Commit graph

5990 commits

Author SHA1 Message Date
Nev3r
79aeaa6a62 Give slope thinkers their own list right before mobjs'.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 12:00:10 +02:00
Nev3r
924ed2d623 Remove dynamic slope queue list due to now being unnecessary.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 11:52:18 +02:00
Nev3r
679f8bd0fd Merge branch 'slopethinkers' into thinkerlists
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 11:47:34 +02:00
Nev3r
9ccb9dcf20 Fix some of the polyobject thinkers being removed via P_RemoveThinkerDelayed() directly
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 11:08:24 +02:00
Nev3r
5a4eded7af Added a mobj-only list entry for mobj thinkers
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 23:29:20 +02:00
Nev3r
baeda5060c Basic multiple thinker list implementation
Set up a main thinker list and a polyobject mover list to test things up. Works so far, networking as well.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 22:39:22 +02:00
Nev3r
17edcd55e5 Things spawning over copied slopes now properly align on the new plane
While I believe the opposite behavior was intentional at first, it has proven to be problematic and makes alignment a tedious task for copied planes.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 19:03:50 +02:00
Nev3r
a5e83d3f0c Add a slope thinker queue.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 13:06:06 +02:00
Nev3r
c574cb98f4 Fix line-based slopes' normals.
The game never uses the normals directly yet so it's been left unnoticed ever since.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-19 20:34:22 +02:00
Nev3r
d343770f1f Small code cleanup
- Removed unused vars from the slope struct. I'm pretty sure they were meant for something at some point, but right now there's nothing using them and frankly I find it hard to understand what they were meant for.
- Removed unused slope flags.
- Flipped dynamic slope flag naming convention.


Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-19 20:30:13 +02:00
Nev3r
bb083f20b4 Dynamic slopes now use thinkers.
* Moved dynamic slope-related data into its own thinker.
* Vertex slopes no longer use the mapthings directly.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-19 14:14:43 +02:00
Nev3r
dcb821ee33 Perform dynamic slope thinking before other thinkers.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-18 14:43:34 +02:00
Monster Iestyn
8bf5c4ec57 Remove old code altogether at Nev3r's request 2019-04-17 16:46:32 +01:00
Monster Iestyn
f5231d614b Undefine toaster's old define to flip full-brightness default status for planes 2019-04-17 14:51:48 +01:00
Steel Titanium
877e149908 Don't enable UPnP support if NONET is defined. 2019-04-16 15:05:09 -04:00
James R
b28221bdb2 Don't count down wait timer when executing a command 2019-04-14 15:17:47 -07:00
Monster Iestyn
e501d9c6af Detect infinite alias self-recursion mixed with other commands, such as in the case of alias a "echo test; a"; a.
(Unfortunately, this does not work if "wait" is used instead of "echo", but oh well)
2019-04-14 16:39:14 +01:00
Monster Iestyn
334bec1777 Merge branch 'master' into opengl-new-patch-features-support 2019-04-11 20:09:57 +01:00
Monster Iestyn
ef59dba8bc added "checkmobjs" boolean to both Polyobj_moveXY and Polyobj_rotate, so we can disable interaction with mobjs for netgames 2019-04-05 12:03:03 +01:00
Nev3r
370e4eec6f Merge branch '144-scrolltweaks' into 'master'
Resolve "Let scrollers and wind/current affect front sector if untagged, and use texture offsets as parameters if different from 0"

