Jaime Passos
adb34258f1
P_SetupCamera funny
2019-12-27 02:07:13 -03:00
Jaime Passos
be32397562
Respawn delay gametype rule
2019-12-27 01:44:27 -03:00
James R
0fd77ff5f4
Merge remote-tracking branch 'origin/master' into next
2019-12-26 15:35:53 -08:00
James R
0726e0b1ee
Merge branch 'rotsprite2' into 'next'
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rollangle and SpriteInfo changes
See merge request STJr/SRB2!547
2019-12-26 18:32:37 -05:00
Jaime Passos
070adb4191
Merge remote-tracking branch 'origin/next' into rotsprite2
2019-12-26 20:27:29 -03:00
James R
bd472eb353
Merge branch 'turnmultiplier' into 'master'
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Option to increase the turning speed
See merge request STJr/SRB2!553
2019-12-26 18:18:23 -05:00
James R
abdd904ef0
Merge branch 'char-damage-fix' into 'next'
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Fix Amy and Fang being able to attack other players in MP Special Stages
See merge request STJr/SRB2!558
2019-12-26 18:18:10 -05:00
James R
599477061a
Merge branch 'gametype-clownery' into 'next'
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Custom gametypes
See merge request STJr/SRB2!566
2019-12-26 18:08:41 -05:00
Monster Iestyn
3bafa90b7a
Fix mixed declaration-and-code compiling error
2019-12-26 21:59:09 +00:00
MascaraSnake
29e78d161a
Merge branch 'mobjthinker-refactoring' into 'next'
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Hack P_MobjThinker into little pieces
See merge request STJr/SRB2!574
2019-12-26 14:59:37 -05:00
Alam Ed Arias
dc1f97e634
Merge branch 'next' into mobjthinker-refactoring
2019-12-26 14:50:35 -05:00
Alam Ed Arias
97b5d2449c
Merge branch 'next' into gametype-clownery
2019-12-26 14:48:04 -05:00
Monster Iestyn
5420f4d19c
Merge branch 'lua-damage-hooks-hotfix' into 'next'
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Lua: ShouldDamage/MobjDamage/MobjDeath hotfix
See merge request STJr/SRB2!575
2019-12-26 13:05:06 -05:00
Alam Ed Arias
22a04b2845
Merge branch 'next' into lua-damage-hooks-hotfix
2019-12-26 12:41:02 -05:00
Alam Ed Arias
c1b52069e3
cleanup buildbot error
2019-12-26 12:27:15 -05:00
Nev3r
4b31297a11
Merge branch 'ring-circle-fix' into 'next'
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Circle of Blue Spheres were spawning in place of Rings
See merge request STJr/SRB2!576
2019-12-26 04:21:26 -05:00
James R
12f0e584b2
Correct the check for rings on thing 604 - 607
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The original code used a switch case, not AND 1. :V
2019-12-25 15:23:19 -08:00
Monster Iestyn
bdacaa64ab
Fix ShouldDamage, MobjDamage and MobjDeath hooks all messing up the pushing of variables to Lua as function args, by adding damagetype support where it was missing!
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The above issue occured only if you had both a generic hook and a type specific hook for a particular hook type. This way, the stack is never updated to include damagetype at the start, and all pushes of the variables get offsetted by 1 compared to what they should be, once the code *expects* damagetype to be included in it.
2019-12-25 21:48:59 +00:00
Nev3r
5a1c375c29
Merge branch 'tokentweaks' into 'next'
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Slight touchups on the tokenizer
See merge request STJr/SRB2!569
2019-12-25 06:22:11 -05:00
Nev3r
cae6a061b2
Merge branch 'mapdataload_refactor' into 'next'
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Mapdataload refactor
See merge request STJr/SRB2!568
2019-12-25 06:21:49 -05:00
Nev3r
d2e7e6cd9c
Move flat caching code to the map data load function.
