Jaime Passos
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8cfc38813c
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I was using V_GetColor in a lot of places I shouldn't have, making the game look wrong with a non-default colour profile.
Though, I left R_RainbowColormap alone.
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2020-01-05 03:20:05 -03:00 |
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Jaime Passos
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71f7130abe
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AA trees are not needed at all for rotated patches
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2020-01-05 03:10:03 -03:00 |
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MascaraSnake
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387313a539
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Merge branch 'remove-vertex-z-mk2' into 'next'
Remove "z" from "vertex_t"
See merge request STJr/SRB2!636
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2020-01-04 19:31:16 -05:00 |
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Alam Ed Arias
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4408d2bb17
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Copy and Paste error
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2020-01-04 18:34:16 -05:00 |
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Alam Ed Arias
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fbee649c65
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SpawnVertexSlops() is only used in p_slopes.c
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2020-01-04 18:33:58 -05:00 |
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Nev3r
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82b73a9ea8
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Add missing initialization on vertex heights for binary maps.
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2020-01-04 23:01:01 +01:00 |
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Nev3r
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d8b24fcfba
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Merge branch 'remove-vertex-z-mk2' into udmf-vslopes
# Conflicts:
# src/lua_maplib.c
# src/p_setup.c
# src/r_defs.h
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2020-01-04 22:59:42 +01:00 |
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James R
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12b19cce9a
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Merge branch 'fix-nonslope-slopes' into 'next'
Provide a fix for "non-sloped" slopes launch/land behavior by checking the normal's components.
See merge request STJr/SRB2!634
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2020-01-04 16:17:38 -05:00 |
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Nev3r
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764a8ad43f
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Remove vertex_t's z variable.
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2020-01-04 18:29:02 +01:00 |
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Nev3r
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ab63d3e33f
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Adapt P_ClosestPointOnLine3D() to be much like FV3_ClosestPointOnLine() and use vector3_t's as args, save for the hypotenuse calculation, which remains the same; the output should be the same as before.
Adapt the rope hang snapping to the new function's form.
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2020-01-04 18:28:25 +01:00 |
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fickleheart
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067b132eb1
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Merge remote-tracking branch 'origin/next' into next-newcontrols
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2020-01-04 09:57:09 -06:00 |
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fickleheart
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ce0c42a767
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Merge branch 'newcontrols' into next-newcontrols
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2020-01-04 09:56:24 -06:00 |
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fickleheart
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f05d0e91ad
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Fix camera stuff in splitscreen
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2020-01-04 09:54:56 -06:00 |
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fickleheart
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992ead1c85
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Merge remote-tracking branch 'origin/master' into newcontrols
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2020-01-04 09:35:12 -06:00 |
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Nev3r
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1d5b435de1
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Add Lua support for vertex heights.
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2020-01-04 11:40:21 +01:00 |
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Nev3r
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275f07e05f
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Provide a fix for "non-sloped" slopes launch/land behavior by checking the normal's components.
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2020-01-04 11:27:31 +01:00 |
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Nev3r
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42bbad4810
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Revert "Provide a fix for "non-sloped" slopes launch/land behavior by checking the normal's components."
This reverts commit 4ca4335f19.
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2020-01-04 11:25:46 +01:00 |
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Nev3r
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4ca4335f19
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Provide a fix for "non-sloped" slopes launch/land behavior by checking the normal's components.
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2020-01-04 11:17:54 +01:00 |
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MascaraSnake
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9a3e2c7911
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Move P_ProcessLinedefsAfterSidedefs into P_LoadMapData, but move map data copying after everything else
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2020-01-04 11:08:05 +01:00 |
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Nev3r
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4c7604a107
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Add vertex slope spawning function.
Rename P_ResetDynamicSlopes() to P_SpawnSlopes().
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2020-01-04 10:39:45 +01:00 |
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Nev3r
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24e099298a
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Add vertex height vars into the vertex struct, and their textmap parsing.
