Commit graph

1114 commits

Author SHA1 Message Date
TehRealSalt
f8a1cf849f Merge branch 'master' into fortnite 2019-01-08 18:17:09 -05:00
Sal
900c6df765 Merge branch 'mobjscale-global' into 'next'
Add a global for mobjscale

See merge request KartKrew/Kart-Public!10
2019-01-08 17:00:34 -05:00
TehRealSalt
ab76725038 Merge remote-tracking branch 'master' into next 2019-01-08 16:29:14 -05:00
SeventhSentinel
9490d225de Minimum speed to get drift sparks 2019-01-06 17:17:52 -05:00
SeventhSentinel
b9ea18c030 turn these signed before abs-ing em 2019-01-05 00:42:36 -05:00
fickleheart
7dcee6f0b4 Send latency in players' ticcmds 2019-01-04 23:09:26 -06:00
SeventhSentinel
74aba46823 In-game music credits 2019-01-04 04:44:55 -05:00
Sal
5c1267d2e6 Merge branch 'waypoint-lap-option' into 'next'
Add waypoint lap field via Parameter field

See merge request KartKrew/Kart-Public!4
2019-01-03 00:58:09 -05:00
Latapostrophe
40140d4372 More cleanups and WANTED stuff 2019-01-02 20:36:13 +01:00
SeventhSentinel
d6255ddbb2 Merge branch 'master' into fortnite 2019-01-02 14:08:10 -05:00
SeventhSentinel
8391dd520a Add item spinning, turn into papersprites, spawn more orbs
Also tried to fix a memory issue I only get from Sev's compiles by removing the need to free memory for this... but didn't fix anything :/
2019-01-02 14:08:00 -05:00
SeventhSentinel
998374d603 This would probably be fine, but lets make it consistent like every other instance of this. 2018-12-31 17:59:42 -05:00
Latapostrophe
473b4ff5a4 Cleaner code because I was a huge idiot 2018-12-29 21:46:40 +01:00
Latapostrophe
9a9b13bf51 Alignment mistakes for nongreen 2018-12-29 11:17:51 +01:00
Latapostrophe
55d79622fa Clean up splitscreen huds to allow minimap 2018-12-29 10:59:34 +01:00
fickleheart
e5f2f39b46 Use waypoint extrainfo to determine lap it works on
This can be useful to improve waypoint tracking on sprint maps.
2018-12-27 17:11:16 -06:00
SeventhSentinel
68525de00a Merge branch 'master' into mobj-scale-global 2018-12-27 13:58:42 -05:00
TehRealSalt
b27c709879 a bunch of stuff I left uncommited 2018-12-15 19:14:30 -05:00
SeventhSentinel
8a9f274f71 Fix Ballhog under the last commit...
It actually uses trailing item's throw speeds instead of its own, oddly enough; I don't want to mess with the gameplay there, so I just gave it its own exception.
2018-12-13 09:47:14 -05:00
SeventhSentinel
f3e158320b Make SPB follow the same rules too 2018-12-13 09:34:27 -05:00
SeventhSentinel
d9a3b37e30 Add a mapobjectscale global
Should be no different than it was before, now it's just less tedious to type :V
2018-12-12 21:55:59 -05:00
SeventhSentinel
f35e5d816a Stupid Orbinaut bullshit
- Fix Orbinaut/Jawz not accepting top speed changes (This means back-spam being slower now for real works, and the speed buff on boosters for real works.)
- Make the top-speed buffs for boosters not work for back-spam
2018-12-12 21:25:18 -05:00
TehRealSalt
43af067415 Add a 5-second delay before the kill-field kicks in
Until it's ready, the orbs are transparent and the minimap icon blinks. Also, tons more sounds. ALSO, Super Overtime mode.
2018-12-06 18:13:40 -05:00
TehRealSalt
19ca7bf134 Show the central item on the minimap, and other minor aesthetic touches 2018-12-06 16:17:17 -05:00
TehRealSalt
dfa0522326 Battle Mode overtime
After the time limit is up, spawn a shrinking kill-field. This is one hefty initial commit!
2018-12-06 13:46:38 -05:00
TehRealSalt
7f335e9c46 Actually, best of both:
Let Grow/Shrink revert itself when it changes to 0, as well as add a function for removing either. Means we don't have to modify every single > 0/< 0 check, and is overall cleaner.
2018-12-05 23:28:44 -05:00
TehRealSalt
2d9ad86d20 > 2
Same here
2018-12-05 22:54:06 -05:00
TehRealSalt
fbf0cb2211 < -2
I doubt this hurts anything, but might as well I guess
2018-12-05 22:53:34 -05:00
TehRealSalt
90f480faa2 Set Shrink timer, don't add to it 2018-12-05 22:51:08 -05:00
Sal
2cd332f5c6 Merge branch 'force-spb' into 'master'
Beyond a certain threshold, forcefully give 2nd a SPB if one's not already out.

