Sally Coolatta
87037dc7ae
6 -> 2, void the now unused parameter
2020-09-11 12:14:08 -04:00
James R
4e9d006c37
int -> INT32
2020-09-11 09:00:18 -07:00
Sal
20f1e31e8f
Merge branch 'save-renderer' into 'next'
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Save renderer to file
See merge request KartKrew/Kart-Public!220
2020-09-11 11:59:51 -04:00
SteelT
543cc21bf4
Merge branch 'make-float-strings-great-again' into 'next'
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Can we just do this please? Thanks.
See merge request STJr/SRB2!1142
2020-09-11 11:47:04 -04:00
James R
ef4229a42f
7b1f97439 lies btw, you can set the server_contact cvar 4head
2020-09-11 07:10:21 -07:00
James R
d3b31d1d76
When changing masterserver_update_rate, only update if elapsed time within the new rate
2020-09-11 06:50:31 -07:00
James R
3fc0c52599
Register/unregister server by changing cv_advertise
2020-09-11 06:49:41 -07:00
James R
7b1f974397
Basically, update master server code to v2
...
Removes rooms, replaced with cv_advertise and "Advertise" on the host menu.
According to the new API, SRB2APPLICATION is sent instead of MODID. A contact
field was added, but there is no means of accessing it or setting it.
As a slight change, the server list will be populated even on an outdated
version of the game. (The new API was designed with this in mind.) The update
alert is still presented first of course.
2020-09-11 06:11:41 -07:00
SteelT
d7a65640c4
Merge branch 'remove-bt_use-deprecation' into 'next'
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Remove BT_USE and PF_USEDOWN warning
See merge request STJr/SRB2!1138
2020-09-10 16:06:20 -04:00
SteelT
6a168ac5e9
Merge branch 'pictureformats' into 'next'
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PNG conversion refactoring
See merge request STJr/SRB2!675
2020-09-10 15:58:18 -04:00
SteelT
796165df82
Merge branch 'png-conversion-fixes' into 'pictureformats'
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Optimize PNG conversion
See merge request STJr/SRB2!1143
2020-09-10 15:47:58 -04:00
Jaime Passos
a8d3510958
Attempt to use the PNG image's palette, if it is present
2020-09-10 03:16:21 -03:00
Jaime Passos
15eb91be69
Use color look-up table for PNG conversion
2020-09-10 02:10:31 -03:00
Jaime Passos
bf52125494
Change method of color look-up table generation
2020-09-10 01:43:46 -03:00
GoldenTails
92f8fb360e
Can we just do this please? Thanks.
2020-09-09 22:19:14 -05:00
Monster Iestyn
7c8dbca640
added polyobj_t to userdataType list
...
(also added slope_t, vector2_t and vector3_t since they were all missing from here)
2020-09-09 21:24:07 +01:00
Monster Iestyn
d3f61027f8
Added polyobj.vertices and polyobj.lines to Lua
2020-09-09 21:15:02 +01:00
Monster Iestyn
4424a949b2
Added the functions Polyobj_moveXY and Polyobj_rotate to Lua as polyobj.moveXY and polyobj.rotate
2020-09-09 19:38:56 +01:00
Monster Iestyn
342076440f
Added new functions as variables of polyobj_t:
...
* po.pointInside(po, x, y) as a wrapper for P_PointInsidePolyobj
* po.mobjTouching(po, mo) as a wrapper for P_MobjTouchingPolyobj
* po.mobjInside(po, mo) as a wrapper for P_MobjInsidePolyobj
I can confirm that ":" syntax works with all the above, e.g. po:mobjInside(mo)
2020-09-09 18:09:32 +01:00
Monster Iestyn
f0f24e8276
lua_maplib.c changes now that polyobj_t is supported:
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* added line.polyobj for line_t
* added subsector.polyList iteration function, for iterating polyobjs in a subsector
* added seg.polyseg for seg_t, in case we ever reenable support for segs/nodes
2020-09-09 17:31:44 +01:00
Monster Iestyn
aa76af1bbb
added "sector" as a Lua-exclusive shortcut to polyobj->lines[0]->backsector in polyobj_t
2020-09-09 17:06:36 +01:00
Monster Iestyn
ecc5182078
lua_blockmaplib.c: added "polyobjs" option to searchBlockmap function
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also updated my copyright years in this file B)
2020-09-09 16:56:48 +01:00
Monster Iestyn
9e37ef5473
lua_script.c fixes:
...
* make sure polyobj_t userdata is invalidated at level load
* add support for syncing polyobj_t Lua variables in netgames
2020-09-09 16:09:08 +01:00
James R
4ce347c6f2
Apply volume to sounds with origin too
...
