LJ Sonic
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355912cf35
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Merge branch 'fix-intermission-mouse' into 'next'
Fix mouse being grabbed in intermission and cutscenes
See merge request STJr/SRB2!891
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2020-04-28 04:25:32 -04:00 |
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Louis-Antoine
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0540548a98
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Update sound and closed captions in connection screen
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2020-04-28 00:37:58 +02:00 |
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Louis-Antoine
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829bb84b5e
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Minor adjustements in Snake minigame
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2020-04-27 23:15:18 +02:00 |
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Louis-Antoine
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1c78e9cdfb
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Add bonuses and maluses to Snake minigame
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2020-04-27 23:10:13 +02:00 |
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Louis-Antoine
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3ab29047bd
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Add pause and retry to Snake minigame
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2020-04-27 22:06:32 +02:00 |
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SteelT
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e60e115e5c
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Merge branch 'shaders-optimizations' into 'sal-oglshaderport'
Shader optimizations
See merge request STJr/SRB2!893
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2020-04-27 15:19:09 -04:00 |
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MascaraSnake
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34c379b479
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Merge branch 'raisethinker' into 'next'
Make P_AddRaiseThinker more configurable via function parameters (needed for UDMF)
See merge request STJr/SRB2!899
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2020-04-27 15:04:37 -04:00 |
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Louis-Antoine
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0bdf93e48d
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Add a background to Snake minigame
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2020-04-27 15:31:38 +02:00 |
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MascaraSnake
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8e5646d708
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Replace P_FindLineFromLineTag with P_FindLineFromTag
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2020-04-27 14:34:42 +02:00 |
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MascaraSnake
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c2cf8d57d0
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Remove P_FindSectorFromLineTag
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2020-04-27 14:31:37 +02:00 |
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Louis-Antoine
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41253ee689
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Call rand() a few times after calling srand()
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2020-04-27 14:22:45 +02:00 |
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MascaraSnake
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398ee65646
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Store "no bosses" setting for lasers in thinker instead of checking sourceline.
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2020-04-27 13:09:57 +02:00 |
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MascaraSnake
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0dbcd8766b
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Pass thwomp settings to P_AddThwompThinker
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2020-04-27 13:01:31 +02:00 |
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Louis-Antoine
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3c43515cbd
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Use sprites for snake and apple
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2020-04-27 13:01:14 +02:00 |
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MascaraSnake
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40d0fb714d
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Store tag instead of sourceline in raise thinker
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2020-04-27 12:54:08 +02:00 |
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MascaraSnake
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0b38dae561
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Make P_AddRaiseThinker more configurable via function parameters (needed for UDMF)
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2020-04-27 11:19:07 +02:00 |
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Steel Titanium
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3a4a8cd948
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Fix window icon being reset when switching renderers on non-Windows platforms
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2020-04-26 18:46:43 -04:00 |
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Louis-Antoine
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4b94ebd8fd
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Lower the download progress bar
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2020-04-26 21:57:17 +02:00 |
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Louis-Antoine
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472be36b87
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Prevent edge warping in Snake minigame
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2020-04-26 21:17:15 +02:00 |
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Monster Iestyn
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bc2f478b43
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Merge branch 'planethinker-followup' into 'next'
Clean up the plane thinker cleanup
See merge request STJr/SRB2!897
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2020-04-26 13:22:49 -04:00 |
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MascaraSnake
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2d860cd362
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Make new thinker loading functions set floordata/ceilingdata where necessary
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2020-04-26 18:54:03 +02:00 |
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MascaraSnake
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ee2ee674d9
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Deprecate the camera scanner effect and print a warning when it's used
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2020-04-26 18:42:31 +02:00 |
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MascaraSnake
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bd40d8df9e
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Remove obsolete stuff from elevator_t
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2020-04-26 18:38:45 +02:00 |
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MascaraSnake
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5a3883648d
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Accidentally changed the wrong SaveElevatorThinker call to SaveCrumbleThinker
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2020-04-26 18:31:39 +02:00 |
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MascaraSnake
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38a3be00d0
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T_StartCrumble refactoring, part 1
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2020-04-26 16:51:14 +02:00 |
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MascaraSnake
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62ab099b6f
