Commit graph

2234 commits

Author SHA1 Message Date
Monster Iestyn
a4a975224a Clean up doomtype.h a bit, add indenting and comments to make some preprocessor code more readable 2018-11-08 16:31:20 +00:00
Monster Iestyn
b34e8c5390 Remove FUNCMATH from functions with a void return value or args, or examine variables other than their args (which could be modified) 2018-11-08 16:26:55 +00:00
Monster Iestyn
6042ac0c78 ST_Ticker also should not have FUNCMATH, as it also has side effects 2018-11-07 21:45:27 +00:00
Monster Iestyn
95c2d12d94 HU_Start should not have FUNCMATH, it has side effects 2018-11-07 21:37:42 +00:00
Monster Iestyn
7c0fb1702f D_PostEvent_end is only used by Allegro (used by the DOS port) to help timers work, so check for PC_DOS in preprocessor code. Also remove FUNCMATH from said function. 2018-11-07 21:21:36 +00:00
Monster Iestyn
856afe0708 P_NullPrecipThinker no longer should have FUNCMATH (though I'm not sure if it should have had it in the first place anyway) 2018-11-07 21:00:38 +00:00
Monster Iestyn
3b6e8bcf09 Merge branch 'file-loading-hotfix' into 'master'
File loading hotfix

See merge request STJr/SRB2!310
2018-11-02 19:03:59 -04:00
Monster Iestyn
a67dd8821f Make sure handles of files opened by W_LoadWadFile are closed if we abort loading the files for whatever reason.
ESPECIALLY if the file is already loaded in SRB2, that's just silly.
2018-11-02 20:48:12 +00:00
Monster Iestyn
529f38d1e9 Merge branch 'patch-offsets-fix' into 'master'
Patch offsets fix

See merge request STJr/SRB2!305
2018-11-02 07:00:37 -04:00
Monster Iestyn
c941971a0a Merge branch 'mi-minor-refactoring-backport' into 'master'
MI minor refactoring

See merge request STJr/SRB2!294
2018-10-31 16:49:30 -04:00
Monster Iestyn
22734fa585 Merge branch 'multipatchtex-translucent-cyanpixel-fix-backport' into 'master'
Multi-patch texture support for transparency AND translucency

See merge request STJr/SRB2!293
2018-10-31 16:48:38 -04:00
Monster Iestyn
18871da721 now that V_FLIP's effects are always supported in V_DrawFixedPatch, there's no need for the "flip" variable anymore 2018-10-30 14:22:21 +00:00
Monster Iestyn
a56074b238 Fix an error I made in HWR_DrawFixedPatch 2018-10-30 13:44:01 +00:00
Monster Iestyn
ffe3b57f29 add missing SHORTs in HWR_DrawPatch and HWR_DrawCroppedPatch as well 2018-10-29 13:34:54 +00:00
Monster Iestyn
80573f266f HWR_DrawFixedPatch: Add V_OFFSET support for V_FLIP in hardware code as well, also add missing SHORTs for gpatch fields 2018-10-29 13:29:16 +00:00
Monster Iestyn
2b16b8241f Make V_OFFSET no thing without V_NOSCALESTART, to remove any potential glitches with using it on its own 2018-10-29 12:36:09 +00:00
Monster Iestyn
81fb42a2b4 V_DrawFixedPatch: Tinker with the left/top offsets code so that V_OFFSET can support V_FLIP 2018-10-29 12:06:22 +00:00
Monster Iestyn
cf0c450536 Merge branch 'mapheader-lua-unarchive-hotfix' into 'master'
mapheader lua unarchive hotfix

See merge request STJr/SRB2!302
2018-10-21 10:37:17 -04:00
Monster Iestyn
d55b4ea3dd Fix unarchiving of mapheader_t userdata Lua variables 2018-10-21 15:15:54 +01:00
Monster Iestyn
86032b308e Merge branch 'public-music-cleanup' into 'master'
Music Code Cleanup

See merge request STJr/SRB2!278
2018-10-20 09:12:09 -04:00
mazmazz
bf93dace76 Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup 2018-10-19 22:04:26 -04:00
Monster Iestyn
acdd303b46 Merge branch 'sound-handle-fix' into 'master'
Handle fix for SDL Mixer

See merge request STJr/SRB2!301
2018-10-14 15:46:25 -04:00
Monster Iestyn
8cb5bfe356 Merge branch 'pris_accurate-gif-delay' into 'master'
More accurate GIF delay

See merge request STJr/SRB2!276
2018-10-14 15:44:33 -04:00
Monster Iestyn
008bb9accc Merge branch 'mi-a-bit-of-cleanup-backport' into 'master'
MI's unimportant code cleanup

