Jaime Passos
c32e481689
Don't Y-billboard papersprite models (?!?!??!??!?!?)
2020-01-01 18:00:01 -03:00
Jaime Passos
be2afe1e85
Rename functions
2020-01-01 17:46:26 -03:00
Jaime Passos
4630b8615c
Remove unused parameter
2020-01-01 17:36:55 -03:00
Jaime Passos
c7db80a6fd
Update copyrights
2020-01-01 17:30:07 -03:00
Jaime Passos
372bfe39f6
Fix transparent PNG conversion
2020-01-01 17:28:22 -03:00
Jaime Passos
7f178d3bb7
Fix broken model light lists in ACZ3
2020-01-01 15:55:18 -03:00
Louis-Antoine
30bc8af7e8
Let the mouse move freely when a menu is open or game is paused
...
That means you can now easily move your mouse out of SRB2's window
and switch between several windows easily by just pressing escape!
Any phase of the game that isn't actual gameplay counts as a menu,
which means you can also move the mouse in cutscenes,
at the title screen, server connection screen,
and even when the chat or console are open.
2020-01-01 13:29:07 +01:00
Jaime Passos
b756b45d16
Merge branch 'revert-938f81ba' into 'master'
...
Revert "Merge branch 'software-clownery' into 'master'"
See merge request STJr/SRB2!616
2019-12-31 18:42:53 -05:00
Jaime Passos
285a2ec05d
Revert "Merge branch 'software-clownery' into 'master'"
...
This reverts merge request !578
2019-12-31 23:40:17 +00:00
Jaime Passos
86e8f35c44
Merge branch 'fixcoronalist' into 'master'
...
Fix broken corona list
See merge request STJr/SRB2!605
2019-12-31 14:25:49 -05:00
Nev3r
938f81ba88
Merge branch 'software-clownery' into 'master'
...
Software clownery
See merge request STJr/SRB2!578
2019-12-31 12:49:44 -05:00
fickleheart
1419ec72d5
Software FOV ported from kart
...
also fixes high software FOVs having buggy walls
2019-12-31 11:22:05 -06:00
James R
ec72c69614
Make the menu option for renderer switching transparent under NOHW
2019-12-30 21:45:19 -08:00
James R
7616bf5734
IT_PAIR for when you want to define both sides of a menu item
2019-12-30 21:40:13 -08:00
James R
3b30fcc5fa
Don't let the user switch to OpenGL if NOHW
2019-12-30 20:29:41 -08:00
James R
73643dafaf
Fix NOHW compiling
2019-12-30 20:18:08 -08:00
James R
4f8775d560
Fix NOMIXER compiling
2019-12-30 20:08:29 -08:00
James R
cdadd86780
Fix NOOPENMPT compiling
2019-12-30 19:19:17 -08:00
James R
7d6d8b3b6e
Fix command not running if it was split by COM_BufAddText
...
(Looks at d57083264e93f1020c2730e072c7a7b5417e08b3...)
2019-12-30 18:47:21 -08:00
James R
46c0d62a06
Fix unclosed quotes leaving the escape character in
2019-12-30 18:44:13 -08:00
Jaime Passos
2bdd411736
Merge remote-tracking branch 'origin/master' into software-clownery
2019-12-30 23:21:42 -03:00
James R
14fb5dccc8
Merge branch 'renderswitch' into 'master'
...
Renderer switching
See merge request STJr/SRB2!550
2019-12-30 15:36:17 -05:00
Jaime Passos
8d1ad4dc2e
Fix alignment in R_ThickStepping
2019-12-30 12:02:09 -03:00
Jaime Passos
2c247d8210
Merge remote-tracking branch 'origin/master' into software-clownery
2019-12-30 11:49:12 -03:00
James R
a330a7ee40
Don't warn if we start in OpenGL
2019-12-29 18:37:44 -08:00
James R
3883d44bb5
Warn when going to OpenGL from the menu
2019-12-29 18:37:22 -08:00
GoldenTails
0fc81794ea
Slap in some Ctrl+Insert (copy) support too while I'm at it.
...
Also added a comment but you didn't see that.
2019-12-29 20:22:58 -06:00
GoldenTails
92b4044f01
Reverted to better, less complex system, and added support for Shift+Insert and Shift+Delete.
...
Major thanks to James for helping me.
Turns out that strncpy thwarts the memory leaks for me. Silly, me!
2019-12-29 20:15:18 -06:00
GoldenTails
25b7577a0d
Replace magic numbers with less magic and more readable chars.
2019-12-29 18:26:56 -06:00
Jaime Passos
ee94af04d5
Update r_segs.c
2019-12-29 19:43:38 -03:00
James R
909a9dccc7
Don't let us warp to a map that doesn't exist (really!)
...
Okay so 66524a1e3f , I WAS mistaken! Except that's
not how you check for a map's existence, at least not how the old map command
did it.
2019-12-29 02:44:27 -08:00
James R
d9e9a2e1ce
If we move the -warp code down, map searching can be used
2019-12-29 02:31:48 -08:00
James R
69535cf202
I'm still an idiot
2019-12-29 02:16:37 -08:00
James R
0004f47f94
Who cares?
2019-12-29 02:15:48 -08:00
James R
08016fbdca
Split map code checking from Command_Map_f
2019-12-29 02:14:02 -08:00
Alam Ed Arias
bdccabe6a7
Merge branch 'fixmain' into 'master'
...
Fix logfiles crashing Windoze (resolves #102 )
Closes #102
See merge request STJr/SRB2!591
2019-12-28 21:15:23 -05:00
Jaime Passos
ba40acf626
Fix broken dynlight list because of a SPR_NON2 that doesn't exist
2019-12-28 22:57:37 -03:00
Jaime Passos
ce138d67dc
Fix M_PathParts instead
2019-12-28 22:18:41 -03:00
Jaime Passos
ccbe29e5ab
Fix logfiles crashing Windoze
2019-12-28 22:14:23 -03:00
MascaraSnake
d182000223
Fixed/clarified some flag descriptions in the ZB config
2019-12-28 08:42:16 +01:00
Alam Ed Arias
1f143ca9d6
use size_t to count the sprites
2019-12-27 13:20:58 -05:00
Alam Ed Arias
848a144956
fread and fwrite use size_t, not int
2019-12-27 13:08:26 -05:00
Alam Ed Arias
7201e165a4
we only need link on unix systems
2019-12-27 13:05:15 -05:00
MascaraSnake
e673833780
Merge branch 'why-inline' into 'master'
...
I got a compiler warning from P_PlayerHitsPlayer being too big
See merge request STJr/SRB2!581
2019-12-27 02:12:01 -05:00
Jaime Passos
518714a51a
Fix sprite rotation crashes.
2019-12-27 00:37:40 -03:00
Jaime Passos
b8e91a50a5
OpenGL funny
2019-12-27 00:02:30 -03:00
Jaime Passos
252ac7516a
Merge branch 'renderswitch' of https://git.magicalgirl.moe/STJr/SRB2 into renderswitch
2019-12-26 23:53:03 -03:00
Jaime Passos
543f80510b
And the sound test
2019-12-26 23:52:42 -03:00
Jaime Passos
ed11e89fdc
Same deal, but for the level platter and save select screen
2019-12-26 23:49:31 -03:00
James R
02104402ed
Save the renderer
2019-12-26 18:44:02 -08:00