TehRealSalt
f8a1cf849f
Merge branch 'master' into fortnite
2019-01-08 18:17:09 -05:00
Sal
900c6df765
Merge branch 'mobjscale-global' into 'next'
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Add a global for mobjscale
See merge request KartKrew/Kart-Public!10
2019-01-08 17:00:34 -05:00
TehRealSalt
ab76725038
Merge remote-tracking branch 'master' into next
2019-01-08 16:29:14 -05:00
SeventhSentinel
9490d225de
Minimum speed to get drift sparks
2019-01-06 17:17:52 -05:00
SeventhSentinel
b9ea18c030
turn these signed before abs-ing em
2019-01-05 00:42:36 -05:00
fickleheart
7dcee6f0b4
Send latency in players' ticcmds
2019-01-04 23:09:26 -06:00
SeventhSentinel
74aba46823
In-game music credits
2019-01-04 04:44:55 -05:00
Sal
5c1267d2e6
Merge branch 'waypoint-lap-option' into 'next'
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Add waypoint lap field via Parameter field
See merge request KartKrew/Kart-Public!4
2019-01-03 00:58:09 -05:00
Latapostrophe
40140d4372
More cleanups and WANTED stuff
2019-01-02 20:36:13 +01:00
SeventhSentinel
d6255ddbb2
Merge branch 'master' into fortnite
2019-01-02 14:08:10 -05:00
SeventhSentinel
8391dd520a
Add item spinning, turn into papersprites, spawn more orbs
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Also tried to fix a memory issue I only get from Sev's compiles by removing the need to free memory for this... but didn't fix anything :/
2019-01-02 14:08:00 -05:00
SeventhSentinel
998374d603
This would probably be fine, but lets make it consistent like every other instance of this.
2018-12-31 17:59:42 -05:00
Latapostrophe
473b4ff5a4
Cleaner code because I was a huge idiot
2018-12-29 21:46:40 +01:00
Latapostrophe
9a9b13bf51
Alignment mistakes for nongreen
2018-12-29 11:17:51 +01:00
Latapostrophe
55d79622fa
Clean up splitscreen huds to allow minimap
2018-12-29 10:59:34 +01:00
fickleheart
e5f2f39b46
Use waypoint extrainfo to determine lap it works on
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This can be useful to improve waypoint tracking on sprint maps.
2018-12-27 17:11:16 -06:00
SeventhSentinel
68525de00a
Merge branch 'master' into mobj-scale-global
2018-12-27 13:58:42 -05:00
TehRealSalt
b27c709879
a bunch of stuff I left uncommited
2018-12-15 19:14:30 -05:00
SeventhSentinel
8a9f274f71
Fix Ballhog under the last commit...
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It actually uses trailing item's throw speeds instead of its own, oddly enough; I don't want to mess with the gameplay there, so I just gave it its own exception.
2018-12-13 09:47:14 -05:00
SeventhSentinel
f3e158320b
Make SPB follow the same rules too
2018-12-13 09:34:27 -05:00
SeventhSentinel
d9a3b37e30
Add a mapobjectscale global
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Should be no different than it was before, now it's just less tedious to type :V
2018-12-12 21:55:59 -05:00
SeventhSentinel
f35e5d816a
Stupid Orbinaut bullshit
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- Fix Orbinaut/Jawz not accepting top speed changes (This means back-spam being slower now for real works, and the speed buff on boosters for real works.)
- Make the top-speed buffs for boosters not work for back-spam
2018-12-12 21:25:18 -05:00
TehRealSalt
43af067415
Add a 5-second delay before the kill-field kicks in
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Until it's ready, the orbs are transparent and the minimap icon blinks. Also, tons more sounds. ALSO, Super Overtime mode.
2018-12-06 18:13:40 -05:00
TehRealSalt
19ca7bf134
Show the central item on the minimap, and other minor aesthetic touches
2018-12-06 16:17:17 -05:00
TehRealSalt
dfa0522326
Battle Mode overtime
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After the time limit is up, spawn a shrinking kill-field. This is one hefty initial commit!
2018-12-06 13:46:38 -05:00
TehRealSalt
7f335e9c46
Actually, best of both:
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Let Grow/Shrink revert itself when it changes to 0, as well as add a function for removing either. Means we don't have to modify every single > 0/< 0 check, and is overall cleaner.
