AJ Martinez
d32ebf902e
Don't leave the ghosts of ghosts lying around
2024-03-11 19:26:44 -07:00
James R
b955d98172
G_DoPlayDemo: clear camera_t
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- Fixes freecam not being reset between restarts
2024-03-08 00:43:59 -08:00
AJ Martinez
79b1dab72e
Don't fastforward/pause ghosts in non-attack-start gametypes
2024-03-06 02:26:02 -07:00
Oni
bf8e2a5443
Merge branch 'fix-virtual-keyboard-shift' into 'master'
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Rewrite virtual keyboard gamepad-keyboard switching to be responsive
Closes #1115 and #1079
See merge request KartKrew/Kart!2023
2024-03-06 02:37:26 +00:00
James R
bea1cccdde
Virtual Keyboard: rewrite keyboard-gamepad switching
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- Input handling is done straight in G_MapEventsToControls
- If a keyboard event is received, switch off virtual
keyboard
- Removed the input lock while virtual keyboard is
sliding away
- If a gamepad event is received, and it is a change of at
least half the full range, switch on virtual keyboard
2024-03-05 17:03:05 -08:00
toaster
96a6fe85f1
G_LoadDemoSkins: Actually pass the skin name to R_SkinAvailableEx, idiot
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Fixes the reported Emerl issue
2024-03-05 13:21:38 -08:00
toaster
7f0df71558
R_SkinAvailableEX
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- Most R_SkinAvailable calls should be returning index into demo.skinlist (same numerical value as when demo was recorded), for demo sync
- A handful of general things permit exception for this
- Expose `replaynumskins` (calculated as `(demo.playback ? demo.numskins : numskins)`) to Lua
- There's *always* more that can be done for this, but this is the minimum spec that can at least be somewhat stable
2024-03-05 13:21:38 -08:00
toaster
2bfcfeb560
Fix Skin unlocks at the beginning of replays
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- DXD_JOINDATA: Actually correctly write demo data
- SetPlayerSkinByNum, bot skin iteration code: Use demo skinlist index instead of actual skin ID
2024-03-05 13:21:38 -08:00
James R
e86ae4b22b
G_AddGhost, G_GetStaffGhostBrief: fix bugged unlockables code
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This was causing the following crash:
I_Error(): Ghost is not a record attack ghost DXD (ziptic = 1)
2024-03-05 02:56:37 -08:00
James R
4e763a058e
Fix G_AddGhost and G_GetStaffGhostBrief to handle unlockables and mapmusrng
2024-03-03 22:39:16 -08:00
James R
e563f6271f
Replays: auto-save when new recording starts
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- Saves if the map changes
2024-03-03 06:31:07 -08:00
James R
8c76dee523
Virtual Keyboard: dynamically allocate cache; allow full size of replay title buffer
2024-03-03 06:31:06 -08:00
James R
38e1ae1c53
Replays: let name be changed any time until the file is saved
2024-03-03 06:30:54 -08:00
James R
8fa01ee558
Replays: use Virtual Keyboard for title entry
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- This shortens the maximum title length from 64 to 31
characters
2024-03-03 06:30:54 -08:00
SteelT
cc99ead23b
Merge branch 'bugfix-roundup' into 'master'
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Misc bug fixes
Closes #1097 and #1096
See merge request KartKrew/Kart!1992
2024-03-03 01:45:35 +00:00
Oni
b00255e333
Merge branch 'replay-stupid-parties' into 'master'
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Emulate parties when watching replays
Closes #1090
See merge request KartKrew/Kart!1977
2024-03-02 21:29:43 +00:00
Eidolon
5fd7f4ee65
Allow G_LoadDemoInfo to load TA demos
2024-03-02 12:24:07 -06:00
Eidolon
ad538b3bb9
Fix returning to menu after TA replay
2024-03-01 17:38:22 -06:00
Eidolon
20cb01fb94
(demo v9) Demo save unlocks and mapmusrng
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Fixes KartKrew/Kart#1093
2024-03-01 17:27:41 -06:00
James R
adebfb000c
Replays: keep party in sync with current viewpoints
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- More and more parts of the game rely on parties
- Parties are assumed to match the displayplayers
- This fixes A/B/C/D nametags
2024-03-01 06:09:07 -08:00
James R
3179183df7
Replays: do not initialize displayplayers to INT32_MAX
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- Only demo playback does this and it's a mystery why
2024-03-01 06:04:20 -08:00
Eidolon
012b82bd9c
Defer StartTitle after demo conclusion
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Fixes KartKrew/Kart#1055
2024-02-27 19:51:23 -06:00
Eidolon
32715fbe66
Rewrite replay standings extrainfo
2024-02-25 10:23:46 -06:00
Eidolon
7a4c4fb5bf
Replace strncpy calls to strlcpy to fix warnings
2024-02-25 10:23:46 -06:00
Eidolon
0f96337124
g_demo.c -> g_demo.cpp
2024-02-25 10:23:46 -06:00