James R
3a7ee3e5b9
Merge branch 'brickblockbustin' into 'next'
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Brick Block Bustin
See merge request STJr/SRB2!666
2020-01-10 16:02:59 -05:00
James R
47af4f51ee
Merge branch 'orbital-flickering' into 'master'
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Don't give player translucency when looking down with the orbital camera
See merge request STJr/SRB2!659
2020-01-10 16:02:44 -05:00
James R
a77acb349a
Merge branch 'accurate-papersprites' into 'master'
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Accurate papersprite projection
See merge request STJr/SRB2!657
2020-01-10 16:02:23 -05:00
James R
3225affa98
Merge branch 'showconditionset' into 'next'
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Showconditionset
See merge request STJr/SRB2!651
2020-01-10 15:59:37 -05:00
James R
fc82e03600
Merge branch 'morehints' into 'next'
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Allow for 10 emblem hints on a map by poking the drawer a bit.
See merge request STJr/SRB2!650
2020-01-10 15:59:22 -05:00
James R
5d281ebfd3
Merge branch 'playerthink-hook' into 'next'
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PlayerThink Hook
See merge request STJr/SRB2!557
2020-01-10 15:58:30 -05:00
James R
3868ca6cfb
Menu option for 1upsound
2020-01-10 12:55:22 -08:00
James R
f2445b27b5
1upsound always plays a sound instead of jingle
2020-01-10 12:55:03 -08:00
MascaraSnake
fac733331d
Some minor cleanup
2020-01-10 19:56:29 +01:00
MascaraSnake
c5a7f6d6cb
Merge branch 'stars-fix' into 'next'
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Add MT_FLINGNIGHTSSTAR mobj type
See merge request STJr/SRB2!663
2020-01-10 13:34:43 -05:00
MascaraSnake
595537267a
Merge branch 'minor-ogl-improvements' into 'next'
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Minor OpenGL improvements
See merge request STJr/SRB2!661
2020-01-10 13:32:37 -05:00
MascaraSnake
000dbb2336
Merge branch 'extratextoffs' into 'next'
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Fix snapping of extra multiplayer text. (Resolves #101 )
See merge request STJr/SRB2!667
2020-01-10 13:31:57 -05:00
toaster
8926b8b324
Fix snapping of extra multiplayer text. ( Resolves #101 )
2020-01-10 12:50:58 +00:00
toaster
1adceb858c
Mario brick blocks are likely to always have square sectors dividing seperate bricks, so allow them to be busted individually.
2020-01-10 11:43:41 +00:00
James R
e76c98b2b7
Factor z distance into camera translucency
2020-01-10 00:04:17 -08:00
James R
3a9cc8db92
Let the console open in menus
2020-01-09 22:42:00 -08:00
James R
ed6a78fe05
Show Sonic's ass if con_backpic. No wait, I mean crop the backpic...
2020-01-09 22:39:01 -08:00
James R
cee3612dea
Let Escape close the console
2020-01-09 22:16:46 -08:00
James R
4652e87948
Merge branch 'software-fov' into 'master'
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Software FOV
See merge request STJr/SRB2!662
2020-01-10 00:33:24 -05:00
James R
7bb1d0a662
Merge branch 'orbital-disappearing' into 'master'
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Don't clip player MD2 when looking straight down with the orbital camera
See merge request STJr/SRB2!658
2020-01-10 00:33:14 -05:00
James R
f1712f2cd8
Merge branch 'rollout_consistency' into 'next'
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Rollout Rockonsistency
See merge request STJr/SRB2!655
2020-01-09 16:20:34 -05:00
Alam Ed Arias
f267f7bb3e
whitespace cleanup
2020-01-09 16:19:12 -05:00
James R
2317cb4c04
Merge branch 'public_hexang' into 'next'
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Hexafaceted sprite angle support.
