James R
c19fe1419f
Remove code that does effectively nothing
2020-01-31 14:35:19 -08:00
James R
ff2ec925ee
Merge remote-tracking branch 'origin/master' into next
2020-01-30 23:54:56 -08:00
James R
020751fdc1
Merge branch 'i-can-see-myself' into 'master'
...
Don't draw yourself in first person!
See merge request STJr/SRB2!697
2020-01-31 02:34:11 -05:00
James R
1d8d20d915
Merge branch 'opengl-skipintro-sigabrt' into 'master'
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Fix crash when using -skipintro and the renderer is set to OpenGL from config
See merge request STJr/SRB2!714
2020-01-31 02:34:08 -05:00
James R
ee35b1cf3b
Merge branch 'cybrak_flamedmg' into 'next'
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Fix damagetype for Cybrak flamethrower.
See merge request STJr/SRB2!731
2020-01-31 02:34:05 -05:00
James R
ebd53ace47
Merge branch 'angle-clamp' into 'master'
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Fix the minecart angle thing in netgames
Closes #69
See merge request STJr/SRB2!732
2020-01-31 02:33:59 -05:00
James R
510ed5353d
Merge branch 'ttfixes2' into 'next'
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Fix title card not showing up at all if focus lost
See merge request STJr/SRB2!736
2020-01-31 02:33:57 -05:00
James R
f8cccef6c3
Merge branch 'ntsatkbgfix' into 'master'
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Fix M_DrawNightsAttackMountains integer overflow
See merge request STJr/SRB2!737
2020-01-31 02:33:53 -05:00
James R
0c614dbd90
Merge branch 'startcontinue' into 'master'
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Fix F_StartContinue fading out incorrectly in OpenGL
See merge request STJr/SRB2!738
2020-01-31 02:33:51 -05:00
Steel Titanium
c49d01a324
Fix memory leak while chat is on screen
2020-01-30 22:11:50 -05:00
SteelT
b4809e2e43
Merge branch 'dehacked-hud-fix' into 'next'
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Fix missing "RINGSNUMTICS" in dehacked.c's HUD items
See merge request STJr/SRB2!733
2020-01-28 20:25:07 -05:00
Louis-Antoine
38e048466f
Only call P_CheckSurvivors() in tag gametypes
2020-01-28 14:02:36 +01:00
Jaime Passos
5da3b2a0e7
Fix F_StartContinue fading out incorrectly in OpenGL
2020-01-27 13:28:07 -03:00
Jaime Passos
ada3f58d25
Fix M_DrawNightsAttackMountains being broken for obvious reasons
2020-01-27 00:44:10 -03:00
Jaime Passos
cfafdf7bed
Fix title card not showing up at all if focus lost
2020-01-26 23:50:36 -03:00
Jaime Passos
447ee1a04c
Remove redundancy
2020-01-26 23:46:07 -03:00
Monster Iestyn
eca4bc63da
Merge branch 'master' into next
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# Conflicts:
# src/g_game.c
2020-01-26 19:23:05 +00:00
Zwip-Zwap Zapony
ff57802823
Fix missing "RINGSNUMTICS" in dehacked.c
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This fixes 16/20 of the HUD items in dehacked.c being off by one
(Same case as the MFE_ flags thing)
Also fixes dehacked.c mentioning "LAPS", which doesn't exist
2020-01-26 10:53:37 +01:00
fickleheart
124077f1d9
Fix the minecart angle thing
2020-01-25 19:03:15 -06:00
toaster
6d3f0c6a90
Make the DMG actually *applied*. Consequence: flame will continue flying through player instead of dying in midair and dropping a flame, but this is actually desirable given the current behaviour looks kind of shitty.
2020-01-25 11:34:30 -05:00
toaster
46d217b731
Fix damagetype for Cybrak flamethrower.
