Commit graph

9266 commits

Author SHA1 Message Date
James R
3a7ee3e5b9 Merge branch 'brickblockbustin' into 'next'
Brick Block Bustin

See merge request STJr/SRB2!666
2020-01-10 16:02:59 -05:00
James R
47af4f51ee Merge branch 'orbital-flickering' into 'master'
Don't give player translucency when looking down with the orbital camera

See merge request STJr/SRB2!659
2020-01-10 16:02:44 -05:00
James R
a77acb349a Merge branch 'accurate-papersprites' into 'master'
Accurate papersprite projection

See merge request STJr/SRB2!657
2020-01-10 16:02:23 -05:00
James R
3225affa98 Merge branch 'showconditionset' into 'next'
Showconditionset

See merge request STJr/SRB2!651
2020-01-10 15:59:37 -05:00
James R
fc82e03600 Merge branch 'morehints' into 'next'
Allow for 10 emblem hints on a map by poking the drawer a bit.

See merge request STJr/SRB2!650
2020-01-10 15:59:22 -05:00
James R
5d281ebfd3 Merge branch 'playerthink-hook' into 'next'
PlayerThink Hook

See merge request STJr/SRB2!557
2020-01-10 15:58:30 -05:00
James R
3868ca6cfb Menu option for 1upsound 2020-01-10 12:55:22 -08:00
James R
f2445b27b5 1upsound always plays a sound instead of jingle 2020-01-10 12:55:03 -08:00
MascaraSnake
fac733331d Some minor cleanup 2020-01-10 19:56:29 +01:00
MascaraSnake
c5a7f6d6cb Merge branch 'stars-fix' into 'next'
Add MT_FLINGNIGHTSSTAR mobj type

See merge request STJr/SRB2!663
2020-01-10 13:34:43 -05:00
MascaraSnake
595537267a Merge branch 'minor-ogl-improvements' into 'next'
Minor OpenGL improvements

See merge request STJr/SRB2!661
2020-01-10 13:32:37 -05:00
MascaraSnake
000dbb2336 Merge branch 'extratextoffs' into 'next'
Fix snapping of extra multiplayer text. (Resolves #101)

See merge request STJr/SRB2!667
2020-01-10 13:31:57 -05:00
toaster
8926b8b324 Fix snapping of extra multiplayer text. (Resolves #101) 2020-01-10 12:50:58 +00:00
toaster
1adceb858c Mario brick blocks are likely to always have square sectors dividing seperate bricks, so allow them to be busted individually. 2020-01-10 11:43:41 +00:00
James R
e76c98b2b7 Factor z distance into camera translucency 2020-01-10 00:04:17 -08:00
James R
3a9cc8db92 Let the console open in menus 2020-01-09 22:42:00 -08:00
James R
ed6a78fe05 Show Sonic's ass if con_backpic. No wait, I mean crop the backpic... 2020-01-09 22:39:01 -08:00
James R
cee3612dea Let Escape close the console 2020-01-09 22:16:46 -08:00
James R
4652e87948 Merge branch 'software-fov' into 'master'
Software FOV

See merge request STJr/SRB2!662
2020-01-10 00:33:24 -05:00
James R
7bb1d0a662 Merge branch 'orbital-disappearing' into 'master'
Don't clip player MD2 when looking straight down with the orbital camera

See merge request STJr/SRB2!658
2020-01-10 00:33:14 -05:00
James R
f1712f2cd8 Merge branch 'rollout_consistency' into 'next'
Rollout Rockonsistency

See merge request STJr/SRB2!655
2020-01-09 16:20:34 -05:00
Alam Ed Arias
f267f7bb3e whitespace cleanup 2020-01-09 16:19:12 -05:00
James R
2317cb4c04 Merge branch 'public_hexang' into 'next'
Hexafaceted sprite angle support.