See merge request KartKrew/Kart!119
2018-12-05 21:43:59 -05:00
TehRealSalt
0b40488fb8 Give lap animation V_SNAPTOTOP as intended 2018-12-05 21:39:34 -05:00
TehRealSalt
6012fd09e6 Beyond a certain threshold, forcefully give 2nd a SPB if one's not already out. 2018-12-05 19:09:05 -05:00
TehRealSalt
681b4d4b99 Revert "Add player taunt functions to Lua"
This reverts commit 1de54c0bbd.
2018-12-04 11:39:45 -05:00
TehRealSalt
1de54c0bbd Add player taunt functions to Lua
People have REALLY wanted these for their scripts
2018-12-03 20:28:07 -05:00
TehRealSalt
6a8913e192 Back to numstarposts/2 2018-12-02 02:29:47 -05:00
Latapostrophe
1cd00ad6ef Moved (void)inflictor;s below and put scoremultiply at the top of all the damage funcs 2018-11-28 19:50:30 +01:00
Latapostrophe
d240cfef86 Fixed conflict, swapped trapitem and inflictor, and moved the (void)inflictor;s 2018-11-28 19:41:01 +01:00
TehRealSalt
261a50fe68 Fix exit music occasionally being wrong on race exit, add K_KartUpdatePosition to Lua 2018-11-28 00:45:33 -05:00
TehRealSalt
668efe9105 Require 3/5ths of checkpoints instead of 1/2
This broke MKSC in a minor way if you skip a specific item set and then take the big cut... I'll let it go anyway since its an improvement everywhere else.
2018-11-27 14:28:11 -05:00
Latapostrophe
a6bea8483f Separated the damage hooks into multiple more precise hooks for players. 2018-11-27 18:27:43 +01:00
TehRealSalt
99408ae1b6 Fix order so the new sound can actually play 2018-11-26 23:34:43 -05:00
Latapostrophe
2fdf91adb7 classic lat forgot whitespaces meme 2018-11-26 21:24:57 +01:00
Latapostrophe
69b5efa71c Possible fix for lack of mobjdamage and shoulddamage lua functionalities on players. 2018-11-26 21:23:41 +01:00
TehRealSalt
1d80f9d637 Merge branch 'master' into 102-gameplay 2018-11-26 10:14:41 -05:00
Sal
33fceb1c32 Merge branch 'deadtweaks' into 'master'
Update HUD anim counters when dead.

Closes #49

See merge request KartKrew/Kart!106
2018-11-26 08:03:17 -05:00
TehRealSalt
9a25d4e988 This sound doesn't exist yet, but I'm defining it anyway 2018-11-26 03:19:31 -05:00
TehRealSalt
1419eef5db Karma fireworks
Additionally:
- FZ boom no longer has that weird smoke bit before it spawns the smoke column
- Item blinking color is brighter
2018-11-26 02:17:14 -05:00
TehRealSalt
e4e70835c6 Shrink no longer causes old-style wipeout, getting squished reduces the timer on it.
Maybe this might help some of the desyncing, too! Mainly done for gameplay reasons, though :p
2018-11-25 20:14:01 -05:00
toaster
151404f33f Update HUD anim counters when dead.
* Split out the HUD-related counters from K_KartPlayerThink() into their own function.
* Called this function in P_DeathThink().
2018-11-25 13:48:46 +00:00
toaster
3cbf6962d3 Sound volume distance indication now scales with mapheader scale. 2018-11-25 13:30:43 +00:00