fickleheart
25f55b6351
Add VHS pause/rewind effect
2019-04-08 23:21:11 -05:00
wolfy852
733c472e1f
Reorganization + kill old interfaces
2019-02-19 18:52:57 -06:00
wolfy852
db280e64a1
New visuals for ping and fps display alike [REDO]
2019-02-15 21:08:08 -06:00
MPC
9372baf427
Software plane fixes
2018-12-14 14:08:25 -03:00
mazmazz
c91b2b4456
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Monster Iestyn
f114f8cd26
Fix OpenGL's HUD not being scaled the same way as Software's, by removing an old OpenGL-specific hack for fdupx/fdupy
2018-11-13 18:14:59 +00:00
Monster Iestyn
b34e8c5390
Remove FUNCMATH from functions with a void return value or args, or examine variables other than their args (which could be modified)
2018-11-08 16:26:55 +00:00
Monster Iestyn
fc90876a0e
Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
...
...that was a mouthful
2018-10-11 17:05:13 +01:00
Alam Ed Arias
0b572b6eee
CMake: split inline AMS code from vid_copy.s code
2017-01-06 15:48:19 -05:00
Alam Ed Arias
4d6a3e3398
FUNCMATH fun
2016-06-12 16:08:48 -04:00
Inuyasha
f07585191b
copyright dates/statements updated and such
...
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Sryder13
3fbe3d38d3
OpenGL Patch Fill Fix
...
Patch Fill Drawing for intermission has been fixed to loop properly in
non aspect correct resolutions.
2014-03-24 20:06:13 +00:00
Sryder13
7aa960d6d5
Software Cropped Patches
...
Fixed the stupid error I made that was causing software to not draw
cropped patches.
2014-03-20 10:29:53 +00:00
Sryder13
ba0c93d814
MD2 & Patch drawing fixes
...
MD2's can be translucent again.
MD2's can use sprites instead of another random texture if they have no
texture.
Patches are drawn in the correct place on non aspect correct
resolutions.
Cropped Patches are drawn.
2014-03-19 23:10:37 +00:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00