- TehRealSalt and Lat` are currently preoccupied, so handle their credits
- Correct some accidential copypastes of existing boilerplate into new files
- Add a handful more of mine
- Consistency for Kaito Sinclaire's online handle
- All inputs create input events that get stored in a very
small buffer
- Normally, the game listens for some inputs and then
immediately processes them and updates the button state
in-game
- However, during wipes the processing step would not
happen and it would just let the events pile up
- Because the buffer is small though, it would quickly
fill up and lose some events
- This would lead to button states getting stuck on some
controllers if you released a button during a wipe
- If you spun an analog stick around, this would cause
it to happen more frequently, because there is a new
event for every slight change of an analog stick's
position