
2019-01-07 03:07:24 -05:00
SeventhSentinel
1d58c6b8c2
merge srb2 next
2019-01-05 15:59:23 -05:00
mazmazz
81352aece1
WIP 20190101 merge
...
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
MPC
9372baf427
Software plane fixes
2018-12-14 14:08:25 -03:00
Monster Iestyn
94ad0b880f
Merge branch 'next' into 21-version
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# Conflicts:
# src/d_netcmd.c
2018-12-02 15:45:07 +00:00
TehRealSalt
4507ee18fd
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-11-29 08:49:50 -05:00
Wolfy
cabe9871e3
Multiple admins
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# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
2018-11-29 06:46:59 -06:00
MonsterIestyn
d158d7e011
Merge branch 'next' into PK3-BackportNext
2018-11-26 18:56:51 +00:00
mazmazz
c91b2b4456
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Nev3r
623c7097f1
Backported PK3 support to 2.1
...
Hopefully I'm not missing anything.
Signed-off-by: Nev3r <apophycens@gmail.com>
2018-11-23 16:58:16 +01:00
Monster Iestyn
eb4eef6104
Merge branch 'public_next'
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# Conflicts:
# src/Makefile.cfg
# src/d_clisrv.c
# src/p_setup.c
# src/r_segs.c
# src/r_things.c
2018-11-20 14:33:10 +00:00
TehRealSalt
7ef0a1a489
Be more consistent with how we lock kartspeed/kartweight
...
- The skin values are now locked between 1 and 9.
- kartspeed & kartweight are no longer locked on skin-switch. Combined with the above, this results in no gameplay change, other than the character select showing the proper value.
- Values used for the engine sounds are locked. No longer can overflow into character voices or freeslotted sounds.
- Removed the overzealous weight locking when in offroad.
If we want to ACTUALLY lock speed/weight for Lua too then we should do that in the Lua stuff.
2018-11-20 02:59:10 -05:00
Alam Ed Arias
270ec5e2b9
Fix stringop-truncation: ‘strncpy’ output truncated before terminating nul copying 8 bytes from a string of the same length
2018-11-14 16:32:57 -05:00
TehRealSalt
5c5894202b
Set stats to what we want them to be for R2 anyway
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(Eggman's will need updating in the wad)
2018-10-30 20:11:15 -04:00
toaster
d1ac57e4ec
Fix Sonic's minimap icon not being properly initialised. (Experimenting with the online editor, since I'm low on time, but this is 100% correct and I'll make a new exe later.)
2018-10-29 06:57:45 -04:00
toaster
3c04b2103b
Stupidbad-big commit, but PLEASE don't ask me to re-do this on another branch, I swear to god. I know it makes things more difficult on you, and I'm sorry for that, but I'm definitely feeling the goddamn crunch right now and I wanna take a step back from this spaghetti nightmare and clear my head.
...
* Do that thing where the character icons are ALWAYS 1x sized, through having two seperate lumps.
* Revamp the S_SKIN parameters to be `facerank` (rankings - equivalent of half-scale old face), `facewant` (WANTED - equivalent of old face), and `facemmap` (equivalent of old iconprefix).
* Do that thing Oni wanted where it shows two postions above and two positions below your current ranking (and you) to the left of the screen, instead of always the top 4, with some limits to avoid drawing outside of everything.
* Replace the last few shitty Mario numbers (for the left rankings) with cool, new Oni numbers.
* Change a bunch of offsets and things so the tab rankings and the intermission work nicer with 9+ players.
2018-10-28 16:27:55 +00:00