MascaraSnake
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3a02aa1c4e
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Move reading of extra vertices into separate function
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2019-12-29 18:07:44 +01:00 |
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MascaraSnake
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39f3a1e88d
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-Move reading of actual extended nodes into separate function, cutting down on code duplication in the process
-Fix a typo in the segs reading
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2019-12-29 17:52:49 +01:00 |
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MascaraSnake
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f9a1d4a36d
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Merge branch 'next' into newnodeformats
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2019-12-29 16:05:55 +01:00 |
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MascaraSnake
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6b53b883c5
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Merge branch 'mapload-refactor' into 'next'
Refactor map loading functions
See merge request STJr/SRB2!594
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2019-12-29 10:04:27 -05:00 |
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MascaraSnake
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ac6c61e419
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Move copying of the nodes signature out of the else case
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2019-12-29 15:59:15 +01:00 |
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MascaraSnake
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464c2b04de
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Separate retrieval of nodetype and nodes lump into its own function (Function. Not file. Sorry.)
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2019-12-29 15:50:53 +01:00 |
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MascaraSnake
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ae66bbda24
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Separate loading of extended nodes into its own file
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2019-12-29 15:15:32 +01:00 |
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MascaraSnake
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8d561a20c1
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Merge branch 'kill-zshift' into 'next'
Eliminate all unnecessary uses of ZSHIFT
See merge request STJr/SRB2!580
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2019-12-29 08:35:52 -05:00 |
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Nev3r
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d689e06c6a
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Add XNOD, XGLN and XGL3 BSP formats recognition and support.
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2019-12-29 14:17:51 +01:00 |
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MascaraSnake
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1e3a06f420
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Remove virtres_t pointer in P_SpawnSpecials that's no longer needed
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2019-12-29 12:26:02 +01:00 |
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MascaraSnake
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2cf9408a7d
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Store custom FOF flags directly in back toptexture field at map load instead of re-reading the sidedefs data later on
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2019-12-29 12:01:41 +01:00 |
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James R
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909a9dccc7
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Don't let us warp to a map that doesn't exist (really!)
Okay so 66524a1e3f, I WAS mistaken! Except that's
not how you check for a map's existence, at least not how the old map command
did it.
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2019-12-29 02:44:27 -08:00 |
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James R
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d9e9a2e1ce
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If we move the -warp code down, map searching can be used
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2019-12-29 02:31:48 -08:00 |
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James R
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69535cf202
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I'm still an idiot
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2019-12-29 02:16:37 -08:00 |
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James R
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0004f47f94
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Who cares?
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2019-12-29 02:15:48 -08:00 |
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James R
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08016fbdca
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Split map code checking from Command_Map_f
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2019-12-29 02:14:02 -08:00 |
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James R
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aed7d817ab
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Merge branch 'mfe-lua' into 'next'
Add missing MFE_ flags to Lua (resolves #103)
See merge request STJr/SRB2!592
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2019-12-29 04:44:29 -05:00 |
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MascaraSnake
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65afc96c0c
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Merge branch 'next' into mapload-refactor
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2019-12-29 09:40:19 +01:00 |
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MascaraSnake
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1fc2a4755a
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-Add linedef pointer to side_t, so sidedefs are able to tell if they're a front or back sidedef during setup
-Fix a broken condition during setup of texture fields for the change music linedef
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2019-12-29 09:39:50 +01:00 |
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Zachary McAlpin
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801d82b0e6
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
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2019-12-28 22:29:10 -06:00 |
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Steel Titanium
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0ecbd0baec
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Fix emerald hunt not working properly
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2019-12-28 21:57:29 -05:00 |
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Alam Ed Arias
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1785b8149e
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Merge branch 'master' into next
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2019-12-28 21:43:16 -05:00 |
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Alam Ed Arias
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efad84a2d5
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Revert "Delete the original configuration file."
This reverts commit 196e76cece.
