Sally Coolatta
|
14b379fd27
|
Cherry-pick 4eb69a664
|
2020-11-16 19:52:26 -05:00 |
|
Sally Coolatta
|
6a4eb721bd
|
The real problem
|
2020-11-16 18:35:07 -05:00 |
|
Sally Coolatta
|
082d253553
|
Remove bot friction
Not convinced this fixes anything anymore
|
2020-11-16 17:00:21 -05:00 |
|
James R
|
34450fa028
|
Don't add translucency to THOK
Various visuals use THOKS, maybe there should be another barebones type with
no extra handling. But this is good enough for now.
|
2020-11-16 10:17:46 -08:00 |
|
Sally Coolatta
|
4d881f3279
|
Merge branch 'master' into battle-rethink
|
2020-11-16 03:09:13 -05:00 |
|
Sally Coolatta
|
c31efd8631
|
Give bumper destruction some sound effects
|
2020-11-16 02:59:41 -05:00 |
|
Sally Coolatta
|
ef0da6ce9c
|
Finished bumper destruction
|
2020-11-16 02:38:13 -05:00 |
|
lachwright
|
6f315c7bb1
|
Uncap palette lump palettes & allow flashpal palettes to display during pause
|
2020-11-16 17:37:12 +11:00 |
|
Sally Coolatta
|
0dc567973c
|
Overtime: Chaos Emeralds get deleted by the barrier, and respawn in the middle
|
2020-11-16 01:29:09 -05:00 |
|
Sally Coolatta
|
8c5abf41ea
|
Bumper destruction starts with the normal bumper sprite before transitioning into the giant bumper
|
2020-11-16 01:20:55 -05:00 |
|
Sally Coolatta
|
ae5d5abe24
|
Chaos Emeralds now sparkle
|
2020-11-16 00:51:00 -05:00 |
|
Sally Coolatta
|
0db31e0fcd
|
HUD polish
- Emeralds have background & white flashing
- Blue sphere meter has shading
- V_SLIDEIN works off of lt_exitticker instead of introtime
|
2020-11-16 00:17:40 -05:00 |
|
Sally Coolatta
|
0dc0ff8e6f
|
More finalized Chaos Emerald visuals
|
2020-11-15 15:11:13 -05:00 |
|
Sally Coolatta
|
0882fe2b01
|
Change overtime center hitbox
|
2020-11-15 12:59:05 -05:00 |
|
Sally Coolatta
|
42f411399a
|
Add bumper explosion effect
|
2020-11-15 12:56:03 -05:00 |
|
Sally Coolatta
|
827a1b5fca
|
Refactor stealing & destroying bumpers
- Prevents being able to farm extra bumpers off of karma players
- Paves the way for bumper destroy animation later
|
2020-11-15 06:25:38 -05:00 |
|
lachwright
|
dd4065795a
|
Add parentheses
|
2020-11-15 15:52:55 +11:00 |
|
Louis-Antoine
|
31f5cada65
|
Delete unneeded check
|
2020-11-15 01:24:12 +01:00 |
|
James R
|
e1a8a393a3
|
Merge branch 'udmf-multitag' into 'next'
UDMF: Multitag support
See merge request STJr/SRB2!1097
|
2020-11-14 19:18:14 -05:00 |
|
James R
|
01e232ac3b
|
Fix one last instance of printing address diff
|
2020-11-14 16:18:54 -08:00 |
|
Louis-Antoine
|
ff7ca5450f
|
Only call the Lua API for overridden actions
|
2020-11-15 01:15:58 +01:00 |
|
James R
|
66edde2556
|
Remove unused music type enums
|
2020-11-14 15:56:40 -08:00 |
|
Louis-Antoine
|
b44ea720d0
|
Fix typo
|
2020-11-15 00:53:46 +01:00 |
|
Louis-Antoine
|
a78097060f
|
Delete outdated comment
|
2020-11-15 00:52:51 +01:00 |
|
James R
|
0527e60928
|
Merge branch 'lua-musicfuncs' into 'next'
Expose more music functions to Lua
See merge request STJr/SRB2!1230
|
2020-11-14 18:51:22 -05:00 |
|
James R
|
cba81f48b1
|
Merge branch 'nolua2' into 'next'
Don't let Lua set cvars that have CV_NOLUA
See merge request STJr/SRB2!1245
|
2020-11-14 18:37:21 -05:00 |
|
James R
|
c5dcd44011
|
Merge branch 'precip-bad-access' into 'next'
Fix potential crash with precipitation in OpenGL
See merge request STJr/SRB2!1249
|
2020-11-14 18:33:58 -05:00 |
|
James R
|
a1459356c8
|
Merge branch 'mobjspawnscale' into 'next'
Reallow P_MobjSpawn to change the scale of objects spawned from mapthings
Closes #328
See merge request STJr/SRB2!1251
|
2020-11-14 18:08:40 -05:00 |
|
Nev3r
|
cf8e131621
|
Better documentation.
