Commit graph

611 commits

Author SHA1 Message Date
toaster
74c32c1b2b A good and bad ending cutscene now exist.
Also:
* SPR2_XTRA - instead of defining lumpnames in S_SKIN, those kinds of assets can just be bundled into the spriteset. Required for ending cutscene stuff, I guess, but also done for HUD life icon and character select image (aside from Sonic&Tails, still SOC'd in).
* Minor oversights in SPR2 support corrected.
* Better evaluation, featuring ending assets.
* Intro has warping-in blackrock, reusing ending assets.
* Cutscene text now supports lowercase (intro and custom).
* Disable the asset-fucking "gamma correction" I put in over two years ago when implementing colour cube. (This is the only thing I could move into another branch if you MUST, but it's basically invisble in the diff so w/e.)
* Don't blank the screen if the top left pixel of a screen-covering patch is transparent. (Checked via nonzero topdelta for first column)

Bugs:
* OPENGL ONLY: The first ~20 frames of both endings are fucked. A little help here? Might be HWR_DrawFadeFill's fault, which I just created. OR it could be in f_finale, but I doubt it, since it doesn't appear in Software.
2019-07-28 00:32:57 +01:00
mazmazz
f7936876be Merge branch 'master' into musicplus-sdlmixerx 2019-06-29 19:31:01 -04:00
mazmazz
14df513db6 Merge remote-tracking branch 'origin/master' into internal-md3-vanilla 2019-06-29 17:51:30 -04:00
mazmazz
11955ba838 Merge remote-tracking branch 'public-gl/master' into md3-vanilla 2019-06-29 15:02:07 -04:00
Latapostrophe
a35cea9243 chaos conflict 2019-06-11 17:02:47 +02:00
Jaime Passos
157b510f2b Merge remote-tracking branch 'upstream/master' into gl_shaders 2019-06-10 16:21:46 -03:00
Monster Iestyn
04a8c9a283 Merge branch 'public_next' 2019-05-16 15:58:17 +01:00
Monster Iestyn
c8e3748a1c Merge branch 'master' into next 2019-05-13 16:07:30 +01:00
Steel Titanium
2c4555493d Merge branch 'perpetual-modifier-updates' into 'master'
Set modifiers in a non-reactive manner

See merge request STJr/SRB2!456
2019-05-13 00:36:06 -04:00
TehRealSalt
da7e79ac83 Adjust file loading
Many files converted to pk3, and we now have a distinct IWAD
2019-05-12 20:58:26 -04:00
wolfy852
9ac41cca73 Merge remote-tracking branch 'remotes/pub/next' into v1
# Conflicts:
#	src/d_netcmd.c
#	src/r_main.c
#	src/v_video.c
2019-05-12 03:40:02 -05:00
wolfy852
2222738e1c Merge remote-tracking branch 'remotes/srb2pub/public_flatsprite' into next
# Conflicts:
#	src/d_netcmd.c
#	src/doomdef.h
#	src/doomstat.h
#	src/f_finale.c
#	src/g_game.c
#	src/hu_stuff.c
#	src/m_menu.c
#	src/p_spec.c
#	src/p_user.c
#	src/r_main.c
#	src/r_things.c
#	src/s_sound.c
#	src/v_video.c
#	src/y_inter.c
2019-05-06 22:40:12 -05:00
TehRealSalt
3e93180d3d Don't cover chat with pause effect 2019-05-06 22:39:20 -04:00
TehRealSalt
d82fa7eb60 Merge branch 'v1' into no-limits 2019-05-06 21:55:33 -04:00
TehRealSalt
f48a08cd53 Merge v1 2019-05-06 21:23:29 -04:00
mazmazz
d944156744 Merge remote-tracking branch 'origin/master' into menu-execs 2019-05-02 18:47:43 -04:00
mazmazz
f9354289ba Merge remote-tracking branch 'public-gl/master' into md3-vanilla 2019-05-02 17:43:40 -04:00
TehRealSalt
f1f664e9b1 Merge v1 2019-05-02 01:36:19 -04:00
wolfs
ab8006ea1d Merge branch 'md3-vanilla-kart' into 'next'
MD2/MD3 support rewritten + optimizations [GCC port]