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2019-12-28 21:43:10 -05:00 |
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Alam Ed Arias
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bdccabe6a7
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Merge branch 'fixmain' into 'master'
Fix logfiles crashing Windoze (resolves #102)
Closes #102
See merge request STJr/SRB2!591
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2019-12-28 21:15:23 -05:00 |
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Jaime Passos
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ba40acf626
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Fix broken dynlight list because of a SPR_NON2 that doesn't exist
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2019-12-28 22:57:37 -03:00 |
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James R
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31b03fadcd
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Add MFE_TOUCHLAVA and MFE_TRACERANGLE to Lua and SOC
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2019-12-28 17:52:22 -08:00 |
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Jaime Passos
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ce138d67dc
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Fix M_PathParts instead
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2019-12-28 22:18:41 -03:00 |
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Jaime Passos
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ccbe29e5ab
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Fix logfiles crashing Windoze
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2019-12-28 22:14:23 -03:00 |
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Jaime Passos
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bd28daea02
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Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
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2019-12-28 21:39:38 -03:00 |
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James R
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c576804671
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Merge branch 'levelload-refactor' into 'next'
Hack P_SetupLevel into little pie- actually just clean it up a bit
See merge request STJr/SRB2!587
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2019-12-28 19:37:06 -05:00 |
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James R
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963f757495
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Merge branch 'give-brains-back' into 'next'
Remove MF_NOTHINK from join-breaking referenced objects
See merge request STJr/SRB2!589
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2019-12-28 19:33:35 -05:00 |
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Jaime Passos
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37b1953a14
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Disallow few more characters.
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2019-12-28 21:05:42 -03:00 |
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Jaime Passos
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4dafc59133
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Remove characters that will not be allowed in the constant string.
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2019-12-28 20:54:22 -03:00 |
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Zachary McAlpin
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a91f008d1c
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Execute LUAh_PlayerThink(player) at the end if the player has a valid mobj_t object
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2019-12-28 17:40:47 -06:00 |
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Jaime Passos
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e5e4b4891a
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Add GTR_CUTSCENES. And I ran out of rule slots. Cool.
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2019-12-28 20:33:28 -03:00 |
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Zachary McAlpin
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930cda3469
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
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2019-12-28 17:32:27 -06:00 |
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Jaime Passos
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8f0d5bf468
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Organise gametype ruleset again.
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2019-12-28 20:18:21 -03:00 |
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Jaime Passos
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d165634870
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Add GTR_FRIENDLY.
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2019-12-28 19:56:18 -03:00 |
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Jaime Passos
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41e5789e04
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Remove debugging stuff.
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2019-12-28 19:50:14 -03:00 |
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Jaime Passos
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63132da7e0
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Rename GTR_MATCHEMERALDS to GTR_POWERSTONES.
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2019-12-28 19:49:34 -03:00 |
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Jaime Passos
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a7fa90d11d
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Rename GTR_HIDETIME to GTR_STARTCOUNTDOWN.
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2019-12-28 19:47:03 -03:00 |
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lachwright
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65c5f7f571
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Remove MF_NOTHINK from join-breaking referenced objects
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2019-12-29 03:01:09 +08:00 |
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MascaraSnake
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411b1e17d9
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Rename P_GroupLines to the more apt P_LinkMapData
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2019-12-28 17:40:08 +01:00 |
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MascaraSnake
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ea402eea09
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Fix debug prints
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2019-12-28 17:37:32 +01:00 |
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MascaraSnake
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40d45d9221
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Separate setting of sector field defaults into P_InitializeSector
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2019-12-28 17:29:58 +01:00 |
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MascaraSnake
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f06184b466
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Refactor P_SetupLines into P_InitializeLinedef
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2019-12-28 17:21:31 +01:00 |
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MascaraSnake
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532a1bbfb7
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Fix P_SetupLines printing the wrong line number
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2019-12-28 17:05:04 +01:00 |
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MascaraSnake
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8646f6061c
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Standardize P_LoadVertices and P_LoadSidedefs
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2019-12-28 16:58:48 +01:00 |
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MascaraSnake
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06bcb74b37
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Split P_LoadLineDefs2 into P_ProcessLinedefsWithSidedefs and P_CompressSidedefs
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2019-12-28 16:49:56 +01:00 |
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MascaraSnake
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04dcc177ea
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Reorganize and partially rename map loading functions
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2019-12-28 16:40:35 +01:00 |
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