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2020-01-04 10:24:42 +01:00 |
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lachwright
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b15755837c
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Merge branch 'next' into clear-sign-sprite
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2020-01-04 14:50:17 +08:00 |
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lachwright
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12e43a2e9b
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Randomize skin during signpost roulette
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2020-01-04 14:49:44 +08:00 |
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fickleheart
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f2b6f3fd6e
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Make holding both turn keys freeze camera direction (broke in merge)
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2020-01-03 23:26:31 -06:00 |
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MascaraSnake
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20bc88d34f
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Merge branch 'no-compress' into 'next'
Compressing sidedefs can break both special effects and netgame syncing, so let's get rid of it
See merge request STJr/SRB2!628
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2020-01-03 16:38:42 -05:00 |
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MascaraSnake
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6bca318fa8
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Compressing sidedefs can break both special effects and netgame syncing, so let's get rid of it
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2020-01-03 21:50:27 +01:00 |
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Alam Ed Arias
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caa7f52f7f
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Merge branch 'master' into next
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2020-01-03 14:56:37 -05:00 |
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MascaraSnake
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382edce32b
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Merge branch 'textmap-parser' into 'next'
Textmap parser
See merge request STJr/SRB2!604
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2020-01-03 04:14:38 -05:00 |
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lachwright
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95ca48ada7
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Add generic signpost sprite for skins that don't have one
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2020-01-03 13:12:18 +08:00 |
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LJ Sonic
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1b1934637a
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Merge branch 'fix-major-issue' into 'master'
Fix major issue
See merge request STJr/SRB2!625
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2020-01-02 21:03:18 -05:00 |
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Louis-Antoine
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8d328d16c7
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Fix major issue
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2020-01-03 02:58:23 +01:00 |
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James R
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f1db264c25
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Merge branch 'dd-is-dead' into 'master'
Remove Direct Draw from AppVeyor config
See merge request STJr/SRB2!622
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2020-01-02 20:54:56 -05:00 |
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James R
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7e0dd5bf02
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Merge branch 'findvar' into 'next'
CV_FindVar for Lua
See merge request STJr/SRB2!583
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2020-01-02 20:54:16 -05:00 |
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LJ Sonic
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f9d54b89c3
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Merge branch 'do-not-save-netvars' into 'master'
Do not save netgame-synced console variables
See merge request STJr/SRB2!623
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2020-01-02 20:50:00 -05:00 |
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LJ Sonic
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3ae44063f1
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Merge branch 'ungrab-mouse-in-menus' into 'master'
Let the mouse move freely when a menu is open or game is paused
See merge request STJr/SRB2!617
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2020-01-02 18:48:38 -05:00 |
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James R
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22c6440523
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Use GCC 8.1 for x86_64
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2020-01-02 15:45:13 -08:00 |
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Louis-Antoine
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ff47e36b43
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Do not save netgame-synced console variables
This is a bad thing to do, because if you join a server,
your game will save the host's settings.
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2020-01-03 00:40:49 +01:00 |
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Louis-Antoine
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54b4a53f92
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Add a "alwaysgrabmouse" console variable
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2020-01-03 00:25:58 +01:00 |
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James R
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3762b638c7
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Remove Direct Draw from AppVeyor config
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2020-01-02 14:58:09 -08:00 |
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MascaraSnake
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79b1559925
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P_LoadExtendedSubsectorsAndSegs: Print size_t with %s
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2020-01-02 22:28:32 +01:00 |
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Louis-Antoine
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1864526f72
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Revert "Ungrab mouse when watching a record"
This reverts commit bd25e7b4ac.
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2020-01-02 20:29:51 +01:00 |
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MascaraSnake
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33044e0a97
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Fix two bugs in extended segs loading, and add some error checking while I'm at it
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2020-01-02 09:51:07 +01:00 |
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Nami
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f09ff4ca8d
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Move MobjLineCollide up a bit to where we first know for sure that we hit a line
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2020-01-01 19:38:48 -08:00 |
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James R
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b5d9cf9d06
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Merge branch 'thiccnames' into 'next'
Allow 6-letter character names to be drawn with the thick font
See merge request STJr/SRB2!618
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2020-01-01 21:49:13 -05:00 |
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James R
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5b6c36b2a6
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Merge branch 'sstailscarry-fix' into 'next'
Fix MP Special Stages crashing if a player is being carried when it ends
See merge request STJr/SRB2!615
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2020-01-01 21:49:01 -05:00 |
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James R
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ffb76286dc
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Merge branch 'sound-slots' into 'next'
Add slots for unused sounds and remove unused sound slots
See merge request STJr/SRB2!603
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2020-01-01 21:48:46 -05:00 |
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Zachary McAlpin
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49996ac9aa
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
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2020-01-01 17:54:47 -06:00 |
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James R
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74b7a1c241
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Merge remote-tracking branch 'origin/master' into next
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2020-01-01 15:53:18 -08:00 |
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James R
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8720bbe044
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Hahahahahahahahahahahahaha
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2020-01-01 15:52:23 -08:00 |
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Louis-Antoine
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f750144c88
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Minor code refactoring
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2020-01-02 00:47:20 +01:00 |
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