See merge request KartKrew/Kart-Public!19
2019-04-30 15:22:30 -04:00
James R
6a5bb9f23f Add a "-noaudio" parm to cover "-nomusic" and "-nosound" 2019-04-18 23:50:29 -07:00
TehRealSalt
a3d2b48329 Fix up more stuff
Now in a mergable state
2019-04-18 12:20:13 -04:00
TehRealSalt
089be795a2 Huge splitscreen refactor
Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
fickleheart
7253f0e499 Strip out things that limit wad files added by filename 2019-04-17 23:09:10 -05:00
fickleheart
25f55b6351 Add VHS pause/rewind effect 2019-04-08 23:21:11 -05:00
fickleheart
25ff05fdd0 Add demo rewinding
Preview is fairly basic, and only shows players
rewinding. Full state is restored via reloading
the replay and jumping to the timestamp once
the rewind is done.
2019-04-06 14:51:00 -05:00
fickleheart
c466412902 Begin work on playback menu 2019-04-05 02:38:48 -05:00
Monster Iestyn
6827688575 Merge branch 'public_next' 2019-04-02 15:49:15 +01:00
Monster Iestyn
4f58d00eec Merge branch 'master' into next 2019-04-02 15:47:07 +01:00
James R
7ebf19fd00 Don't close console when starting title screen 2019-03-26 13:05:19 -07:00
James R
841daf940f Don't close console when changing map 2019-03-26 13:04:11 -07:00
fickleheart
91868fc3a4 Allow entering a title for replays on save 2019-03-24 22:40:52 -05:00
fickleheart
f60e92aa70 Move public demo vars to a single struct 2019-03-24 21:32:15 -05:00
fickleheart
f162dc0270 Use demo title as filename for multiplayer replays 2019-03-24 20:36:22 -05:00
wolfy852
963cbf4671 Merge branch 'next' into md3-vanilla-kart
# Conflicts:
#	src/hardware/r_opengl/r_opengl.c
2019-03-20 19:50:20 -05:00
Jaime Passos
4e63b6e6d4 fix shader loading on startup 2019-03-19 18:41:12 -03:00
Monster Iestyn
5d059da843 Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names

# Conflicts:
#	src/doomstat.h
#	src/m_menu.c
2019-03-18 22:00:23 +00:00
Jaime Passos
fd5fb73671 gl4 2019-03-17 22:27:50 -03:00
fickleheart
5c4c0a5ff6 Merge remote-tracking branch 'remotes/upstream/next' into HEAD 2019-03-11 21:53:53 -05:00
fickleheart
ba6975607a Move modified check on -file addons later in startup 2019-03-10 19:44:31 -05:00
wolfy852
f526955783 Fix the game getting flagged as modified by default
As a result, majormods trips for Lua and map replacements now, but modifiedgame isn't set for minor addons...
2019-03-10 19:27:45 -05:00
wolfy852
a24fe5e22d Attempt to fix replaced maps not marking the game as modified
What this ACTUALLY does is mark the game as modified by default.
2019-03-10 18:55:55 -05:00
fickleheart
acf1827d9e Handle capslock in just one place...? 2019-03-09 16:55:18 -06:00
fickleheart
1da3d7cc48 Fix join password not recognizing shifted characters 2019-03-06 22:07:28 -06:00
Monster Iestyn
974e3aa4f2 Merge branch 'public_next'
# Conflicts:
#	src/d_main.c
#	src/dehacked.c
#	src/m_menu.c
#	src/m_menu.h
2019-02-27 22:36:01 +00:00
wolfy852
736bc77330 Incomplete: Split files added with -file into their own array
Compiles with no errors but the game errors on launch. With no files added, it gives "W_InitMultipleFiles: no files found". With files loaded via -file it gives "W_GetNumForName: PLAYPAL not found!"
2019-02-16 08:16:56 -06:00
james
66af5ce558 Do not start sound system when disabled 2019-02-06 17:24:13 -08:00
MascaraSnake
3ea09d4ffe Emblem and unlockable SOFTcoding! Emblems and unlockables are no longer predefined in the code and instead loaded from IWAD 2019-02-03 11:05:22 +01:00
Steel Titanium
34920c2951 Setup the tables even eariler.
I really hate that PlayerMenu status hack, but that's really the only
way I could think off to show the entires for Tails, Knuckles and the
Sonic&Tails pair.
2019-01-26 23:16:49 -05:00
toaster
0eca0e6613 Turns out modifiedgame was getting set during startup because of making it use G_SetGameModified. Uh, woops? 2019-01-18 13:01:40 +00:00
james
e4a1470116 Set modifiers in a non-reactive manner 2019-01-17 16:47:01 -08:00