Steel Titanium
2e8aae5d6a
Merge branch 'next' into jimita-flashpals-on-screenshots
2019-05-25 19:37:17 -04:00
Monster Iestyn
36415b0050
Hardcode the bomb's explosion states, the dust object type and states, and the sprite prefixes for both
2019-05-23 21:51:58 +01:00
Monster Iestyn
a2e0c1998a
Update hw_light.c
...
(though I'm not sure why we bother, since coronas have been disabled for a decade now)
2019-05-23 21:08:27 +01:00
Jaime Passos
83bef14a5a
Fix warnings
2019-05-21 11:03:53 -03:00
Jaime Passos
7ffb6bb09b
HOLD UP
2019-05-21 09:50:39 -03:00
Jaime Passos
775b64f540
Support for patches and textures to be used in place of sector flats
...
Still a work in progress.
2019-05-21 00:28:52 -03:00
Monster Iestyn
dc5d13da46
Merge branch 'steelt-acz-things-hardcode' into 'master'
...
Hardcode some ACZ things
See merge request STJr/SRB2Internal!220
2019-05-17 12:22:21 -04:00
Monster Iestyn
5e87ab4fa7
Merge branch 'public_flatsprite'
2019-05-16 16:00:24 +01:00
Monster Iestyn
04a8c9a283
Merge branch 'public_next'
2019-05-16 15:58:17 +01:00
Steel Titanium
ed6bd64014
Hardcode some ACZ things
2019-05-11 22:56:23 -04:00
mazmazz
a542999563
Merge remote-tracking branch 'public-gl/md3-vanilla' into md3-vanilla
2019-05-08 17:59:49 -04:00
mazmazz
dc14318f02
Merge remote-tracking branch 'public-gl/master' into md3-vanilla
2019-05-08 17:56:05 -04:00
Sryder
70ff9be419
No sprite billboarding on papersprites
2019-05-06 20:24:26 +01:00
Sryder
7792b48ea3
Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into public_flatsprite
...
# Conflicts:
# src/p_user.c
2019-05-06 20:20:57 +01:00
Sryder
64fb7f90f0
Add a cvar for sprite billboarding, off by default.
2019-05-06 16:57:32 +01:00
Steel Titanium
98c5a2c0f5
Generic model terminology
2019-05-02 22:55:45 -04:00
mazmazz
6a21ff5147
Merge remote-tracking branch 'public-gl/md3-vanilla' into md3-vanilla
2019-05-02 17:56:49 -04:00
Jaime Passos
1379cfafc1
Unbind VBO from model during mid-frame
...
https://git.magicalgirl.moe/STJr/SRB2/merge_requests/397?commit_id=79fed1e954ce77fabb2f09573e2fcd00d6326cef#note_11536
2019-05-02 17:56:06 -04:00
mazmazz
b7f5aeec69
Merge remote-tracking branch 'public-gl/md3-vanilla' into md3-vanilla
2019-05-02 17:50:38 -04:00
Jaime Passos
efadbc84af
Unbind VBO from model during mid-frame
2019-05-02 17:49:10 -04:00
Sryder
913d5dd595
OpenGL sprite billboarding
...
Should work on both normal and precipitation sprites.
Sprites that are split by lighting should work correctly.
2019-05-01 20:15:00 +01:00
Nev3r
09ff071656
Fixed more mobj thinker iterator oversights and removed all mobj thinker function checks
...
Mobjs got their own thinker list after all, and disappearing thinkers are automatically purged from their lists and sent to the limbo list.
So it's safe to assume all thinkers inside the mobj list must be mobjs.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 16:39:57 +02:00
Nev3r
345984a396
Fix mobj list iteration oversights.
...
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 12:58:22 +02:00
Nev3r
baeda5060c
Basic multiple thinker list implementation
...
