* Fix some bugs.
* Reset bannode information properly, fixing being unable to join your own server.
* Write to the buffer before saving the kick/ban reason, rather than after.
* Improve the print output for the `showbanlist` command.
* Includes username.
* Includes remaining time as seen by a kicked joiner.
* Hides expired bans.
* Improve the messages for ban/kick related refused joins.
* Replace the Reason with the actual admin-provided reason for refused connection.
* Replace the "Server refuses connection" header with "You have been [banned/temporarily kicked] from the server", the previous given Reason.
* Fudge the time reported for temporary kicks so that a user is encouraged to return slightly after their tempkick ends, rather than before.
* Add an extra newline to the M_StartMessage for being kicked/banned with a reason provided.
# Conflicts:
# src/d_clisrv.c
* Ensure it can compile.
* Removing vanilla 2.2 properties that slipped in to previous commits.
* Rearranging i_tcp.c to avoid implicit declaration.
* Complete rename of `IsNameGood` to `EnsurePlayerNameIsGood`.
* Add "BANFORMAT" header, for versioning support.
* Add conversion from 1.3-and-earlier format to new system.
* Don't ban the entire internet - convert zero-masks to the most specific ones.
# Conflicts:
# src/d_netcmd.c
# src/i_tcp.c
- Save a note of the username, not just the reason.
- Allow setting a mask with the `banip` command.
- Make ban.txt's formatting a lot more sane. Username and reason are stored in quotes. The mask uses the same formatting as actual CDIR.
- Keep track of if we tried to load ban.txt. If it wasn't, then don't save over it with a blank file.
- Disallow quotes in player names, as it makes player name detection in console more annoying, and saving username in files scary.
- `automate_set <event name> <command>` to set a command to run each time an event triggers.
- Currently implemented events are "roundstart", "intermissionstart", and "votestart", all of the ones from HOSTMOD.
- Turn `automate` off to disable this feature entirely. Because of the new safer way this is implemented (in HOSTMOD, this just calls some console aliases), this is turned on by default instead of off.
- This is set up in a way to facilitate adding more automation events very easily, if desired.
- `schedule_add <seconds> <command>` to add a command that runs on a recurring timer.
- `schedule_list` to print out all of the scheduled tasks.
- NEW: `schedule_clear` to revert the schedule to a blank slate.
- `schedule` cvar determines whenever or not to run the scheduled tasks. Unlike HOSTMOD, turning this off will reset the timers of the tasks, instead of freezing them.
- I did not implement HOSTMOD's ability to pick from several random command per scheduled task. Would drastically increase the code complexity when you can just use a choose command in your schedule_add for the exact same effect.
Tyron said there is an "outstanding base game bug where an authenticated player can ghost and a new player will log in on their node, inheriting admin" ... wow that's terrifying! Let's reset admin for every instance of CL_ClearPlayer instead of only in CL_RemovePlayer.
- shout command to create a server message, with its own special sound cue & color
- shoutname to control the nametag, by default this is "SERVER"
- shoutcolor controls the color of the message. By default it's red, but there's also a option for player colored.
- autoshout makes any message sent by a admin/server automatically turn into a shout
- Unlike HOSTMOD shout, integrated it with the dedicated server say behavior -- using say on dedicated server is always a shout.
Length is determined by the "kicktime" cvar, in minutes. By default, this is set to 10, but I'm willing to adjust this. Only applies to manual kicks (in the future, maybe also name filter kicks).
The timestamp for the unban time is even saved in ban.txt, so long-term temporary bans are completely possible. (I checked, you can attempt to ban someone for up to 1902 years if you really want to.)
- Properly call D_SaveBan after remote bans. Bans are no longer saved in the ban command and instead wait for the actual kick to process, since before they were split between the two, which is what caused the discrepancy.
The part of HOSTMOD ministats that I wanted. Can go back to ms using the pingmeasurement cvar.
If Tyron wants to bring ministats fully in I think it'd be better to bring its ideas to replace the current HUD instead, ideally using the existing ping gfx, so they should bring it up with Oni