See merge request STJr/SRB2!652
2020-01-09 16:14:49 -05:00
MascaraSnake
9c70ee2690
Merge branch 'fakeplanes-colormap' into 'next'
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Don't create colormap data out of sidedef text for fake planes linedef
See merge request STJr/SRB2!648
2020-01-09 15:04:33 -05:00
Tatsuru
2fda026608
*bends over seductively to pick up whitespace*
2020-01-09 16:16:24 -03:00
Tatsuru
8d5153a595
This is stupid
2020-01-09 12:15:26 -03:00
Sally Cochenour
d6e15bd2cd
Remove smooth setting
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It got denied before for Software so I won't include it in the merge request :(
2020-01-09 01:28:14 -05:00
fickleheart
a21d664cd2
Fix shadows under hiresscale characters
2020-01-08 23:33:43 -06:00
fickleheart
52890deb59
Refactor shadow scale into an argument
2020-01-08 23:24:31 -06:00
fickleheart
9df5d1d0e3
Refactor shadow floor finding code a bit
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I tried to fix ring shadows on polyobjects and got this in return:
https://media.discordapp.net/attachments/629477786943356938/664695818913185822/srb20156.png
2020-01-08 23:19:52 -06:00
James R
adf76f6e78
Don't clip player MD2 either!
2020-01-08 20:52:34 -08:00
James R
0bc03b8f9d
Don't make player transparent if the orbital camera is looking straight down
2020-01-08 20:49:38 -08:00
fickleheart
d1793e8952
Stop misusing papersprite vars for sprite skew
2020-01-08 21:52:10 -06:00
fickleheart
c74ee13912
Apply portal clipping to drop shadows too
2020-01-08 21:37:44 -06:00
fickleheart
c7e28391a0
Make ring shadows smaller and fix scale bug
2020-01-08 21:37:43 -06:00
fickleheart
44aff735ac
Fix more shadow crashes and save my sanity
2020-01-08 21:37:41 -06:00
fickleheart
8bf0c0533a
FUCK IT, SLOPED SHADOWS NOW
2020-01-08 21:37:40 -06:00
fickleheart
9d2a3a060e
This acursed crash-inducing typo spat in my face and called me a bitch
2020-01-08 21:37:39 -06:00
fickleheart
0ea9b26b97
Prevent linkdraw sprites from connecting to shadows
2020-01-08 21:37:38 -06:00
fickleheart
6326c3fe83
Add render-based drop shadows to some objects
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Uses a hardcoded list for now. I was experiencing some
crashes with this, but the shadowyscale check seems to
have suppressed them.
2020-01-08 21:37:36 -06:00
fickleheart
e276e1979c
Check for papersprites per-sprite instead of per-row
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In theory, should be a performance improvement. In practice idk
2020-01-08 21:14:11 -06:00
fickleheart
8cae57eab0
Reduce disappearance of vissprites close to the camera
2020-01-08 21:14:09 -06:00
fickleheart
4fcae66242
Make papersprite projection completely correct in software
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I heard properpaper had some weird crashes? I couldn't reproduce
them no matter how hard I tried, but I added some bounds checking
to this version too just in case. Gotta get other people's help
to try to reproduce those.
2020-01-08 21:14:07 -06:00
Zachary McAlpin
6f60341aec
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2020-01-08 18:52:56 -06:00
James R
4f0acda87c
Call it KEYWORDS
2020-01-08 14:41:38 -08:00
toaster
4f77e1e99b
Allow Rollout Rocks that are being ridden to:
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* Break bustable FOFs like pushables.
* Activate pushable-counting executor activators.
* Get pushed by currents/wind.
This takes advantage of the previously-existing hack relating to objects with MF_PUSHABLE infotable (but not active) flags and a nonzero fuse, which is used as the condition to group this under (rather than MT_ROLLOUTROCK specific fuckery).
Thanks to the bug report submitted by our kirbs pal for getting me off my ass this evening.
2020-01-08 22:36:29 +00:00
James R
d3da473d4c
Revert "Oh right, the keywords..."
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This reverts commit 7431794b5c .
2020-01-08 14:26:47 -08:00
toaster
456778f950
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into public_hexang
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# Conflicts:
# src/r_defs.h
2020-01-08 21:47:47 +00:00
James R
f97afe47fa
Merge remote-tracking branch 'origin/master' into next
2020-01-08 13:27:14 -08:00
James R
b3a03c76b4
Merge branch 'names-update' into 'master'
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Update copyright statements for changed names
See merge request STJr/SRB2!644
2020-01-08 16:16:41 -05:00