Commit graph

139 commits

Author SHA1 Message Date
Monster Iestyn
c8e3748a1c Merge branch 'master' into next 2019-05-13 16:07:30 +01:00
Alam Ed Arias
be13ab4830 Fix NONET build 2019-05-13 01:51:36 -04:00
Monster Iestyn
5d059da843 Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names

# Conflicts:
#	src/doomstat.h
#	src/m_menu.c
2019-03-18 22:00:23 +00:00
james
e4a1470116 Set modifiers in a non-reactive manner 2019-01-17 16:47:01 -08:00
mazmazz
e5125d0746 Chat arrow offsets 2019-01-07 22:34:48 -05:00
mazmazz
1821edeee7 Update SRB2-CHAT nickname colors to 2.2 skincolors 2019-01-07 22:26:39 -05:00
mazmazz
38ad1ec027 WIP hu_stuff merge fixes 2019-01-07 17:56:55 -05:00
mazmazz
81352aece1 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
bd4874aa53 Hide SRB2-CHAT behind #ifndef NONET 2018-12-26 16:20:17 -05:00
mazmazz
34964a07a8 Fix gcc 8 compile by using strcpy instead of memcpy for PM 2018-12-24 18:51:11 -05:00
Latapostrophe
c282d546d7 Fix the chat being displayed in singleplayer if there are stillmessages 2018-12-23 10:50:36 +01:00
mazmazz
5c75e1e5c2 Buildbot fixes 2018-12-23 03:39:27 -05:00
mazmazz
3b408b19e4 Check target < MAXPLAYERS before PM 2018-12-23 02:25:58 -05:00
mazmazz
9453a10097 Use TinyFont for chat arrows 2018-12-22 22:40:04 -05:00
mazmazz
3c3ddc4cc9 Minor code cleanup, CHAT 2018-12-22 21:17:01 -05:00
mazmazz
31c5b6fd66 Draw up and down arrows by string 2018-12-22 20:57:53 -05:00
mazmazz
123462672c Accommodate Kart splitscreen code for CHAT via #define NETSPLITSCREEN 2018-12-22 20:52:32 -05:00
mazmazz
1c914ec5ff One more free(nodenum) 2018-12-22 20:35:12 -05:00
mazmazz
49222b1663 Fix integer overflow on for loop decrements 2018-12-22 20:18:25 -05:00
Latapostrophe
9e49a9ca5d Remove mute boolean from playermsg hook, fix username stuff still being there, potential memory leaks, and added back the ip message. 2018-12-22 16:44:58 +01:00
Latapostrophe
09dbb6d631 Fixed various issues: added some free()s, lua_optboolean, other things, and also made sure chat can't send empty messages. 2018-12-22 12:34:17 +01:00
Steel Titanium
0ea0dbef8e Fix various bugs with the chat. 2018-12-21 22:28:28 -05:00
mazmazz
d07f44457f Fix strncpy nodenum length overflow 2018-12-17 21:31:00 -05:00
mazmazz
54abae1dde Change int to INT32 2018-12-17 19:09:05 -05:00
mazmazz
a607372283 Mixed D&C fixes for HU_DrawTeamTabRankings 2018-12-17 19:03:09 -05:00
mazmazz
6a87980afd Mixed D&C fixes; replace a couple int's with INT32 2018-12-17 19:02:22 -05:00
mazmazz
7c7d85bf74 Fix compile errors 2018-12-17 18:55:21 -05:00
Latapostrophe
71074ccce1 make sure to change p_dispy and not y for /pm list. Also make MPC happy. 2018-12-17 21:39:49 +01:00
Latapostrophe
be35a106c5 Don't overlap ringslinger HUD 2018-12-17 21:31:31 +01:00
Latapostrophe
4c88271cfb 2.1.21 and all of the kart additions. Woo. 2018-12-17 20:43:59 +01:00
Latapostrophe
34f13e9f20 merge conflict 2018-12-16 16:48:15 +01:00
Monster Iestyn
94ad0b880f Merge branch 'next' into 21-version
# Conflicts:
#	src/d_netcmd.c
2018-12-02 15:45:07 +00:00
Wolfy
cabe9871e3 Multiple admins
# Conflicts:
#	src/d_netcmd.c
#	src/d_netcmd.h
2018-11-29 06:46:59 -06:00
mazmazz
c91b2b4456 Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
mazmazz
