Commit graph

7485 commits

Author SHA1 Message Date
lachwright
7cf2328e62 Remove unused locals 2019-09-29 21:29:37 +08:00
lachwright
949ef287b7 Resolve merge conflicts 2019-09-29 20:29:49 +08:00
lachwright
f67ef441b3 Hardcode pumice ball
Current known issues: players detached from the ball via any means other than jumping or pain do not have their ball reset properly
2019-09-29 20:18:40 +08:00
MascaraSnake
017d29ff76 Don't make the Pterabyte radius adjustable (doesn't work correctly right now) 2019-09-29 11:58:33 +02:00
MascaraSnake
c4f1085f02 Hardcoded the Pterabyte (without the grabbing mechanic) 2019-09-29 10:39:09 +02:00
sphere
a225970360 Use zones.pk3 instead of zones.dta. 2019-09-29 05:31:50 +02:00
Monster Iestyn
d3c4a9a92b whoops, didn't mean to include this 2019-09-28 20:45:44 +01:00
Steel Titanium
65bc2ef0d6 Fix crash if speed is too high
Also update libopenmpt
2019-09-27 23:53:19 -04:00
Jaime Passos
fa9cef1cc0 Merge remote-tracking branch 'origin/master' into openglskydome2 2019-09-27 22:47:10 -03:00
Monster Iestyn
0e7df5ee87 Added < 0 checks to all three variables added in last commit
(no point checking >= MAXPLAYERS tbh, there's no reason the game would even set those values that I can think of offhand)
2019-09-27 23:15:38 +01:00
Monster Iestyn
939cfe8271 Added consoleplayer, displayplayer and secondarydisplayplayer, by popular request 2019-09-27 21:16:11 +01:00
toaster
bc9f9d740a Merge branch 'addons-menu-cleanup' into 'master'
Addons menu cleanup

See merge request STJr/SRB2Internal!316
2019-09-27 08:55:36 -04:00
toaster
74efc0e1f4 Merge branch 'bossprovements' into 'master'
ACZ3 intro

Closes #217

See merge request STJr/SRB2Internal!346
2019-09-27 08:55:19 -04:00
toaster
95f848d0ee Merge branch 'dsz3shockwave' into 'master'
Deep Sea Zone 3 hardcoding

Closes #185

See merge request STJr/SRB2Internal!349
2019-09-27 08:54:57 -04:00
toaster
7f33a402a4 Merge branch 'automap-fixes' into 'master'
Automap fixes

See merge request STJr/SRB2Internal!348
2019-09-27 08:52:59 -04:00
toaster
bd2b7ccc84 Merge branch 'patch-fixes' into 'master'
Patch fixes (Resolves #230)

Closes #230

See merge request STJr/SRB2Internal!347
2019-09-27 08:52:41 -04:00
toaster
7eb3aeb33b Merge branch 'lachfixes' into 'master'
Several bug fixes!

Closes #210, #192, and #189

See merge request STJr/SRB2Internal!345
2019-09-27 08:52:23 -04:00
toaster
9fa8c7a4c2 Merge branch '231-tails-ai-should-die-when-taking-damage-in-ultimate' into 'master'
Resolve "Tails AI should die when taking damage in Ultimate"

Closes #231

See merge request STJr/SRB2Internal!344
2019-09-27 08:51:11 -04:00
toaster
7d51ecf5ba Merge branch 'inputstuff' into 'master'
Trigonometric input capping

See merge request STJr/SRB2Internal!343
2019-09-27 08:50:55 -04:00
toaster
c1dea190a8 Merge branch 'internal-hotplug-stableid' into 'master'
Controller hotplug support.

See merge request STJr/SRB2Internal!342
2019-09-27 08:50:34 -04:00
sphere
88ad1937d6 Fix compiling errors, thanks to toaster. 2019-09-26 23:15:52 +02:00
lachwright
7563e7be6f P_SetTarget fixes, added SPR_SHCK to hw_light.c 2019-09-27 02:13:02 +08:00
toaster
85f50ef54b * Add vwre vwre intro for Fang Clone Fighter battle. (Still skipped with presence of MTF_AMBUSH)
* https://cdn.discordapp.com/attachments/428262628893261828/626792815451701259/srb20006.gif
* Add fadeout instead of slapstick for Fang Clone Fighter death.
* Allow placed Fang and Metal Sonic objects to be marked as Clone Fighters always through presence of MTF_EXTRA.
2019-09-26 17:06:29 +01:00
lachwright
5b92f15e44 Added A_Boss3ShockThink to dehacked.c 2019-09-26 18:57:25 +08:00
lachwright
f9cf4746b2 Lowered shockwave speed 2019-09-26 17:12:03 +08:00
lachwright
4d31ebf47a Hardcoded DSZ3 shockwave 2019-09-26 05:27:51 +08:00
Monster Iestyn
59109b6ef4 Write a new hack for getting sector->linecount from sector->lines in Lua, to put my mind at rest about it at last.
1) In sector_get, actually push the memory address of the lines array within sector_t, rather than push the value of "lines" itself (essentially, we we want a pointer to a double pointer, or rather a TRIPLE pointer haha)
2) In the sectorlines_* functions, use offsetof to shift the memory address so we can obtain the value of linecount within the sector_t struct, and dereference the result to obtain the value of linecount itself
3) ??? profit

