Jaime Passos
22dc9b5de8
Make gr_spritebillboarding on by default sorry not sorry Azeon
2019-12-12 17:48:43 -03:00
Jaime Passos
b376fd0d1f
Model lighting
2019-12-12 17:48:29 -03:00
Jaime Passos
209361ef1b
Merge remote-tracking branch 'origin/master' into opengl-is-a-bad-renderer
2019-12-12 17:39:18 -03:00
Jaime Passos
fcb738bc27
Save filtering mode and anisotropic mode cvars to config
2019-12-12 17:37:55 -03:00
Jaime Passos
a8f2318ea5
Remove HWR_AddEngineCommands
2019-12-12 17:35:41 -03:00
Jaime Passos
b093a38ecd
Please, for the love of God, Jesus and Bastet, ADD EVERY OPENGL COMMAND REGARDLESS OF THE FREAKING RENDERER!!!!!!!!!!!!!!!!!!!!!!!!!!!
2019-12-12 17:30:19 -03:00
Steel Titanium
38cee58bf8
Init MUSICDEFs if started game with music off and toggled on
2019-12-12 15:17:50 -05:00
Jaime Passos
7f6099e186
Don't reset the FOV
2019-12-12 17:06:04 -03:00
Jaime Passos
ba64007e80
Remove unused cvars
2019-12-12 16:53:31 -03:00
Jaime Passos
9a93017a7b
Add HWD_SET_MODEL_LIGHTING state
2019-12-12 16:48:37 -03:00
James R
ff41ba7979
nix: Fork before game code and wait to catch signals and coredumps
...
Ditched signal_handler to avoid worrying about async-signal-safe functions.
D_QuitNetGame is not called, so players whose programs are interrupted by a
signal will time out from the server. Because the game runs in a child process,
the window can close before the "Signal Caught" text box appears.
"(core dumped)" is also included in the message if core dumping could be
determined.
2019-12-11 23:46:57 -08:00
James R
b701baca6d
Move I_ShutdownConsole to I_ShutdownSystem
2019-12-11 22:10:22 -08:00
Jaime Passos
740f095219
Merge remote-tracking branch 'sonicteamjuniorheadquarters/master' into gl_gifs
2019-12-12 01:39:46 -03:00
Jaime Passos
2468864934
da ba dee da ba die
2019-12-12 01:29:59 -03:00
Jaime Passos
51c7074247
Fix Ploadflat closing the game with "Too many flats in level" error message
2019-12-11 22:45:47 -03:00
Jaime Passos
aaa0841322
Sad!
2019-12-11 22:11:00 -03:00
Jaime Passos
3c9cc53185
Merge remote-tracking branch 'origin/master' into flats-in-walls
2019-12-11 21:53:47 -03:00
James R
d46bd4e8f1
Merge remote-tracking branch 'dev-origin/master'
2019-12-11 16:21:18 -08:00
James R
112ac631ef
Merge branch 'garbage' into 'master'
...
memset SERVERINFO maptitle
See merge request STJr/SRB2Internal!624
2019-12-11 19:19:29 -05:00
James R
66524a1e3f
Maybe I'm mistaken but this probably isn't needed
2019-12-11 16:14:06 -08:00
lachwright
fa52f69c21
Add TC_DASHMODE color shader
2019-12-12 01:27:41 +08:00
Jaime Passos
d00ce727a6
Organise
2019-12-11 13:26:28 -03:00
Jaime Passos
fac339a1d3
Merge remote-tracking branch 'sonicteamjuniorheadquarters/master' into wipes2
2019-12-11 13:14:11 -03:00
Jaime Passos
a3612f8765
Update f_wipe.c
2019-12-11 13:09:27 -03:00
Jaime Passos
aa4e3384bb
Merge remote-tracking branch 'origin/master' into wipes2
2019-12-11 12:57:59 -03:00
Jaime Passos
a337ed749c
Update r_plane.c
2019-12-11 12:36:54 -03:00
Jaime Passos
463e2567fe
Restore portal culling code that went gone by pure accident
2019-12-11 11:35:34 -03:00
Jaime Passos
b28e4d9552
Update m_menu.c
2019-12-10 23:40:15 -03:00
Jaime Passos
6976b9bf01
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-10 23:01:10 -03:00
Jaime Passos
bd51f26807
Tilted water
2019-12-10 17:01:19 -03:00
Steel Titanium
ab50f1255d
appveyor: Forgot to change version to 2.2.0
2019-12-10 12:53:15 -05:00
James R
7553046a52
Cvar and menu option to let user increase turn speed
...
cam_turnmultiplier and cam2_turnmultiplier.
"Camera Speed" has been renamed to "Camera Spacial Speed" in the menu. "Camera
Turning Speed" is now an option.
2019-12-09 16:30:03 -08:00
Jaime Passos
af292bc2c5
Die, Apple!
2019-12-08 22:31:59 -03:00
Jaime Passos
042f14236b
Speed up level loading
...
Don't flush every texture just because the palette MAY have changed
2019-12-08 22:28:13 -03:00
Jaime Passos
4ccc854a90
Die
2019-12-08 22:12:56 -03:00
Jaime Passos
768293fb0b
Merge branch 'opengl-is-a-bad-renderer' of https://git.magicalgirl.moe/STJr/SRB2 into opengl-is-a-bad-renderer
2019-12-08 21:10:48 -03:00
Jaime Passos
4bb8532714
Translate the French
2019-12-08 21:10:14 -03:00
Alam Ed Arias
409e938735
Merge branch 'public_next' into private
2019-12-08 12:56:37 -05:00
Alam Ed Arias
c17d52e5a8
Merge branch 'master' into opengl-is-a-bad-renderer
2019-12-08 12:50:45 -05:00
Alam Ed Arias
f7abc7c30f
Merge branch 'buildbot' into 'master'
...
Fix All the buidlbot issues
See merge request STJr/SRB2!520
2019-12-08 12:49:26 -05:00
Alam Ed Arias
3bcc16be11
Merge remote-tracking branch 'public/strcasestr-swap' into buildbot
2019-12-08 12:36:23 -05:00
Alam Ed Arias
86ef0d5e55
P_AddWadFile: the PK3 may not have folders
2019-12-08 12:35:21 -05:00
Alam Ed Arias
7e5c8d81e4
OpenGL: note that the Buffer API is OpenGL 1.5, so we can be used in STATIC_OPENGL
2019-12-08 12:33:11 -05:00
Alam Ed Arias
a3857301cd
OpenGL: yflip is used to hold more then true/false
2019-12-08 12:32:23 -05:00
Jaime Passos
4a593ed92d
HWR_FreeMipmapCache already calls HWR_FreeMipmapCache indirectly
...
(done by calling HWR_LoadTextures, which in turn calls HWR_FreeTextureCache)
2019-12-08 04:40:29 -03:00
Jaime Passos
33f9ce9d1c
Actually don't even call HWR_FreeMipmapCache between levels because I feel like it's futile outside of PWAD loading
2019-12-08 04:32:25 -03:00
Jaime Passos
ed5373c3e8
LMFAOOOOOOOOOOOOOOOOOOOOOOOO
2019-12-08 04:15:25 -03:00
Jaime Passos
5d2bbb53fc
Optimize mipmaps
2019-12-08 03:23:37 -03:00
Jaime Passos
2c53951f7f
Update hw_main.c
2019-12-08 02:27:51 -03:00
Jaime Passos
7e2d980183
Delete md2_transform
2019-12-08 02:25:53 -03:00