See merge request STJr/SRB2!295
2018-10-14 15:43:32 -04:00
Sryder
394075fbe9 Fix missing commas and missed interface 2018-10-14 10:14:07 +01:00
Sryder
4132b39b9a Add an int to I_PlaySound to tell an interface which channel number SRB2 is using.
I've voided this out on other sound interfaces than SDL Mixer ones because I'm both not sure whether they need it, and not sure how to make them work with it if they do.
2018-10-13 23:01:11 +01:00
Monster Iestyn
34728b3031 Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now
Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
2018-10-11 20:00:45 +01:00
Monster Iestyn
a8e9805c06 Remove unused ObjectPlace_OnChange prototype (from when Objectplace was a consvar, which it is not anymore) 2018-10-11 20:00:34 +01:00
Monster Iestyn
5ab6eb8bd7 Remove unused "runcount" variable from p_local.h 2018-10-11 20:00:23 +01:00
Monster Iestyn
adc9d3b1ec "t" is not needed to take out fencepost cases from viewangletox 2018-10-11 20:00:05 +01:00
Monster Iestyn
bae8dd2e99 Removed unused function prototypes in d_main.h
Also corrected what appears to be a typo in some comments above?
2018-10-11 19:59:47 +01:00
Monster Iestyn
6fb3dcb52f Remove unused sscount variable
(it's only set to 0 in software, and only ++'d in OpenGL, what kind of sense does that make?)
2018-10-11 19:59:26 +01:00
Monster Iestyn
41fbdce21e debugfile is only used by DEBUGFILE code, no need to declare/define it for anything else 2018-10-11 19:59:09 +01:00
Monster Iestyn
6ba97b03a6 These convar externs aren't moving files, I'm just shifting them up to live with their relatives 2018-10-11 19:39:28 +01:00
Monster Iestyn
40c0e554e5 Move analog consvars to g_game.h 2018-10-11 19:39:11 +01:00
Monster Iestyn
277fd8daa8 Moved screenshot/movie consvar externs to m_misc.h 2018-10-11 19:38:11 +01:00
Monster Iestyn
865da5f351 cv_controlperkey probably belongs in g_input.h too 2018-10-11 19:37:48 +01:00
Monster Iestyn
940b393aae Moved most of d_netcmd.h's 2P mouse consvar externs to the files with their 1P counterparts 2018-10-11 19:37:24 +01:00
Monster Iestyn
7681a15f59 Change when and specifically what colormap[] is applied to in R_Draw2sMultiPatchTranslucentColumn_8 2018-10-11 17:05:23 +01:00
Monster Iestyn
fc90876a0e Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
...that was a mouthful
2018-10-11 17:05:13 +01:00
Monster Iestyn
9914353758 Merge branch 'tiny-joystick-fix' into 'master'
Tiny fix so that joystick2 being closed can let the JoystickSubSystem close before game close.

See merge request STJr/SRB2!292
2018-10-09 15:19:41 -04:00
Sryder
a7ba0b958a Tiny fix so that joystick2 being closed can let the JoystickSubSystem close before game close.
No memory leak here, just a very tiny thing I noticed.
2018-10-09 19:43:18 +01:00
Monster Iestyn
bda6a1195b Merge branch 'freeSOC_stoagoodhome' into 'master'
Free SOC_s to a good home

See merge request STJr/SRB2!291
2018-10-08 18:07:23 -04:00
toaster
d62566e3ea * Fix a memory leak regarding implementation of SOC_ (improperly copypasted code from LUA_LoadLump!!)
* Optimise the repeated strlen usage into a single call, which is stored for later.
2018-10-08 18:50:17 +01:00
Monster Iestyn
19eb6ba7de Merge branch 'drwhoandthesleepingweather' into 'master'
Dr. Who And The Sleeping Weather

See merge request STJr/SRB2!288
2018-10-08 09:36:18 -04:00
Monster Iestyn
049d123d1f Merge branch 'sp-savegame-continue-crash-fix' into 'master'
SP savegame continues icon crash

See merge request STJr/SRB2!290
2018-10-08 09:20:45 -04:00
Monster Iestyn
12752e0a43 Merge branch 'zlib-split' into 'master'
Makefile: Split zlib and libpng

See merge request STJr/SRB2!285
2018-10-08 07:20:27 -04:00
Steel Titanium
0c9e8cff07 Change win_snd.c also 2018-10-07 15:00:48 -04:00
Steel Titanium
4d883e740d Change order of the ifdef 2018-10-07 14:52:25 -04:00
Steel Titanium
fa1377d540 Move the ifdef 2018-10-07 14:45:03 -04:00