Monster Iestyn
b45622fc0e
Merge branch 'monitors-floatbob-fix' into 'next'
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Fix for object z positions on floating, bobbing FOFs
See merge request STJr/SRB2!316
2018-11-13 08:58:08 -05:00
Monster Iestyn
59b309be0f
Fix monitors (and other objects) on a floating, bobbing FOF being stuck slightly above said FOF after it has finished bobbing
2018-11-12 16:23:59 +00:00
Monster Iestyn
f3d129e1a6
Merge branch 'master' into next
2018-11-10 19:05:33 +00:00
Monster Iestyn
d3271c5797
Merge branch 'opengl-new-clipping-backport' into 'master'
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OpenGL new clipping backport
See merge request STJr/SRB2!315
2018-11-10 13:57:16 -05:00
Monster Iestyn
8cacd3f876
Merge branch 'alias-recursion-hotfix' into 'next'
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Alias recursion hotfix
See merge request STJr/SRB2!314
2018-11-10 13:56:43 -05:00
Monster Iestyn
51ee510b85
Merge branch 'gcc-compiling-cleanup' into 'master'
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Compiling cleanup and fixes
See merge request STJr/SRB2!311
2018-11-10 13:56:17 -05:00
Monster Iestyn
2373a6d209
fix using abs() on unsigned
2018-11-10 17:40:09 +00:00
Monster Iestyn
58c8cbf71d
Whoops, this broke my non-NEWCLIP test build
2018-11-10 16:10:25 +00:00
Monster Iestyn
5d558ffed9
Updated SRB2.cbp for hw_clip.c/h
2018-11-10 16:10:08 +00:00
Monster Iestyn
3e0ec0ed6e
clipping code didn't seem so bad this time (at least compared to without), let's enable it now?
2018-11-10 16:09:52 +00:00
Monster Iestyn
210ea25a1b
Made some efforts to improve efficiency of new code, hard to tell if I've made it better or worse though honestly
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R_IsEmptyLine is now a thing too btw
2018-11-10 16:09:21 +00:00
Monster Iestyn
ad860e0d01
More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now
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Other notes:
* on second thought I'll keep the hw_clip functions' gld prefixes rather than HWR, not like it matters either way
* despite the extra lag it does fix the issues with translucent walls and such when displayed at different vertical angles, such as with the GFZ1 waterfall
2018-11-10 16:08:56 +00:00
Monster Iestyn
b7dc441e10
Starting work on porting hw_clip.c/h code, Makefiles and CMake can compile them at least
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Other notes:
* Renamed all new functions to have HWR_ prefix instead of gld_, for consistency
* HWR_FrustrumSetup and HWR_SphereInFrustum are disabled and require HAVE_SPHEREFRUSTRUM. This is because 1) SRB2CB did not need the code, so presumably neither will we, and 2) there are some OpenGL API functions used there that due to our way of using OpenGL we don't use outside of r_opengl.c, which makes dealing with HWR_FrustrumSetup complicated in theory
* The new clipping functions are not added to OpenGL's "main" rendering code itself just yet, they're just available to use now once hw_clip.h is included
2018-11-10 16:08:26 +00:00
Monster Iestyn
c44b742112
Merge branch 'master' into next
2018-11-10 14:27:27 +00:00
Monster Iestyn
24bc2a04fa
Merge branch 'opengl-improvements-backport' into 'master'
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Opengl improvements backport
See merge request STJr/SRB2!304
2018-11-10 09:25:18 -05:00
Monster Iestyn
8e507f6e36
Merge branch 'readme-update' into 'master'
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Update readme
See merge request STJr/SRB2!313
2018-11-10 08:39:02 -05:00
Monster Iestyn
3a926cff5a
Merge branch 'copyright-info-update' into 'master'
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Update copyright info
See merge request STJr/SRB2!309
2018-11-10 08:33:09 -05:00
Monster Iestyn
8fac10505f
Place limit on the amount of alias recursion allowed, to prevent cycles or otherwise excessive recursion
2018-11-10 13:08:26 +00:00
Steel Titanium
8d714f8522
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2 into readme-update
2018-11-09 18:24:42 -05:00
Monster Iestyn
5532882303
Merge branch 'master' into next
2018-11-09 23:18:14 +00:00
Alam Arias
cdf6ef7cc5
Merge pull request #320 from monster-psychic-cat/remote_view_fixes
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Minor remote viewpoint bugfixes.
2018-11-09 16:09:20 -05:00
Steel Titanium
25bbfe0610
Update readme
2018-11-09 16:01:29 -05:00
Monster Iestyn
ebb27b1c3c
Merge branch 'public-op-nightsbumper-fix' into 'next'
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Objectplace: Fix NiGHTS bumper angle being reset when WRITETHINGS
See merge request STJr/SRB2!299
2018-11-09 12:11:11 -05:00
Monster Iestyn
32a2c6dc3c
Merge branch 'master' into next
2018-11-09 16:09:49 +00:00
Monster Iestyn
74f221d73f
Merge branch 'music-clean' into 'master'
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Some code cleanup.