72a32696a5 Dont show Hold to Retry HUD when using Pause/Break key 2018-11-21 11:10:18 -05:00
Monster Iestyn
d60ade9f95 Merge branch 'master' into hud-n-menu-tidbits 2018-08-29 21:28:11 +01:00
Monster Iestyn
6c85af79f6 Merge branch 'master' into hud-n-menu-tidbits
# Conflicts:
#	src/m_menu.c
#	src/screen.c
#	src/st_stuff.c
2018-08-28 20:51:46 +01:00
Monster Iestyn
dc6b52a449 Add INFLIVES macro, to make it easier to find infinite lives-related code 2018-08-23 20:09:39 +01:00
Latapostrophe
a00b03b765 Fix capslock being wonky. 2018-08-19 11:25:20 +02:00
Latapostrophe
fe0b6dc600 Fix old chat detection. 2018-08-19 11:12:21 +02:00
Latapostrophe
da3fb0913b Changed chat position,
Added chat back tint
Fixed word wrapping glitches
2018-08-19 10:58:29 +02:00
Monster Iestyn
3e80f4a59b Merge branch 'master' into leveltitle-tinkering
# Conflicts:
#	src/hu_stuff.h
2018-08-10 20:03:59 +01:00
Latapostrophe
c2ff88bb62 Fixed sub 400p chat for console 2018-07-31 23:56:23 +02:00
Latapostrophe
ac8920ac7a Repositionning chat & bugfixes 2018-07-31 15:57:19 +02:00
Latapostrophe
a4bded8e9e SRB2chat test rework 2018-07-31 11:10:02 +02:00
Monster Iestyn
18aa5bda18 Merge branch 'master' into leveltitle-tinkering
# Conflicts:
#	src/hu_stuff.h
#	src/st_stuff.c
2018-06-14 21:26:44 +01:00
toaster
bdee4dd694 Improve retrying text presentation.
* Now reads "HOLD TO RETRY...".
* Behind the white flash.
* Shows on button tap for about half a second.
2018-06-14 14:41:14 +01:00
toaster
f080921305 * Hold the pause button to restart a record attack run!
* Obligatory GIF: https://cdn.discordapp.com/attachments/400761370800422922/456586705424875520/srb20047.gif
* Show powerup display in singleplayer even while holding Game Status button.
2018-06-14 00:58:28 +01:00
toaster
25ac5a9bf4 * Record attack tab-HUD tweaks.
* Do not subtract a life when retrying if you have infinite lives.
2018-06-13 17:52:23 +01:00
toaster
849eeae3b9 MONSTER COMMIT.
OLD SPECIAL STAGES:
* Spheres in old special stages instead of rings!
* Individual timers in old special stages instead of a global one!
* Old special stages use a variant of the NiGHTS HUD now!
* Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres!
* All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore.
* Made emerald gaining function be based on special stage number rather than gained emeralds!
* Consistency with...

NiGHTS SPECIAL STAGES:
* Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif
* Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.)

SPECIAL STAGES IN GENERAL:
* useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS.
* CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif
* SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif

NiGHTS NON-SPECIAL STAGES:
* Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages.
* Colour Chips turn yellow in bonus time.
* Ideya!
* Its own "drowning" music!
* All of the object types for Dream Hill.
* GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif

RANDOM BS:
* Turn super with the spin button instead of the jump button!
* Followmobj now correctly set with P_SetTarget instead of pointer assignment.
* Emerald hunt uses new sprites!
* Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 22:41:54 +01:00