Set up a main thinker list and a polyobject mover list to test things up. Works so far, networking as well.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 22:39:22 +02:00
Monster Iestyn
3d719a5fc3
added support for both horizontal and vertical flipping (not sure if complete or not atm, but I've done enough for tonight I think)
2019-02-13 22:40:48 +00:00
Monster Iestyn
f378ef1451
some more mucking about with function arguments (preparing for alpha/flip support adding particularly), also fixed a slipup I made when I first made HWR_DrawColumnInCache
2019-02-13 20:56:59 +00:00
Monster Iestyn
d097af50a1
split HWR_DrawPatchInCache into two functions: one for texture patches and one for everything else
2019-02-13 20:12:10 +00:00
Monster Iestyn
6da3914eca
Turns out the consts ARE needed after all, also fix some other errors the compiler reported
2019-02-13 18:20:26 +00:00
Monster Iestyn
04d1313a8d
blockmodulo and bpp do not need to be args of HWR_DrawPatchInCache
2019-02-13 17:27:20 +00:00
Monster Iestyn
65add2dc60
whoops, removed some variables I shouldn't have, so I've added them back
2019-02-13 16:52:51 +00:00
Monster Iestyn
01fd861deb
Split the column caching code of HWR_DrawPatchInCache into a new function, HWR_DrawColumnInCache. This should make modifying the OpenGL caching code look a little less daunting, hopefully.
...
I also removed some "const"s for now, since I wasn't sure if they were needed or even correct to use or not here... if they're fine I could add them back later though.
(Note: I have not tested if this compiles yet)
2019-02-13 16:39:37 +00:00
Digiku
5a48a22bb1
Update hw_md2.c -- add comment about anglef player->frameangle from Kart
2019-01-08 11:26:39 -05:00
mazmazz
70f2e9a7ab
Merge remote-tracking branch 'public-gl/master' into md3-vanilla
2019-01-07 04:06:45 -05:00
mazmazz
ccd742d92e
Fix blinking MD2 models
...
MD2 models are forced to load float frames, so mesh->indices is never loaded, so glDrawElements can't be used. Use glDrawArrays instead.
2019-01-03 00:57:14 -05:00
mazmazz
81352aece1
WIP 20190101 merge
...
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
Jimita the Cat
6f72f69575
dumb
2019-01-02 01:01:57 -03:00
Jimita the Cat
2cc6a22d12
Add support for flashpals in screenshots
2019-01-02 00:41:52 -03:00
mazmazz
f7f0c3bbf6
Merge branch 'timedemo-revise' into md3-vanilla
2018-12-29 12:09:32 -05:00
Digiku
1517c16c4d
Merge branch 'MSVC-ARM' into 'master'
...
ARM and ARM64 support with MSVC toolchain
See merge request STJr/SRB2!412
2018-12-28 01:05:40 -05:00
mazmazz
670107ed63
Add framecount increment to HWR_RenderPlayerView
...
Analogue to R_RenderPlayerView; used for timedemo FPS reading
2018-12-27 23:05:06 -05:00
mazmazz
1686448b2a
Compile fix -- remove (void)alpha from DoScreenWipe
2018-12-27 22:29:12 -05:00
Arthur
60afa76c3a
Eliminate some old GL functions so we don't slide back into bad habits!
2018-12-27 22:10:10 -05:00
Arthur
5f6108f278
Fix screen transitions
2018-12-27 22:09:00 -05:00
mazmazz
cd6964876e
Buildbot fixes
2018-12-27 01:00:09 -05:00
mazmazz
fe77293122
Compile fixes -- specify GLubyte for pglColor4ubv
2018-12-27 00:50:43 -05:00
Arthur
c0fbd2f841
Removed gr_voodoocompatibility as even low-power mobile devices do not have this limitation
...
No longer using byte2float in DrawPolygon -- use the surface color data directly
Vertex Buffer Objects for non-interpolated model frames
Removed some old unused paletted texture stuff
2018-12-27 00:35:29 -05:00
Arthur
f18e09e638
Removed unused PF_Md2 flag
...
More OpenGL performance increase by making assumptions about client state
2018-12-27 00:30:07 -05:00
Arthur
f01d708edf
boolean fix for VS
...
add GL_NORMALIZE
2018-12-27 00:24:21 -05:00
mazmazz
eb78f92641
Ignored fread fix
2018-12-27 00:01:51 -05:00
mazmazz
1ec384e3d0
More mixed d&c fixes
2018-12-26 23:50:35 -05:00