Commit graph

778 commits

Author SHA1 Message Date
mazmazz
04188af28a byte -> char 2018-12-26 23:40:29 -05:00
mazmazz
43e1432cf6 Mixed D&C fixes 2018-12-26 23:39:34 -05:00
mazmazz
afe299559e Fix floating point comparisons 2018-12-26 23:15:28 -05:00
mazmazz
dcc17021b5 Merge tag 'SRB2_release_2.1.23' into md3-vanilla-ssn 2018-12-26 22:55:25 -05:00
Arthur
c696a9c5a2 Removed all glBegin/glEnd references
MD2/MD3 now works, with the exception of WAD textures for some odd reason
2018-12-23 17:00:11 -05:00
Latapostrophe
1b8be7f1a4 Merge branch 'master' into SRB2-CHAT 2018-12-23 10:26:08 +01:00
Alam Ed Arias
e6cf509a84 More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
Alam Arias
5765b3e034 Added ARM/ARM64 to whole vc10 sln
Added ARM/ARM64 to zlib, libpng
Added ARM/ARM64 to srb2dd/srb2sdl
2018-12-21 16:47:10 -05:00
mazmazz
c4939212dc Adjust vid.width floating point comparson for CHAT 2018-12-21 11:37:22 -05:00
Digiku
7920dbe4a8 Merge branch 'float_equal' into 'master'
Clear Float equal warnings

See merge request STJr/SRB2!383
2018-12-20 16:58:37 -05:00
mazmazz
235a511b3f Small Mixed D&C fix 2018-12-19 20:56:58 -05:00
AJ Freda
2e99f299fd Fixed a few unnoticable mistakes [vanilla] 2018-12-19 20:52:47 -05:00
Digiku
91bed58e6a Merge branch 'ogl-zfighting-fix' into 'master'
OpenGL z-fighting fix [by Azeonus]

Closes #43

See merge request STJr/SRB2!395
2018-12-19 13:05:04 -05:00
mazmazz
27eb51ae93 Ifdef nextFrame handling under USE_MODEL_NEXTFRAME 2018-12-19 10:33:13 -05:00
mazmazz
e2cf95ce5c Interpolation fix attempt?
* Fix pglNormal3bv pointer because typo
2018-12-19 01:57:54 -05:00
mazmazz
b8587c7bc1 Adapt re-enabled DrawMD2 code block for meshes 2018-12-19 00:38:00 -05:00
mazmazz
c39e8bfa0f Hide/add Kart FTransform mirror and anglez behind ifdef 2018-12-19 00:17:51 -05:00
mazmazz
3af4faf19d More hw_md2 merge errors; re-enable interpolation code block 2018-12-18 23:44:38 -05:00
mazmazz
0a8e633e43 hw_md2 merge errors 2018-12-18 22:50:00 -05:00
mazmazz
69f1e1992b Ignore fread return value (buildbot error) 2018-12-18 20:48:55 -05:00
mazmazz
35b18c6086 Buildbot fixes (changed byte types to char; mixed d&c) 2018-12-18 20:23:08 -05:00
mazmazz
0fdf9dd11c GCC compile fixes 2018-12-18 19:17:33 -05:00
Arthur
44aef0bcda Remove CONS_Printf message that isn't even doing what it says it is! 2018-12-18 17:52:53 -05:00
Arthur
3c66ba8ea1 push test 2018-12-18 17:52:50 -05:00
Arthur
9f71cbecda Support for 'tinyframes', and lots more optimization 2018-12-18 17:52:47 -05:00
Arthur
b762dc7bca Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
mazmazz
7c5e508f40 Change 0.05 to 0.05f 2018-12-18 16:59:59 -05:00
Azeonus
ae590779f9 dispoffset OGL fix [by Azeonus] 2018-12-18 16:50:03 -05:00
Jimita
97cc111f3e Merge branch 'master' into automap_fix 2018-12-17 17:46:29 -02:00
Alam Ed Arias
8742596a05 Merge branch 'master' into float_equal 2018-12-16 13:52:45 -05:00
Latapostrophe
34f13e9f20 merge conflict 2018-12-16 16:48:15 +01:00
Alam Ed Arias
facba6c04d fix compiling for clang 2018-12-14 21:31:37 -05:00
Alam Ed Arias
386f9d4e54 fix compiling for MSVC 2018-12-14 20:42:37 -05:00
Alam Ed Arias
261e1e623c Clear float equal warnings 2018-12-14 20:34:06 -05:00
Monster Iestyn
8ff705eff0 remove NearVertice (which was unused anyway), clean up maz's changes 2018-12-14 23:28:07 +00:00
mazmazz
a91e84c9ef SameVertice floating point match; fixes 64-bit OGL holes 2018-12-14 16:47:24 -05:00
Monster Iestyn
f2acd58af3 copy doom legacy's replacement for the den == 0.0 calc in fracdivline 2018-12-14 21:22:13 +00:00
Monster Iestyn
ad87418a1e minor cleanup 2018-12-14 21:00:53 +00:00
Monster Iestyn
c787353df2 remove code from SearchDivline that was disabled ...and doesn't seem to exist anymore anyway 2018-12-14 18:14:08 +00:00
Monster Iestyn
2ab24111ba split loading status code into a separate function 2018-12-14 18:11:30 +00:00
Monster Iestyn
7169b8841a Make sure nptfront is explicitly > 0, so we don't alloc a poly for negative number points at all 2018-12-14 18:01:18 +00:00
Monster Iestyn
acb1e37729 use continue if NULL instead of a big if block if ...not NULL
also, SplitPoly returns if ps < 0, so there's no need to check for ps >= 0 afterwards
2018-12-14 18:00:08 +00:00
Monster Iestyn
b3eba87d71 compare with actual doubles, not ints 2018-12-14 17:14:03 +00:00
MPC
3e70ce2565 Fix the automap 2018-12-12 18:01:52 -03:00
Monster Iestyn
a9b813cef2 Merge branch 'opengl-noloading' into 'master'
Hide OpenGL loading screen

See merge request STJr/SRB2!349
2018-11-26 15:30:45 -05:00
Monster Iestyn
3750e41347 Merge branch 'fof-slope-skew-backport' into 'master'
FOF wall slope skewing backport

See merge request STJr/SRB2!341
2018-11-26 08:54:29 -05:00
mazmazz
e6be735a08 Dummy out OpenGL loading screen; fix console toggle so it doesn't actually show 2018-11-25 21:47:56 -05:00
mazmazz
c91b2b4456 Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
Monster Iestyn
24f14fc526 Merge branch 'master' into fof-slope-skew-backport
# Conflicts:
#	src/r_segs.c
2018-11-23 22:40:28 +00:00
Alam Arias
5fd6df3625 Merge pull request #326 from monster-psychic-cat/opengl_splitscreen_sky_fix
Render the skies correctly on splitscreen in OpenGL mode
2018-11-23 14:48:05 -05:00