|
2020-11-14 20:50:34 +01:00 |
|
Nev3r
|
c5504ffc70
|
Add documentation for the iterator macros.
|
2020-11-14 20:25:00 +01:00 |
|
Riku Salminen
|
571d6f2124
|
Reset a couple of other variables while we're at it
|
2020-11-14 20:17:35 +02:00 |
|
Riku Salminen
|
33e99a0276
|
Emeralds and tokens now reset when restarting marathon mode in first level
|
2020-11-14 19:18:36 +02:00 |
|
lachwright
|
ce06031f5e
|
Reallow P_MobjSpawn to change the scale of objects spawned from mapthings
|
2020-11-15 02:53:10 +11:00 |
|
lachwright
|
3840303b02
|
Use SDL version of executable icon at runtime on macOS
|
2020-11-15 01:13:41 +11:00 |
|
James R
|
bd61f216c8
|
Always unmute music on refocus
If the game is paused, music will be resumed when unpause anyway.
|
2020-11-13 17:30:23 -08:00 |
|
Louis-Antoine
|
05ae84bd09
|
Fix Lua stacktrace not showing in various situations
|
2020-11-13 19:12:25 +01:00 |
|
Louis-Antoine
|
2ebbbecf94
|
Add missing lua_pop call
|
2020-11-13 18:19:13 +01:00 |
|
Louis-Antoine
|
4938015253
|
Replace lua_pop(-1) with lua_settop(0)
|
2020-11-13 15:31:11 +01:00 |
|
Nev3r
|
19b11a8c75
|
Remove direct definition for D__USE_MINGW_ANSI_STDIO, as the latest standards consider this to be deprecated.
|
2020-11-13 11:33:27 +01:00 |
|
James R
|
3a57e8eca5
|
Don't use drawflags for drawing precipitation in opengl
drawflags does not exist in precipmobj_t
|
2020-11-13 00:51:13 -08:00 |
|
James R
|
630dd8acb0
|
OpenGL: don't access field that doesn't exist in precipmobj_t
|
2020-11-13 00:46:03 -08:00 |
|
Sal
|
9892acc64f
|
Merge branch 'hole-punch' into 'master'
Hole punching
See merge request KartKrew/Kart!334
|
2020-11-12 20:37:45 -05:00 |
|
James R
|
ed96a8b432
|
Don't request hole punch to self, and don't register local server for hole punching
|
2020-11-12 17:31:16 -08:00 |
|
James R
|
b4e6bc6e67
|
Ignore zero length packets
|
2020-11-12 17:08:34 -08:00 |
|
James R
|
c8d4ef64f9
|
Hole punching
|
2020-11-12 17:08:34 -08:00 |
|
Louis-Antoine
|
2f7bc4a879
|
Add a shorthand alias for FRACUNIT
|
2020-11-12 21:33:47 +01:00 |
|
Louis-Antoine
|
825ae44555
|
Add shorthand aliases for fixed-point functions
|
2020-11-12 21:25:31 +01:00 |
|
Nev3r
|
9d1c869aee
|
Fix size_t/INT32 compare.
|
2020-11-12 13:59:21 +01:00 |
|
Nev3r
|
003f46c18e
|
Add a level parameter to the iterators to account for nesting, and thus avoid variable shadowing.
|
2020-11-12 13:48:14 +01:00 |
|
Nev3r
|
a9b5e804ca
|
Extern the global tag groups properly.
|
2020-11-12 12:25:02 +01:00 |
|