James R
168a1325f7
Fix NO_LUA compiling
2020-02-20 17:20:50 -08:00
James R
2274129f57
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
Louis-Antoine
a09d46a092
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into lua-io
2020-02-19 22:40:54 +01:00
Louis-Antoine
d2e9f0465a
Minor code cleanup
2020-02-19 22:37:30 +01:00
Louis-Antoine
4314d44d42
Fix dedicated servers not running gamelogic
...
Note to future testers:
Remember to test dedicated servers before merging.
And splitscreen also.
2020-02-15 23:47:11 +01:00
James R
4415fb4c75
Merge remote-tracking branch 'origin/master' into next
2020-02-04 14:31:21 -08:00
James R
9192e1eade
Clean player name before joining!!!
2020-02-01 18:20:35 -08:00
Louis-Antoine
74b34ef340
Fix splitscreen player being unable to move
2020-02-01 20:19:39 +01:00
LJ Sonic
0beae26e9d
Merge branch 'keep-body' into 'next'
...
Let clients rejoin the server without losing their status
See merge request STJr/SRB2!722
2020-01-24 18:50:03 -05:00
MascaraSnake
383eccd630
Merge branch 'master' into next
2020-01-24 22:37:25 +01:00
Louis-Antoine
ba0a02d2b3
Be silent when "kicking" a disconnected player
...
This lets the host manually remove a body if they want,
without polluting the chat with redundant messages.
2020-01-24 19:56:57 +01:00
Louis-Antoine
6d42930c8e
Update Lua I/O support to 2.2
2020-01-22 23:08:57 +01:00
Louis-Antoine
93ac266be1
Fix missing declaration
2020-01-22 04:01:06 +01:00
Louis-Antoine
a997683d1c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
...
# Conflicts:
# src/g_game.c
# src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
c2682ac1b6
Let clients rejoin the server without losing their status
...
This is accomplished by simply preserving
the player's body after disconnecting.
Bodies will despawn after the number of minutes
specified by the "rejointimeout" console variable (float).
A value of 0 disables the feature completely.
Clients rejoining are identified by their IP address,
and may rejoin even if the server is full or joins are disabled,
for as long as their body remains.
From a technical standpoint, when the user disconnects,
the player they were controlling does not leave,
the underlying player_t just keeps working normally,
except it does not receive any input anymore.
When the user reconnects, they are simply "relinked"
to their player_t.
Those "soulless" players can be identified through
their "quittime" field, which is the number of tics
elapsed since the user disconnected, or zero
if still connected. "quittime" is exposed to Lua.
2020-01-22 03:05:08 +01:00
Confusion
db4cc87be7
Fix title screen broken when leaving during resynch
2020-01-19 17:55:22 +03:00
Alam Ed Arias
282abfd4ac
Merge branch 'master' into next
2020-01-16 12:08:36 -05:00
James R
ca723c84f4
Merge branch 'disable-titlemap-in-netgames' into 'master'
...
Disable title map when entering a netgame
See merge request STJr/SRB2!683
2020-01-13 16:47:17 -05:00
James R
7daf24fcb8
Merge remote-tracking branch 'origin/master' into next
2020-01-12 14:17:52 -08:00
LJ Sonic
fd18f1cb7f
Merge branch 'fix-node-player-mixups' into 'master'
...
Fix node player mixups
See merge request STJr/SRB2!684
2020-01-12 15:57:20 -05:00
LJ Sonic
e9002a15c4
Merge branch 'fix-node-player-mixups' into 'master'
...