2020-01-25 11:31:06 -05:00
Nev3r
242b5b0168
Merge branch 'credits-again' into 'next'
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Credit Tatsuru
See merge request STJr/SRB2!728
2020-01-25 08:54:41 -05:00
Louis-Antoine
e04596d611
Fix lava removing fire shield
2020-01-25 14:04:16 +01:00
SteelT
0cba39d7a4
Merge branch 'opengl-garbage-fade' into 'master'
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Fix garbage fade on Sonic's ass in OpenGL
See merge request STJr/SRB2!715
2020-01-25 00:51:07 -05:00
James R
87a278ad02
Signed is unsigned, cool
2020-01-24 16:44:53 -08:00
James R
cc5fa4c685
Credit Tatsuru, he's done a bit
2020-01-24 16:38:46 -08:00
LJ Sonic
0beae26e9d
Merge branch 'keep-body' into 'next'
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Let clients rejoin the server without losing their status
See merge request STJr/SRB2!722
2020-01-24 18:50:03 -05:00
SteelT
ad00bc7000
Merge branch 'key-out-of-range' into 'master'
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Don't set controls to keys of array bounds
See merge request STJr/SRB2!723
2020-01-24 18:45:19 -05:00
LJ Sonic
09fc88f03a
Merge branch 'point-in-subsector-or-null' into 'next'
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Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
See merge request STJr/SRB2!719
2020-01-24 17:08:30 -05:00
SteelT
13c00969dc
Merge branch 'musicdef-versioning' into 'next'
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MUSICDEF cleanup, fixes, and VERSION directive to opt into new format
See merge request STJr/SRB2!708
2020-01-24 17:06:58 -05:00
SteelT
260de0fca4
Merge branch 'player2-turn-fix-next' into 'next'
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Fix "cam2_turnmultiplier" being unused in "next"
See merge request STJr/SRB2!713
2020-01-24 17:04:20 -05:00
SteelT
e47a0313d7
Merge branch 'player2-turn-fix' into 'master'
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Fix "cam2_turnmultiplier"
See merge request STJr/SRB2!711
2020-01-24 17:04:06 -05:00
SteelT
03be093a38
Merge branch 'ploadflat-bruh-bruh' into 'master'
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Fix P_AddLevelFlatRuntime again
See merge request STJr/SRB2!717
2020-01-24 17:00:09 -05:00
SteelT
a0d8b7ec24
Merge branch 'fix-mouse-controls-setup' into 'master'
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Fix mouse in controls setup menu
See merge request STJr/SRB2!706
2020-01-24 16:58:06 -05:00
MascaraSnake
383eccd630
Merge branch 'master' into next
2020-01-24 22:37:25 +01:00
Louis-Antoine
ba0a02d2b3
Be silent when "kicking" a disconnected player
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This lets the host manually remove a body if they want,
without polluting the chat with redundant messages.
2020-01-24 19:56:57 +01:00
James R
128f0757b6
Semantics
2020-01-23 13:57:39 -08:00
Louis-Antoine
a04004071b
Do not spam player quit net commands
2020-01-23 19:59:41 +01:00
Louis-Antoine
bb157866b7
Ignore disconnected players in tag gametypes
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Disconnected players do not become IT at round start.
If all non-ITs are disconnected, the round ends.
If all ITs are disconnected, one of the non-ITs
becomes IT, or the round ends if in Hide & Seek.
2020-01-23 19:58:13 +01:00
Louis-Antoine
f98be013ea
Do not protect non-IT players in tag gametypes
2020-01-23 18:52:16 +01:00
James R
a127045d98
Don't set controls to keys out of array bounds
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Shout-out to TAG's config that somehow had
`setcontrol2 "custom3" "KEY931926528"`, cuasing the game to crash only in
Splitscreen.
2020-01-22 22:19:00 -08:00
Louis-Antoine
f07b432df4
Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
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The old name made it really easy to accidentally read
R_IsPointInSubsector as R_PointInSubsector, and anyway it
didn't even make sense...
2020-01-22 16:58:57 +01:00
Louis-Antoine
93ac266be1
Fix missing declaration
2020-01-22 04:01:06 +01:00
Louis-Antoine
a997683d1c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
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# Conflicts:
# src/g_game.c
# src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
8dbd4794c1
Teleport disconnected players to starpost if they fall in a pit
2020-01-22 03:20:27 +01:00
Louis-Antoine
7d615ed94b
Refactor player spawning code a little
2020-01-22 03:19:15 +01:00
Louis-Antoine
08589dcd96
Give flashing tics to disconnected players and prevent drowning
2020-01-22 03:14:44 +01:00
Louis-Antoine
bb74b090cb
Ignore players towards exit count 30 seconds after their disconnection
2020-01-22 03:11:05 +01:00
Louis-Antoine
c2682ac1b6
Let clients rejoin the server without losing their status
...
This is accomplished by simply preserving
the player's body after disconnecting.
Bodies will despawn after the number of minutes
specified by the "rejointimeout" console variable (float).
A value of 0 disables the feature completely.
Clients rejoining are identified by their IP address,
and may rejoin even if the server is full or joins are disabled,
for as long as their body remains.
From a technical standpoint, when the user disconnects,
the player they were controlling does not leave,
the underlying player_t just keeps working normally,
except it does not receive any input anymore.
When the user reconnects, they are simply "relinked"
to their player_t.
Those "soulless" players can be identified through
their "quittime" field, which is the number of tics
elapsed since the user disconnected, or zero
if still connected. "quittime" is exposed to Lua.
2020-01-22 03:05:08 +01:00
James R
f906a7bcce
Actually actually match the old behavior and check existing levelflats in P_AddLevelFlatRuntime BRUH
2020-01-21 16:47:47 -08:00