Hannu Hanhi
266c3b9a00
Fix video mode 0 not getting centered
2020-12-21 00:03:20 +02:00
GoldenTails
a51fb151db
Have A_ThrownRing check for a player too
2020-12-19 21:30:13 -06:00
GoldenTails
75f495ac5e
Have A_DetonChase check for a player too
2020-12-19 21:12:09 -06:00
GoldenTails
4117196ba6
Actually check for a player smh
2020-12-19 20:33:29 -06:00
Jaime Ita Passos
7380ccde60
Fix unused variable warning when USE_APNG is not defined
2020-12-19 17:40:18 -03:00
LJ Sonic
5884f803bb
Fix TICCMD_RECEIVED being overridden by gamelogic
2020-12-16 17:35:39 +01:00
Nev3r
50192f59ff
Merge branch 'lua-tag-iterator' into 'next'
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Lua multitagging
See merge request STJr/SRB2!1292
2020-12-16 11:32:15 -05:00
Nev3r
9d99a7880e
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into lua-tag-iterator
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# Conflicts:
# src/doomtype.h
2020-12-16 17:27:44 +01:00
Nev3r
d27ed974b2
Merge branch 'fix-vibing-slopes' into 'next'
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Fix vibing slope planes
See merge request STJr/SRB2!1335
2020-12-16 11:15:41 -05:00
Nev3r
7017200343
Merge branch 'plane-viewangle-fix' into 'next'
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Restore the viewpoint's angle in R_DrawPlanes instead (related to #404 )
See merge request STJr/SRB2!1326
2020-12-16 11:15:27 -05:00
Nev3r
4ece37d2ac
Merge branch 'binarymap-slopevertices-fix' into 'next'
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Replace the first entry in slope vertex thing taglists, instead of adding into them (related to #404 )
See merge request STJr/SRB2!1333
2020-12-16 10:55:21 -05:00
Nev3r
38bc937887
Merge branch 'spritestuff2-archiving-fix' into 'next'
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Fix archived mobjs having no default blend mode and sprite scales
See merge request STJr/SRB2!1300
2020-12-16 08:57:36 -05:00
Nev3r
ad03fe852a
Merge branch 'text-color' into 'next'
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Improved text colormaps (Closes #222 and #359 )
Closes #222 and #359
See merge request STJr/SRB2!1202
2020-12-16 08:50:30 -05:00
Zippy_Zolton
ffef054dee
magenta and green sonicx
2020-12-15 22:19:57 -06:00
Jaime Ita Passos
ad224acfca
Fix vibing slope planes
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I messed up the multiplication order for texture scaling: it multiplied a floating point number with a fixed point number, instead of multiplying two floats and then converting the result into a fixed point number.
2020-12-16 00:26:08 -03:00
James R
f3fa2c4f32
Merge branch 'shieldless' into 'next'
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Add new skin flag SF_NOSHIELDABILITY
See merge request STJr/SRB2!1331
2020-12-15 21:00:53 -05:00
James R
3a7941391f
Merge branch 'amys' into 'next'
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fix amy meeting herself in mario mode
See merge request STJr/SRB2!1330
2020-12-15 20:57:16 -05:00
James R
ec52d9bb73
Merge branch 'picfmt-fixes' into 'next'
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Fix a crash in Picture_GetPatchPixel with PICFMT_DOOMPATCH formats
See merge request STJr/SRB2!1324
2020-12-15 20:55:52 -05:00
James R
cf454b0d77
Merge branch 'dusty' into 'next'
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Make fiery spindust fullbright
See merge request STJr/SRB2!1317
2020-12-15 20:53:29 -05:00
Zippy_Zolton
1b4b7271ea
Merge branch 'next' of https://github.com/STJr/SRB2 into text-color
2020-12-15 19:51:40 -06:00
James R
8b1c1a7ac2
Merge branch 'drain-antiri' into 'next'
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Make Ring Drain sectors play the depletion sound instead of the ring sound
See merge request STJr/SRB2!1315
2020-12-15 20:51:39 -05:00
James R
ef3102e75a
Merge branch 'gl-colormap-update' into 'next'
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Fix animated skincolors in OpenGL (resolves #187 , #247 , #301 , #370 )
Closes #187 , #247 , #301 , and #370
See merge request STJr/SRB2!1301
2020-12-15 20:50:45 -05:00
James R
bde40c36b1
Merge branch 'team-elementalfire' into 'next'
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Player-Colored Elemental Fire for competitive gametypes