Fix node numbers being used in place of player numbers
See merge request STJr/SRB2!681
2020-01-12 15:40:25 -05:00
Louis-Antoine
85ff92cff2
Disable title map when entering a netgame
2020-01-12 20:08:41 +01:00
Louis-Antoine
82876c2eff
Replace all instances of XD_KICK with a SendKick function
2020-01-12 19:43:04 +01:00
Louis-Antoine
ad38ba1f39
Fix node numbers being used in place of player numbers
2020-01-12 18:34:08 +01:00
fickleheart
067b132eb1
Merge remote-tracking branch 'origin/next' into next-newcontrols
2020-01-04 09:57:09 -06:00
fickleheart
ce0c42a767
Merge branch 'newcontrols' into next-newcontrols
2020-01-04 09:56:24 -06:00
fickleheart
992ead1c85
Merge remote-tracking branch 'origin/master' into newcontrols
2020-01-04 09:35:12 -06:00
Alam Ed Arias
caa7f52f7f
Merge branch 'master' into next
2020-01-03 14:56:37 -05:00
Louis-Antoine
ff47e36b43
Do not save netgame-synced console variables
...
This is a bad thing to do, because if you join a server,
your game will save the host's settings.
2020-01-03 00:40:49 +01:00
fickleheart
77ba835f4f
Merge branch 'next' into next-newcontrols
...
# Conflicts:
# src/g_game.c
# src/p_setup.c
2019-12-31 12:58:36 -06:00
James R
6d042c4d3f
Replace gametype with gametypename in SERVERINFO
...
PACKETVERSION 1
2019-12-30 22:18:55 -08:00
James R
0408572380
Merge branch 'modid' into 'next'
...
Put a mod name in SERVERINFO
See merge request STJr/SRB2!577
2019-12-30 15:41:08 -05:00
fickleheart
be9384ddd9
Merge branch 'master' into newcontrols
...
# Conflicts:
# src/d_netcmd.c
# src/g_game.c
# src/g_game.h
# src/m_menu.c
2019-12-30 10:47:09 -06:00
Jaime Passos
070adb4191
Merge remote-tracking branch 'origin/next' into rotsprite2
2019-12-26 20:27:29 -03:00
James R
14fed1f644
More fine tuned versioning
...
You get a PACKETVERSION, for when some packets change format.
You get SRB2APPLICATION, for when you have big fucking mod.
2019-12-25 20:52:02 -08:00
Jaime Passos
c832d26ee9
ViewpointSwitch improvements.
2019-12-23 20:22:57 -03:00
Jaime Passos
100144d4db
Merge remote-tracking branch 'origin/master' into gametype-clownery
2019-12-23 18:21:13 -03:00
James R
8368449e6c
Use a random port when connecting
2019-12-18 15:34:55 -08:00
Jaime Passos
b6b98cd464
Rankings tweaks
2019-12-18 12:36:02 -03:00
Jaime Passos
30be9e29e5
NUMGAMETYPES vs gametypecount
2019-12-18 12:30:01 -03:00
Jaime Passos
789e881abc
GTR_TEAMFLAGS
2019-12-18 11:43:50 -03:00
Jaime Passos
448494e19b
More gametype rules yay!!
2019-12-18 01:54:45 -03:00
Jaime Passos
d7cb14d38e
Gametype rules draft, mind the debug command
2019-12-18 01:25:57 -03:00
Jaime Passos
be227cc58c
un-ROTSPRITE rollangle and spriteinfo
2019-12-17 13:09:25 -03:00
fickleheart
4c41bc1478
Consolidate G_BuildTiccmd
2019-12-08 13:27:11 -06:00
James R
ee07656120
memset this or the stupid masterserver (used to) show garbage bytes
...
Also for security I guess...
2019-12-07 15:47:18 -08:00
Steel Titanium
a5cdb0a4b3
Update copyright date on source files
2019-12-06 13:49:42 -05:00
toaster
20cf020458
Fix clearing maps making the Tutorial option on the SP menu crash.
2019-12-05 13:42:08 +00:00
toaster
2b2d2a8441
Correct two instances where "Zone" is forced uppercase.
2019-11-25 16:04:03 +00:00
MascaraSnake
27f99a7461
Merge branch 'infopoke' into 'master'
...
MS Info packet tweaks (resolves #300 )
Closes #300
See merge request STJr/SRB2Internal!499
2019-11-22 15:21:41 -05:00