Untested and uncompiled atm, but I have some confidence this might work
2019-09-25 20:27:41 +01:00
lachwright
7d4c39a738 Fix errormode compilation error 2019-09-25 23:09:05 +08:00
toaster
3d793fc1ea Correctly restrict MF_NOCLIPTHING-objects from being interacted with from both moving and non-moving side. 2019-09-25 15:49:37 +01:00
lachwright
9f4c65dc01 Fixes shield ability usage when pressing spin on ACZ ropes (and also changes flame shield angling) 2019-09-25 22:36:48 +08:00
toaster
01f507f3f4 Don't lock on if something is literally intangible. 2019-09-25 15:12:19 +01:00
toaster
de82d338bd Remember when Lach recorded their live reaction to 2.2 so far? Do you recall what the reaction to ACZ3 was?
If you don't, the reaction was "WHAT?? Why is he here? This is GREAT but, what??" And while the reaction is on the positive end of things, it's stll clearly not advisable for our defining Big Reveal of the already huge update.

To this end: Here is a mini cutscene! https://cdn.discordapp.com/attachments/428262628893261828/626207624043429898/srb20005.gif
* He's digging through Eggman's trash.
* Clearly doesn't expect to see you!
* Ready for a fight all the same.
* You can attack him during the mini cutscene if you're impatient.
* Skipped if you give him MTF_AMBUSH.
* Requires new assets (including map) to test, but I'm not ready to make a MR yet because I have other thoughts first.

Also, since I was poking around in p_enemy.c, I fixed A_Boss1Laser's issues (not working with direct 2.1 port states and having the weird secondary attack).
2019-09-25 14:36:20 +01:00
lachwright
09c9ff0217 (Crudely) fixed camera jitter on certain FOF slopes 2019-09-25 21:15:19 +08:00
lachwright
bd1809f742 Fixed Brak's flames not animating 2019-09-25 20:32:56 +08:00
lachwright
aff47ebd1e Fixed spectators taking unwarranted damage in splitscreen 2019-09-25 17:13:03 +08:00
Lachlan Wright
319cf62980 Hopefully added the newline back? 2019-09-25 05:06:04 -04:00
Lachlan Wright
e13c16ea9d Add parentheses over change 2019-09-25 05:00:43 -04:00
lachwright
02746c0a7c Dust devil fixes 2019-09-25 16:32:06 +08:00
Lachlan Wright
d53e652028 AI players no longer take shield damage in Ultimate mode 2019-09-24 23:49:20 -04:00
Jaime Passos
a2514fb8c1 remove unused macros 2019-09-24 19:54:16 -03:00
Jaime Passos
2689fe38d9 INT32 -> boolean 2019-09-24 19:49:24 -03:00
Jaime Passos
80db38c0ce remove unused struct 2019-09-24 19:46:52 -03:00
Jaime Passos
484c673d5f better crosshair 2019-09-24 19:44:30 -03:00
Jaime Passos
54450d34e6 fix automap FRACBITS confusion 2019-09-24 19:11:52 -03:00
lachwright
67aa0cd2f6 removed outdated comment 2019-09-25 03:16:04 +08:00
lachwright
63c0c21d8e Trigonometric input capping 2019-09-25 03:12:56 +08:00
James R
cf14b6257c Automate the silly joystick menu items definition 2019-09-23 20:54:53 -07:00
James R
c5effff659 All for a cvar... 2019-09-23 20:23:40 -07:00
Steel Titanium
cecbf95002 Various of changes
Changed any instance of "joystick" in strings to "gamepad"
Renamed some cvars
Added a define for MAX_JOYSTICK
Added back the missing command line params.
2019-09-23 22:46:44 -04:00
Jaime Passos
0346c28cc0 ignore TRANSPARENTPIXEL 2019-09-23 19:20:59 -03:00