2019-12-25 12:05:40 +01:00
Jaime Passos
42c71d3f42
Merge remote-tracking branch 'origin/next' into gametype-clownery
2019-12-25 06:09:00 -03:00
MascaraSnake
23641863c8
Merge branch 'spawnhoopsandrings_refactor' into 'next'
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Hack P_SpawnHoopsAndRings into little pieces
See merge request STJr/SRB2!572
2019-12-25 03:00:07 -05:00
MascaraSnake
07ec13b309
P_MobjThinker: Separate fuse handling into its own function
2019-12-25 00:36:24 +01:00
MascaraSnake
8647d2784b
P_MobjThinker: Separate MF2_FIRING handling into its own function
2019-12-25 00:18:12 +01:00
MascaraSnake
14086ce86d
Continue cutting up P_MobjThinker into multiple functions
2019-12-25 00:14:53 +01:00
Steel Titanium
86381d31bf
Clean up comment
2019-12-24 17:45:57 -05:00
Steel Titanium
ffa78e1531
Change this condition a bit
2019-12-24 17:44:06 -05:00
Steel Titanium
90ca018318
Merge branch 'next' into char-damage-fix
2019-12-24 17:08:23 -05:00
Jaime Passos
31eeb90056
Merge remote-tracking branch 'aaaaaaaa/next' into gametype-clownery
2019-12-24 17:55:46 -03:00
MascaraSnake
caa0800213
P_MobjThinker(): Separate scale thinking and scenery thinking into their own functions
2019-12-24 21:07:55 +01:00
James R
ddae69f672
Merge remote-tracking branch 'origin/master' into next
2019-12-24 11:53:49 -08:00
James R
248e452d7d
Merge branch 'titlecard2' into 'next'
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More customisable title card
See merge request STJr/SRB2!552
2019-12-24 14:47:55 -05:00
James R
27e251e7fc
Merge branch 'wipes2' into 'master'
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Wipe styles cleanup
See merge request STJr/SRB2!525
2019-12-24 14:47:14 -05:00
James R
d5fdbfda6b
Merge branch 'soc-srb2-fix' into 'master'
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The "SRB2" directive, for warning if a SOC isn't compatible
See merge request STJr/SRB2!551
2019-12-24 14:44:55 -05:00
James R
cb9db74044
Merge branch 'gl_gifs' into 'master'
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OpenGL GIF movie recording
See merge request STJr/SRB2!549
2019-12-24 14:44:44 -05:00
James R
d2239f5ea1
Merge branch 'hwrtexfix' into 'master'
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Fix model texture blending
See merge request STJr/SRB2!546
2019-12-24 14:44:19 -05:00
James R
975f1e5f83
Merge branch 'soundtest-fix' into 'master'
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Init MUSICDEFs regardless of music state
See merge request STJr/SRB2!532
2019-12-24 14:44:08 -05:00
James R
469e5a7c9b
Fix NOPNG compiling
2019-12-24 11:37:37 -08:00
Jaime Passos
debacf34bb
Turn the babysitting deterrent into its own rule.
2019-12-24 16:30:18 -03:00
Jaime Passos
c6dd9f016e
Title card fixes.
2019-12-24 16:22:25 -03:00
James R
699407dbb0
I'm an idiot
2019-12-24 11:14:21 -08:00
Jaime Passos
c76154d3a1
Don't warn about missing CTF starts if the gametype doesn't have team flags.
2019-12-24 16:12:05 -03:00
Jaime Passos
4f54da125d
GTR_HURTMESSAGES
2019-12-24 16:09:00 -03:00
MascaraSnake
604a1c654d
Merge branch 'horizontalspring-oops' into 'next'
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Fixed missing break in offset handling for horizontal springs
See merge request STJr/SRB2!571
2019-12-24 07:02:34 -05:00
MascaraSnake
418cc50bbc
Fixed missing break in offset handling for horizontal springs
2019-12-24 13:01:17 +01:00
MascaraSnake
a4adb0d873
Fixed missing break in offset handling for horizontal springs
2019-12-24 12:58:12 +01:00
MascaraSnake
464a476a54
Move bonus time handling into new function P_SetBonusTime()
2019-12-24 12:52:43 +01:00
MascaraSnake
dac9014786
Allow P_SpawnItemRow to spawn different item types in the same row
2019-12-24 12:47:44 +01:00
MascaraSnake
68238107f8
Allow P_SpawnItemCircle to spawn arbitrary mobjtypes (will be used in UDMF)
2019-12-24 12:38:16 +01:00