Closes #144

See merge request STJr/SRB2Internal!213
2019-04-05 06:41:11 -04:00
Nev3r
bb374a7b36 Implement displacement-based polyobject rotation.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-05 11:50:59 +02:00
Monster Iestyn
6827688575 Merge branch 'public_next' 2019-04-02 15:49:15 +01:00
Monster Iestyn
4f58d00eec Merge branch 'master' into next 2019-04-02 15:47:07 +01:00
James R
aa82d67fca Merge remote-tracking branch 'origin/master' into less-obtuse-console-fixes 2019-03-31 12:29:55 -07:00
Monster Iestyn
257f31c1ba Merge branch 'public_next'
# Conflicts:
#	src/doomstat.h
#	src/g_game.c
2019-03-28 14:19:02 +00:00
James R
7ebf19fd00 Don't close console when starting title screen 2019-03-26 13:05:19 -07:00
James R
841daf940f Don't close console when changing map 2019-03-26 13:04:11 -07:00
James R
d7ad7a4f40 Remove redundant CON_ClearHUD calls 2019-03-26 12:59:13 -07:00
James R
f995e8c241 Resize console upon resolution change
Basically, changing to a lower resolution won't cause your console to extend
past the screen anymore.
2019-03-26 12:30:02 -07:00
jameds
a8aea17469 Keep color across wrapped lines
And this works by inserting the same color code on each wrapped line.
2019-03-26 12:07:11 -07:00
jameds
f6143dafb0 Scroll console immediately upon pressing PageUp 2019-03-26 12:05:23 -07:00
Monster Iestyn
7ef12f7dd7 Merge branch 'master' into next 2019-03-26 13:46:15 +00:00
Monster Iestyn
0194922509 Merge branch 'buildbot' into 'master'
Buildbot changes

See merge request STJr/SRB2!477
2019-03-26 09:44:56 -04:00
Monster Iestyn
a1c30e3b6a Merge branch 'dedicated-server-credits-fix' into 'master'
Dedicated server credits fix

See merge request STJr/SRB2!476
2019-03-26 09:44:21 -04:00
Monster Iestyn
e0ae13306a Merge branch 'gametype-strings-backport' into 'next'
Gametype strings backport

See merge request STJr/SRB2!473
2019-03-26 09:42:52 -04:00
James R
0c112e92e8 Prevent just anyone from skipping credits but allow admins
exitlevel works too
2019-03-25 16:19:40 -07:00
Monster Iestyn
9da1033467 Fix credits gamestate in dedicated mode, by properly separating the timer variable code from the drawing code in a semi-hacky way 2019-03-25 21:35:04 +00:00
Alam Ed Arias
17768854e0 P_SuperDamage() is too big for inlining 2019-03-25 15:30:25 -04:00
Monster Iestyn
fa3349a117 R_RenderThickSideRange: clamp lights that fail overflow test, rather than skipping them. 2019-03-25 18:54:47 +00:00
Monster Iestyn
7c36a2a99e Merge branch 'master' into next 2019-03-25 18:08:36 +00:00
James R
6939dca52a Actually allow connecting to "localhost"
Because IPv6 doesn't seem to work anyway.
2019-03-20 20:37:00 -07:00
James R
25bd4a0876 Let localhost connections 2019-03-20 20:37:00 -07:00
Monster Iestyn
ce37e4c9c8 Merge branch 'sdl-noxinput-nohidapi' into 'master'
-noxinput and -nohidapi command line parameters.

See merge request STJr/SRB2!468
2019-03-20 17:33:04 -04:00
Monster Iestyn
5d059da843 Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names

# Conflicts:
#	src/doomstat.h
#	src/m_menu.c
2019-03-18 22:00:23 +00:00
Nev3r
e4870030d2 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into 144-scrolltweaks 2019-03-16 08:14:29 +01:00
Steel Titanium
4757031929 Remove the define. 2019-03-15 18:46:25 -04:00
mazmazz
7f0b923107 Merge branch 'public-gl-next' into public-musicplus-jingle 2019-03-15 18:42:19 -04:00
Steel Titanium
4837c1742b Merge branch 'master' into errorifpng 2019-03-15 16:40:47 -04:00
Steel Titanium
adcc8fe0d8 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into banip-command 2019-03-15 16:13:31 -04:00
Jimita
bced3656f2 Merge branch 'next' into flashpals-on-screenshots 2019-03-15 16:38:33 -03:00