See merge request STJr/SRB2!1312
2020-12-15 20:47:45 -05:00
James R
4ffe8f429d
Merge branch 'intermission-double-free-fix' into 'next'
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Fix double free occuring when unloading the intermission patches
See merge request STJr/SRB2!1304
2020-12-15 20:44:57 -05:00
James R
b98d27a1ba
Merge branch 'circuit-finallap' into 'next'
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Final lap text for circuit
See merge request STJr/SRB2!1303
2020-12-15 20:42:59 -05:00
James R
57155643b1
Merge branch 'gme-spc-fix' into 'next'
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Fix SPC looping on libgme versions >= 0.6.3
See merge request STJr/SRB2!1302
2020-12-15 20:40:10 -05:00
katsy
284e32074d
GETFLAG
2020-12-14 20:23:24 -05:00
Zippy_Zolton
d90d18f33c
fixes spaces
2020-12-14 16:14:20 -06:00
Zippy_Zolton
a5d7823f5e
Redone colormaps by SonicX8000
2020-12-14 12:52:24 -06:00
Jaime Ita Passos
7367316c06
Replace the first entry in the taglist, instead of adding into it
2020-12-14 14:13:24 -03:00
James R
8b0d2bb158
Better check for tag list userdata
2020-12-14 08:08:01 -08:00
James R
20c6259821
Push "valid" only once
2020-12-14 05:53:57 -08:00
katsy
a39949077b
Merge remote-tracking branch 'stjr/next' into dusty
2020-12-14 05:39:35 -06:00
katsy
ead6180ef5
lol
2020-12-14 05:32:51 -06:00
katsy
03c9543db9
you too
2020-12-14 04:06:28 -05:00
katsy
f76803d8c0
go away whitespace
2020-12-14 04:05:14 -05:00
katsy
3e73577b8e
add checks for new flag, make emergency jump call shieldspecial
2020-12-14 04:03:14 -05:00
katsy
e6aff20076
ditto
2020-12-14 04:02:17 -05:00
katsy
708fc52543
add SF_NOSHIELDABILITY
2020-12-14 04:01:50 -05:00
katsy
d37fd1aa23
remove amy
2020-12-14 02:36:00 -05:00
Zippy_Zolton
f30ab44564
Merge branch 'next' of https://github.com/STJr/SRB2 into text-color
2020-12-14 00:16:38 -06:00
Jaime Ita Passos
5b56c49e1f
Fix a misuse of levelflat_t.picture in OpenGL (Kitchen Sink SRB2 port)
2020-12-14 02:07:12 -03:00
Jaime Ita Passos
1d8fb0fc50
Restore the viewpoint's angle in R_DrawPlanes instead
2020-12-14 01:14:55 -03:00
Jaime Ita Passos
940f134717
Fix a crash in Picture_GetPatchPixel with PICFMT_DOOMPATCH formats
2020-12-14 00:53:42 -03:00
James R
375c83d492
Merge branch 'fix-playintro-crash' into 'next'
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Fix intro crash
See merge request STJr/SRB2!1310
2020-12-13 22:17:25 -05:00
James R
498ff708bb
Replace all instances of P_AproxDistance with FixedHypot
2020-12-12 14:53:54 -08:00
Sally Coolatta
2b7e465ed6
Use R_PointToDist2 instead
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Apparently overflows less often
Actually, lets just fix FixedHypot instead.
Now FixedHypot uses the code from R_PointToDist2, and R_PointToDist2 just calls FixedHypot.
Ultimately, this branch was intended to get rid of a redundant way to retrieve distance and replace it with the one that was actually good at its job. So consolidating FixedHypot and R_PointToDist2 together is just an extension of that.
2020-12-12 14:49:26 -08:00
Sally Coolatta
77f83de100
Use FixedHypot over P_AproxDistance
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Not convinced that the small speed benefit from P_AproxDistance is worth the "aproximate"[sic] results it gives. Let's instead try a define to replace it with FixedHypot. In Lua, the function gives a deprecated warning.
Inspired by the hyperwall fix for vanilla, except for everything. From little testing, actively improves waypoint checks, bumping, speed checks, wall collisions, Jawz targetting, Lightning Shield attacks, so on.
The only way I see this as a potential downgrade is A_Look (and related functions) getting slower, which are barely used in Kart.
2020-12-12 14:49:25 -08:00
James R
55bc602dbd
Merge branch 'apng-downscale' into 'next'
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Add aPNG downscaling
See merge request STJr/SRB2!1197
2020-12-12 17:39:56 -05:00
James R
e305de037c
Merge branch 'player-speed' into 'next'
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Make player->speed and other things use R_PointToDist2
See merge request STJr/SRB2!1309
2020-12-12 17:38:02 -05:00