Previously sounds with an origin would always start at max volume. This is
because the distance calculation adjusts the volume, and that volume needs to
be updated every tic as distance changes. Storing the original volume works.
2020-09-08 22:40:42 -07:00
Monster Iestyn
9008a21c29
* added access to translucency and triggertag in polyobj_t
...
* added POF_ flags to INT_CONST in dehacked.c
2020-09-08 22:10:11 +01:00
Monster Iestyn
3fd9381c97
* added access to id, parent, angle, damage, thrust, flags in polyobj_t
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* #polyobj now returns the index id for the polyobj in PolyObjects
* Polyobj_GetForNum is implemented in Lua as PolyObjects.GetForNum()
2020-09-08 21:42:51 +01:00
Monster Iestyn
f2784188ac
Fix STJr copyright years, this file was obviously only created today, not 4 years ago!
2020-09-08 18:56:00 +01:00
Monster Iestyn
2513ddb508
make sure to include fastcmp.h, whoops
2020-09-08 18:55:16 +01:00
Monster Iestyn
d0c07198c7
* started functions for accessing/editing META_POLYOBJ (bare minimum atm)
...
* added the "PolyObjects" array as a global var, with index and len functions, as well as its own iterate function
2020-09-08 18:29:10 +01:00
Monster Iestyn
d5030f8a02
Begin work on adding access to polyobjects in Lua:
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* create new file lua_polyobjlib.c
* made a stub LUA_PolyObjLib function
* added META_POLYOBJ to lua_libs.h
* updated makefile, CMake and MSVC project files for lua_polyobjlib.c
2020-09-08 18:08:08 +01:00
Bartu İnce
f139fa9f81
Merge branch 'chain-attraction-homing' of https://git.magicalgirl.moe/ZipperQR/SRB2 into chain-attraction-homing
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# Conflicts:
# src/p_user.c
2020-09-08 03:08:35 +03:00
Bartu İnce
3a84946e98
no message
2020-09-08 03:03:48 +03:00
lachwright
89eccd7e87
Set additional UDMF parameters on objectplaced mapthings to defaults
2020-09-07 13:08:22 +09:30
lachwright
c4a4608236
Let analog control schemes control objectplace like standard control schemes
2020-09-06 19:03:17 +09:30
lachwright
e77ebf1234
Objectplace improvements:
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- movement speeds are scaled with player scale
- spawned objects are scaled with player scale
- command accepts argument for thing num to set
2020-09-06 17:28:34 +09:30
James R
6c94b9d07e
Fix netid overflow check
2020-09-05 23:23:54 -07:00
GoldenTails
2c303b935d
Remove BT_USE and PF_USEDOWN warning
...
someone entertained the idea of maybe removing it, so might as well put this merge request up to see if people want it
2020-09-06 00:30:05 -05:00
James R
9c2b121728
Merge branch 'credits-227' into 'next'
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Update credits
See merge request STJr/SRB2!1136
2020-09-06 01:20:50 -04:00
James R
0b1f7792e9
Start netid at 1 to avoid CV_FindNetVar returning a regular cvar for netid 0
2020-09-05 22:03:14 -07:00
Sal
aa2d63369a
Merge branch 'better-windows-path' into 'next'
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SetCurrentDirectory to where the exe lives
See merge request KartKrew/Kart-Public!219
2020-09-02 23:16:13 -04:00
James R
c33f3e0cb2
Update SuperPhanto's name with real name per request
2020-09-02 17:59:53 -07:00
Sally Coolatta
f76ae44daa
Redo Battle item balance
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- Far more inclined to give you Orbinaut, Jawz, Invincibility, and Grow. Far less inclined to give you Bananas or Sneakers.
- Item odds no longer scale with bumper count differences.
2020-09-02 02:53:06 -04:00
James R
e438d55720
Add SuperPhanto to the art credits
2020-09-01 18:51:47 -07:00
James R
a7d7933c5a
Disable update alert if this is a prerelease
2020-09-01 16:22:29 -07:00
James R
605ea2c668
Update version to 2.2.7 RC1
2020-09-01 15:38:51 -07:00
James R
1922a78a3b
Define BETAVERSION as a suffix to the version string
2020-09-01 15:38:27 -07:00
James R
aa8f07af41
Update patch.pk3 asset hash
2020-09-01 15:26:13 -07:00
SteelT
35c57b744d
Merge branch 'replace-purefat' into 'next'
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New STJR Intro and related changes (resolves #202 )
Closes #202
See merge request STJr/SRB2!1132
2020-09-01 15:00:48 -04:00
Steel Titanium
861118ac53
Allow the game to continue even if the STARTUP lump is somehow missing
2020-09-01 14:46:03 -04:00
Steel Titanium
ca08a7675c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into replace-purefat
2020-09-01 13:54:27 -04:00