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Make T_StartCrumble use its own thinker data structure
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2020-04-26 11:55:10 +02:00 |
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Louis-Antoine
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b03e0d1289
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Replace a few instance of strncpy with strlcpy
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2020-04-26 00:42:17 +02:00 |
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Louis-Antoine
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70d03c9c6f
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Restore old entry searching functions and add alternate versions for long names
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2020-04-26 00:39:52 +02:00 |
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Monster Iestyn
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1e1cd04bdf
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whoops the sequel
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2020-04-25 16:53:52 +01:00 |
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Monster Iestyn
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b429de12f4
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whoops
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2020-04-25 16:52:11 +01:00 |
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Hannu Hanhi
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9daa78554d
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Optimization: also don't reset shader on models
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2020-04-25 16:32:44 +03:00 |
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Hannu Hanhi
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cb62882e5a
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Optimization: only call pglUseProgram if shader actually needs changing
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2020-04-25 16:32:32 +03:00 |
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Hannu Hanhi
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44c420a671
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Optimization: Don't reset shader program at end of DrawPolygon, instead reset it in UnSetShader
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2020-04-25 16:32:21 +03:00 |
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Nev3r
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a354db9cde
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Merge branch 'shaders-merge-again' into 'sal-oglshaderport'
Funny shaders master merge
See merge request STJr/SRB2!892
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2020-04-25 07:41:59 -04:00 |
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MascaraSnake
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dbebcc8466
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Remove a line I overlooked in the thinker cleanup branch
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2020-04-25 08:18:48 +02:00 |
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James R
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eb0ba37dce
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Merge remote-tracking branch 'origin/master' into HEAD
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2020-04-24 22:10:59 -07:00 |
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James R
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1779d1b86c
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Merge branch 'shaders-222' into 'sal-oglshaderport'
shaders master merge and mipmap fix
See merge request STJr/SRB2!848
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2020-04-25 00:06:06 -04:00 |
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Monster Iestyn
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a1a7c3785c
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Do the same with writing ARCH_FFLOOR values in Lua archiving code (reading was already dealt with years ago)
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2020-04-24 22:43:23 +01:00 |
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Monster Iestyn
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d06d55e2ae
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created P_GetFFloorID to get an "ID" of an FOF in its target sector (an opposite to P_GetFFloorByID you could say!), rewrote floor/ceiling rover archiving code to use both P_GetFFloorID and P_GetFFloorByID
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2020-04-24 22:29:41 +01:00 |
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Louis-Antoine
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90ef711412
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Fix compiler warnings
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2020-04-24 22:19:05 +02:00 |
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Monster Iestyn
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cc7185ef30
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no diff3 needed for line archiving
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2020-04-24 20:58:38 +01:00 |
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Monster Iestyn
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c06b4913eb
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we don't actually need put/get pointers at all (plus with everything put into functions they wouldn't work properly anyway)
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2020-04-24 20:57:48 +01:00 |
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Monster Iestyn
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ff944f5f94
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split sector/lines archiving-related code into their own functions too
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2020-04-24 20:40:50 +01:00 |
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Monster Iestyn
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d255d29942
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remove statsec and statline as they appear to be entirely unused
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2020-04-24 20:28:01 +01:00 |
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Monster Iestyn
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0916ca3642
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Split off FOF archiving-related code into their own functions
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2020-04-24 20:26:57 +01:00 |
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Monster Iestyn
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f26e8f3df7
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Merge branch 'thinker-cleanup' into 'next'
Plane movement thinker cleanup
See merge request STJr/SRB2!880
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2020-04-24 14:30:52 -04:00 |
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Louis-Antoine
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151fe6be07
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Improve controls handling in connection screen minigame
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2020-04-24 19:27:42 +02:00 |
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Louis-Antoine
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0928375bc4
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Add a Snake minigame to the downloading screen
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2020-04-24 19:27:29 +02:00 |
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Monster Iestyn
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da9a53daca
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Merge branch 'crumbling-sink' into 'next'
Sync crumblestate in netgames
See merge request STJr/SRB2!890
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2020-04-24 12:53:14 -04:00 |
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Louis-Antoine
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71d445a59e
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Fix mouse being grabbed in intermission and cutscenes
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2020-04-24 18:33:35 +02:00 |
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