See merge request STJr/SRB2!652
2020-01-09 16:14:49 -05:00
MascaraSnake
9c70ee2690 Merge branch 'fakeplanes-colormap' into 'next'
Don't create colormap data out of sidedef text for fake planes linedef

See merge request STJr/SRB2!648
2020-01-09 15:04:33 -05:00
Tatsuru
2fda026608 *bends over seductively to pick up whitespace* 2020-01-09 16:16:24 -03:00
Tatsuru
8d5153a595 This is stupid 2020-01-09 12:15:26 -03:00
Sally Cochenour
d6e15bd2cd Remove smooth setting
It got denied before for Software so I won't include it in the merge request :(
2020-01-09 01:28:14 -05:00
fickleheart
a21d664cd2 Fix shadows under hiresscale characters 2020-01-08 23:33:43 -06:00
fickleheart
52890deb59 Refactor shadow scale into an argument 2020-01-08 23:24:31 -06:00
fickleheart
9df5d1d0e3 Refactor shadow floor finding code a bit
I tried to fix ring shadows on polyobjects and got this in return:
https://media.discordapp.net/attachments/629477786943356938/664695818913185822/srb20156.png
2020-01-08 23:19:52 -06:00
James R
adf76f6e78 Don't clip player MD2 either! 2020-01-08 20:52:34 -08:00
James R
0bc03b8f9d Don't make player transparent if the orbital camera is looking straight down 2020-01-08 20:49:38 -08:00
fickleheart
d1793e8952 Stop misusing papersprite vars for sprite skew 2020-01-08 21:52:10 -06:00
fickleheart
c74ee13912 Apply portal clipping to drop shadows too 2020-01-08 21:37:44 -06:00
fickleheart
c7e28391a0 Make ring shadows smaller and fix scale bug 2020-01-08 21:37:43 -06:00
fickleheart
44aff735ac Fix more shadow crashes and save my sanity 2020-01-08 21:37:41 -06:00
fickleheart
8bf0c0533a FUCK IT, SLOPED SHADOWS NOW 2020-01-08 21:37:40 -06:00
fickleheart
9d2a3a060e This acursed crash-inducing typo spat in my face and called me a bitch 2020-01-08 21:37:39 -06:00
fickleheart
0ea9b26b97 Prevent linkdraw sprites from connecting to shadows 2020-01-08 21:37:38 -06:00
fickleheart
6326c3fe83 Add render-based drop shadows to some objects
Uses a hardcoded list for now. I was experiencing some
crashes with this, but the shadowyscale check seems to
have suppressed them.
2020-01-08 21:37:36 -06:00
fickleheart
e276e1979c Check for papersprites per-sprite instead of per-row
In theory, should be a performance improvement. In practice idk
2020-01-08 21:14:11 -06:00
fickleheart
8cae57eab0 Reduce disappearance of vissprites close to the camera 2020-01-08 21:14:09 -06:00
fickleheart
4fcae66242 Make papersprite projection completely correct in software
I heard properpaper had some weird crashes? I couldn't reproduce
them no matter how hard I tried, but I added some bounds checking
to this version too just in case. Gotta get other people's help
to try to reproduce those.
2020-01-08 21:14:07 -06:00
Zachary McAlpin
6f60341aec Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2020-01-08 18:52:56 -06:00
James R
4f0acda87c Call it KEYWORDS 2020-01-08 14:41:38 -08:00
toaster
4f77e1e99b Allow Rollout Rocks that are being ridden to:
* Break bustable FOFs like pushables.
* Activate pushable-counting executor activators.
* Get pushed by currents/wind.

This takes advantage of the previously-existing hack relating to objects with MF_PUSHABLE infotable (but not active) flags and a nonzero fuse, which is used as the condition to group this under (rather than MT_ROLLOUTROCK specific fuckery).

Thanks to the bug report submitted by our kirbs pal for getting me off my ass this evening.
2020-01-08 22:36:29 +00:00
James R
d3da473d4c Revert "Oh right, the keywords..."
This reverts commit 7431794b5c.
2020-01-08 14:26:47 -08:00
toaster
456778f950 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into public_hexang
# Conflicts:
#	src/r_defs.h
2020-01-08 21:47:47 +00:00
James R
f97afe47fa Merge remote-tracking branch 'origin/master' into next 2020-01-08 13:27:14 -08:00
James R
b3a03c76b4 Merge branch 'names-update' into 'master'
Update copyright statements for changed names

See merge request STJr/SRB2!644
2020-01-08 16:16:41 -05:00