Commit graph

8491 commits

Author SHA1 Message Date
Jaime Passos
da81238610 Merge remote-tracking branch 'origin/master' into flats-in-walls 2019-12-17 15:05:16 -03:00
Jaime Passos
21ab966bee fix menu spacing 2019-12-17 12:53:26 -03:00
Jaime Passos
c63c8041ab allow models to change colors more than once. 2019-12-17 12:50:41 -03:00
James R
f2c27df524 Merge branch 'map-command-no-mapheaderinfo' into 'master'
Let the map command warp to maps without a level header

See merge request STJr/SRB2!528
2019-12-15 16:59:03 -05:00
James R
6aceb69137 Merge branch 'cmake-fixes' into 'master'
Various cmake adjustments

See merge request STJr/SRB2!538
2019-12-15 16:58:45 -05:00
James R
7f509c6570 Merge branch 'dont-be-mean-to-tails-plz' into 'master'
Don't be mean to Tails plz (Pandora's Box Super cheat fix)

See merge request STJr/SRB2!540
2019-12-15 16:58:24 -05:00
Sryder
16489b7514 Merge branch 'master' of git@git.magicalgirl.moe:STJr/SRB2.git into better-deadzone 2019-12-15 15:47:45 +00:00
Monster Iestyn
12a38331e8 Remove anti-Tails restriction for the Allow super Pandora's Box cheat.
Despite popular belief, this was just some experimenting from 2.2 development that we forgot to remove!
2019-12-15 15:40:56 +00:00
Sryder
b4e8f71acb Port the deadzone cvar stuff from kart.
Add menu items for deadzone.
2019-12-15 15:36:13 +00:00
Sryder
a026bfd24c Use Scaled Radial Deadzones, instead of Axial deadzones.
Additionally fixes some weird padscale 0 stuff that was flipped.
This does have gameplay implications in both NiGHTS and regular gameplay. Notably you won't feel like you're locked into up/down left/right when you want to turn, but this can make running perfectly straight a little bit more tricky.
2019-12-15 14:37:30 +00:00
Eidolon
35d262e853 [cmake] Remove srb2dd target 2019-12-15 00:47:58 -06:00
Eidolon
de12308eb8 [cmake] Use same executable names as Makefile 2019-12-15 00:39:04 -06:00
James R
9248a9b5e3 Merge branch 'ripple2' into 'master'
Tilted ripple

See merge request STJr/SRB2!524
2019-12-14 17:52:54 -05:00
Jaime Passos
ca3323d19b Move position of R_PlaneRipple in the file so this looks more organised 2019-12-14 19:50:40 -03:00
Jaime Passos
96bfc1da8f Merge remote-tracking branch 'origin/master' into ripple2 2019-12-14 19:36:54 -03:00
James R
bc939a2211 Merge branch 'opengl-is-a-bad-renderer' into 'master'
OpenGL fixes

See merge request STJr/SRB2!519
2019-12-14 16:48:50 -05:00
James R
91862da7cc Merge branch 'portalcullsector' into 'master'
Restore portal culling code that went gone by pure accident

See merge request STJr/SRB2!523
2019-12-14 16:47:51 -05:00
James R
ac35f96fba Merge branch 'software-drawers-refactor' into 'master'
Optimize Software drawers

See merge request STJr/SRB2!533
2019-12-14 16:47:27 -05:00
James R
4be9f8eff7 Fix C90 error from NOHW 2019-12-14 13:30:10 -08:00
James R
e472dd5750 Oops C90 2019-12-14 12:55:11 -08:00
James R
cbf3c24297 Handle log file in parent properly 2019-12-13 16:51:49 -08:00
James R
ff73055b56 Add this back for Windoodoo because I'm an idiot 2019-12-13 15:04:31 -08:00
Jaime Passos
4f0bf05a7f Merge remote-tracking branch 'origin/master' into software-drawers-refactor 2019-12-13 19:22:47 -03:00
Jaime Passos
b776352e8e Initialise the variable, obviously 2019-12-13 19:04:36 -03:00
Jaime Passos
ea52225869 Remove SPANDRAWFUNC_MMX, as it's not needed anymore. 2019-12-13 19:02:36 -03:00
Jaime Passos
b47cc01f50 Separate non-powers-of-two draw routines into its own file 2019-12-13 13:11:56 -03:00
Jaime Passos
9a5876f9d3 stuff 2019-12-13 12:26:47 -03:00
James R
1e1597cafd Merge branch 'dashmode-shader' into 'master'
Add TC_DASHMODE color shader

See merge request STJr/SRB2!526
2019-12-13 01:58:18 -05:00
James R
abe4568d4e Merge branch 'toomanyflats-fix' into 'master'
Fix Ploadflat closing the game with "Too many flats in level" error message

See merge request STJr/SRB2!529
2019-12-13 01:57:55 -05:00
James R
a9679eb440 Rename signal caught message to be more obvious 2019-12-12 22:01:16 -08:00
James R
e13853e9ba Fix signal handler setup error reporting 2019-12-12 21:57:54 -08:00
James R
6f2324d8df Rename I_StartupKeyboard to I_RegisterSignals and call it in a sane place 2019-12-12 21:30:35 -08:00
James R
648f5221c7 Kill child when wait fails, so I_Error exits both 2019-12-12 21:21:25 -08:00
James R
11910e844c Fix idiot mistake 2019-12-12 21:20:51 -08:00
Jaime Passos
efba75ae01 Update v_video.c 2019-12-12 23:30:09 -03:00
Jaime Passos
00521d865a FINALLY, COLORCUBIUM 2019-12-12 23:18:39 -03:00
Jaime Passos
748f08ef3c HWR_AllowModel 2019-12-12 22:53:19 -03:00
Jaime Passos
aa10c6c733 Initialise the variable, obviously 2019-12-12 22:32:19 -03:00
Jaime Passos
27873ff7bc Merge remote-tracking branch 'origin/dashmode-shader' into opengl-is-a-bad-renderer 2019-12-12 22:31:34 -03:00
Jaime Passos
7a753b701f Fix TC_ blending 2019-12-12 22:26:28 -03:00
Jaime Passos
3f0cc9a211 Update hw_main.c 2019-12-12 21:52:59 -03:00
Jaime Passos
749dc9b37b Add missing prototype, ugh 2019-12-12 21:43:19 -03:00
Jaime Passos
9e55402932 grafik designe is m passion 2019-12-12 21:41:13 -03:00
Jaime Passos
1bf3c14c16 PU_HWRCACHE_UNLOCKED bmomento bróder 2019-12-12 21:23:55 -03:00
Jaime Passos
9560d43063 Texture blending port
Co-authored-by: TehRealSalt <tehrealsalt@gmail.com>
2019-12-12 21:22:36 -03:00
James R
5d9cd1c72a Move everything to i_system.c
This also simplifies things; SDL isn't initialized in the parent process.
2019-12-12 15:08:27 -08:00
Jaime Passos
529e5fdc52 Stop crashing with models because someone keeps freeing those tags 2019-12-12 19:54:47 -03:00
James R
ae73e8f4e0 Fix NOHW warnings 2019-12-12 14:00:13 -08:00
Steel Titanium
411754451c Move S_InitMusicDefs call outside of the check.
As far as I know, this is competely safe.
2019-12-12 16:32:40 -05:00
Jaime Passos
33c73b5648 Fix gr_anisotropicmode 2019-12-12 18:28:05 -03:00