2018-12-05 23:28:44 -05:00
TehRealSalt
2d9ad86d20
> 2
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Same here
2018-12-05 22:54:06 -05:00
TehRealSalt
fbf0cb2211
< -2
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I doubt this hurts anything, but might as well I guess
2018-12-05 22:53:34 -05:00
TehRealSalt
90f480faa2
Set Shrink timer, don't add to it
2018-12-05 22:51:08 -05:00
Sal
2cd332f5c6
Merge branch 'force-spb' into 'master'
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Beyond a certain threshold, forcefully give 2nd a SPB if one's not already out.
See merge request KartKrew/Kart!119
2018-12-05 21:43:59 -05:00
TehRealSalt
0b40488fb8
Give lap animation V_SNAPTOTOP as intended
2018-12-05 21:39:34 -05:00
TehRealSalt
6012fd09e6
Beyond a certain threshold, forcefully give 2nd a SPB if one's not already out.
2018-12-05 19:09:05 -05:00
TehRealSalt
681b4d4b99
Revert "Add player taunt functions to Lua"
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This reverts commit 1de54c0bbd .
2018-12-04 11:39:45 -05:00
TehRealSalt
1de54c0bbd
Add player taunt functions to Lua
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People have REALLY wanted these for their scripts
2018-12-03 20:28:07 -05:00
TehRealSalt
6a8913e192
Back to numstarposts/2
2018-12-02 02:29:47 -05:00
Latapostrophe
1cd00ad6ef
Moved (void)inflictor;s below and put scoremultiply at the top of all the damage funcs
2018-11-28 19:50:30 +01:00
Latapostrophe
d240cfef86
Fixed conflict, swapped trapitem and inflictor, and moved the (void)inflictor;s
2018-11-28 19:41:01 +01:00
TehRealSalt
261a50fe68
Fix exit music occasionally being wrong on race exit, add K_KartUpdatePosition to Lua
2018-11-28 00:45:33 -05:00
TehRealSalt
668efe9105
Require 3/5ths of checkpoints instead of 1/2
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This broke MKSC in a minor way if you skip a specific item set and then take the big cut... I'll let it go anyway since its an improvement everywhere else.
2018-11-27 14:28:11 -05:00
Latapostrophe
a6bea8483f
Separated the damage hooks into multiple more precise hooks for players.
2018-11-27 18:27:43 +01:00
TehRealSalt
99408ae1b6
Fix order so the new sound can actually play
2018-11-26 23:34:43 -05:00
Latapostrophe
2fdf91adb7
classic lat forgot whitespaces meme
2018-11-26 21:24:57 +01:00
Latapostrophe
69b5efa71c
Possible fix for lack of mobjdamage and shoulddamage lua functionalities on players.
2018-11-26 21:23:41 +01:00
TehRealSalt
1d80f9d637
Merge branch 'master' into 102-gameplay
2018-11-26 10:14:41 -05:00
Sal
33fceb1c32
Merge branch 'deadtweaks' into 'master'
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Update HUD anim counters when dead.
Closes #49
See merge request KartKrew/Kart!106
2018-11-26 08:03:17 -05:00
TehRealSalt
9a25d4e988
This sound doesn't exist yet, but I'm defining it anyway
2018-11-26 03:19:31 -05:00
TehRealSalt
1419eef5db
Karma fireworks
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Additionally:
- FZ boom no longer has that weird smoke bit before it spawns the smoke column
- Item blinking color is brighter
2018-11-26 02:17:14 -05:00
TehRealSalt
e4e70835c6
Shrink no longer causes old-style wipeout, getting squished reduces the timer on it.
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Maybe this might help some of the desyncing, too! Mainly done for gameplay reasons, though :p
2018-11-25 20:14:01 -05:00
toaster
151404f33f
Update HUD anim counters when dead.
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* Split out the HUD-related counters from K_KartPlayerThink() into their own function.
* Called this function in P_DeathThink().
2018-11-25 13:48:46 +00:00
toaster
3cbf6962d3
Sound volume distance indication now scales with mapheader scale.
2018-11-25 13:30:43 +00:00