See merge request STJr/SRB2!298
2018-11-09 10:58:57 -05:00
Monster Iestyn
c1a4a62d87
Merge branch 'no-hasslope' into next
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yes I'm an idiot for rushing things like this
2018-11-08 21:25:51 +00:00
Monster Iestyn
7d31440ca6
WHY DID I FORGET THIS
2018-11-08 21:22:45 +00:00
Monster Iestyn
150fe29988
Merge branch 'no-hasslope' into 'next'
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No hasslope
See merge request STJr/SRB2!312
2018-11-08 16:20:28 -05:00
Monster Iestyn
8440664c2f
Remove hasslope, per colette's warning about it potentially causing desyncs
2018-11-08 21:13:58 +00:00
Monster Iestyn
1200793a94
Merge branch 'Playerquit_hook' into 'next'
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"PlayerQuit" Lua Hook
See merge request STJr/SRB2!127
2018-11-08 15:53:35 -05:00
Monster Iestyn
5f7c333625
Merge branch 'lua-slopes' into 'next'
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Lua support for slopes
See merge request STJr/SRB2!307
2018-11-08 15:52:44 -05:00
Monster Iestyn
68305c3b18
Merge branch 'master' into next
2018-11-08 20:50:58 +00:00
Monster Iestyn
8c2a163f5d
Merge branch 'winsock-error-handling-fixes' into 'master'
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Winsock error handling fixes
See merge request STJr/SRB2!303
2018-11-08 15:49:35 -05:00
Monster Iestyn
91a44addd9
d_main.c: remove the _MAX_PATH define, the file hasn't used it since v2.0
2018-11-08 20:09:00 +00:00
Monster Iestyn
389b39d541
byteptr.h: include endian.h to help define WRITE/READ macros correctly according to endianness
2018-11-08 17:16:54 +00:00
Monster Iestyn
1d0065f16a
More doomtype.h cleaning up:
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* Move the misc types in the file to bottom, so that ATTRPACK at least is usable for RGBA_t
* Include endian.h, so that UINT2RGBA can be defined correctly for big endian builds
* Add more comments to make clear the main sections of the file
2018-11-08 17:05:35 +00:00
Monster Iestyn
a4a975224a
Clean up doomtype.h a bit, add indenting and comments to make some preprocessor code more readable
2018-11-08 16:31:20 +00:00
Monster Iestyn
b34e8c5390
Remove FUNCMATH from functions with a void return value or args, or examine variables other than their args (which could be modified)
2018-11-08 16:26:55 +00:00
Alam Arias
899452e9bc
Merge pull request #321 from GoldenTails/next-add-a-lua-variable-to-ultimate-mode-so-people-can-check-it
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Add Lua Ultimate Mode global variable so people can use it.
2018-11-07 17:53:20 -05:00
Monster Iestyn
6042ac0c78
ST_Ticker also should not have FUNCMATH, as it also has side effects
2018-11-07 21:45:27 +00:00
Monster Iestyn
95c2d12d94
HU_Start should not have FUNCMATH, it has side effects
2018-11-07 21:37:42 +00:00
Monster Iestyn
7c0fb1702f
D_PostEvent_end is only used by Allegro (used by the DOS port) to help timers work, so check for PC_DOS in preprocessor code. Also remove FUNCMATH from said function.
2018-11-07 21:21:36 +00:00
Monster Iestyn
856afe0708
P_NullPrecipThinker no longer should have FUNCMATH (though I'm not sure if it should have had it in the first place anyway)
2018-11-07 21:00:38 +00:00
TCLScrufflet
2c73512a23
Merge branch 'master' into remote_view_fixes
2018-11-07 17:57:49 -02:00
GoldenTails
71f97a4a92
Add Lua Ultimate Mode global variable so people can use it.
2018-11-06 18:09:45 -06:00
MPC
eef8119123
Minor remote viewpoint bugfixes.
2018-11-05 20:40:51 -02:00
Monster Iestyn
fcee38d647
Merge branch 'master' into next
2018-11-03 12:29:04 +00:00
Monster Iestyn
3e4ab68264
Merge branch 'soc-sanitising-the-sequel' into 'next'
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SOC sanitising the sequel!
See merge request STJr/SRB2!308
2018-11-03 08:18:16 -04:00
Monster Iestyn
3b6e8bcf09
Merge branch 'file-loading-hotfix' into 'master'
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File loading hotfix
See merge request STJr/SRB2!310
2018-11-02 19:03:59 -04:00
Monster Iestyn
a67dd8821f
Make sure handles of files opened by W_LoadWadFile are closed if we abort loading the files for whatever reason.
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ESPECIALLY if the file is already loaded in SRB2, that's just silly.
2018-11-02 20:48:12 +00:00