Sally Coolatta
f9ca40e673
Merge branch 'master' into the-scary-22-merge
2020-08-12 20:59:09 -04:00
Sally Coolatta
e296e1309a
YAY, round 2
2020-08-09 21:02:56 -04:00
Sally Coolatta
a73b9a9a0d
Merge p_slopes.c
2020-08-06 17:58:30 -04:00
Sally Coolatta
4a9a33130a
Make it compile
2020-07-23 19:23:27 -04:00
Nev3r
ebe16a66d9
Merge branch 'udmf-next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
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# Conflicts:
# src/hardware/hw_main.c
# src/p_ceilng.c
# src/p_floor.c
# src/p_mobj.c
# src/p_mobj.h
# src/p_polyobj.c
# src/p_saveg.c
# src/p_setup.c
# src/p_spec.c
# src/p_spec.h
# src/p_user.c
# src/r_bsp.c
# src/r_defs.h
2020-07-10 18:18:07 +02:00
lachwright
8ab98011f6
Spindash charge (WIP)
2020-07-06 08:10:03 +08:00
MascaraSnake
3ce62d7780
Merge branch 'next' into udmf-next
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# Conflicts:
# src/p_mobj.c
# src/p_polyobj.c
2020-06-09 09:38:01 +02:00
lachwright
8087352f9e
Spindash: new braking
2020-06-09 05:27:05 +08:00
Sally Coolatta
63917ffccc
The start of the scary 2.2 merge
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All conflicts are left in-tact. We should be collaborating on solving these files one at a time.
2020-05-29 13:43:38 -04:00
Louis-Antoine
74fa35221d
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into slope-cleanup
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# Conflicts:
# src/hardware/hw_main.c
# src/p_spec.c
2020-05-18 16:14:05 +02:00
Louis-Antoine
6af2871fa5
Rename P_GetZAt to P_GetSlopeZAt and P_GetZAt2 to P_GetZAt
2020-05-18 15:23:56 +02:00
lachwright
9b1ec81622
Start hill-parking
2020-05-09 06:24:53 +08:00
Sal
fae498f097
Merge branch 'fof-things-suck' into 'master'
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Generic raise things line special, Waypoint Riser and Waypoint Anchor
See merge request KartKrew/Kart!233
2020-04-28 20:19:03 -04:00
MascaraSnake
c2cf8d57d0
Remove P_FindSectorFromLineTag
2020-04-27 14:31:37 +02:00
Sally Cochenour
e26bb897d6
Prevent divide by zero in slopes code
...
Not exactly sure why this happens, or if this is the correct way to fix it
2020-04-23 14:18:43 -04:00
Nev3r
d0340c864f
Merge branch 'udmf-next' into udmf-multitag
2020-04-20 09:05:55 +02:00
MascaraSnake
6abc3da5de
Add enums to encapsulate the textmap slope settings
2020-04-18 16:55:56 +02:00
Nev3r
df87feaba7
Carry over a considerable case regarding accessing the old tag vars.
2020-04-17 18:15:25 +02:00
Nev3r
e0edd25fd6
Thing-based slope vertexes use taglists now.
2020-04-17 10:04:11 +02:00
Nev3r
23ed07e08e
Replace most P_FindSpecialLineFromTag() cases with Tag_FindLineSpecial(), which settle with the first found result.
2020-04-14 23:59:22 +02:00
Nev3r
f230438625
Replaces P_FindSectorFromTag() occurrences with its corresponding macro and vanishes it from existence.
2020-04-14 23:33:56 +02:00
James R
89a2f8ec8d
Thing type 2002, MT_WAYPOINT_RISER - Raise tagged waypoints in sector to FOF sorted by height
...
Thing height refers to the index of FOF. FOF are sorted by top height, lowest
to highest. Set Object Flip to sort highest to lowest.
If the waypoint thing set Object Flip, it will be placed on the bottom of the
FOF. The sorting remains the same though.
Set Ambush to raise the waypoint to the same z position.
2020-04-04 01:20:38 -07:00
Louis-Antoine
29294a53cc
Encapsulate plane height checks
2020-03-22 17:28:50 +01:00
MascaraSnake
9b76d3af6f
Merge branch 'next' into udmf-next
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# Conflicts:
# extras/conf/Includes/SRB222_linedefs.cfg
# extras/conf/Includes/SRB222_misc.cfg
# src/p_spec.c
2020-03-21 20:04:31 +01:00
Louis-Antoine
4e7605f0e2
Make SRB2 flat like Earth
2020-03-20 18:55:29 +01:00
Nev3r
63fb8f846b
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-03-11 09:31:31 +01:00
Steel Titanium
fc042e90f0
Merge branch 'master' into next
2020-02-21 21:01:29 -05:00
James R
2274129f57
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
fickleheart
598f66a997
Let scripters see if player just launched from slope
2020-02-16 21:34:07 -06:00
MascaraSnake
0cb61af3d2
Use tag field to setup vertex slopes
2020-01-25 10:01:01 +01:00
MascaraSnake
4e3dcc70c3
Merge branch 'next' into udmf-next
...
# Conflicts:
# src/p_slopes.c
2020-01-11 16:16:57 +01:00
MascaraSnake
331fe7201c
Merge branch 'udmf-vslopes' into 'next'
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Add textmap vertex slope support
See merge request STJr/SRB2!633
2020-01-11 10:02:51 -05:00
Nev3r
aa2184989c
Clarify ambiguity regarding mapthing-based vertex slopes.
2020-01-11 08:53:29 +01:00
MascaraSnake
fac733331d
Some minor cleanup
2020-01-10 19:56:29 +01:00
MascaraSnake
28157bc20c
Check slope flags explicitly instead of setting them directly (in case they ever change)
2020-01-07 21:50:14 +01:00
MascaraSnake
d55a64b740
Adapt setup of copy slope linedef to UDMF
2020-01-06 17:39:39 +01:00
MascaraSnake
7e6ac2ac92
Adapt setup of vertex-based slopes to UDMF
2020-01-06 15:34:28 +01:00
MascaraSnake
0ee12ebbd5
Adapt setup of line-based slopes to UDMF
2020-01-05 14:31:56 +01:00
Alam Ed Arias
fbee649c65
SpawnVertexSlops() is only used in p_slopes.c
2020-01-04 18:33:58 -05:00
Nev3r
275f07e05f
Provide a fix for "non-sloped" slopes launch/land behavior by checking the normal's components.
2020-01-04 11:27:31 +01:00
Nev3r
42bbad4810
Revert "Provide a fix for "non-sloped" slopes launch/land behavior by checking the normal's components."
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This reverts commit 4ca4335f19 .
2020-01-04 11:25:46 +01:00
Nev3r
4ca4335f19
Provide a fix for "non-sloped" slopes launch/land behavior by checking the normal's components.
2020-01-04 11:17:54 +01:00
Nev3r
4c7604a107
Add vertex slope spawning function.
...
Rename P_ResetDynamicSlopes() to P_SpawnSlopes().
2020-01-04 10:39:45 +01:00
MascaraSnake
8d561a20c1
Merge branch 'kill-zshift' into 'next'
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Eliminate all unnecessary uses of ZSHIFT
See merge request STJr/SRB2!580
2019-12-29 08:35:52 -05:00
MascaraSnake
d00a9a42a1
Cleaned up some more stuff in P_LoadLevel()
2019-12-28 12:48:32 +01:00
MascaraSnake
69539e640b
Make slope vertices use mt->z directly instead of mt->options >> ZSHIFT
2019-12-25 09:10:20 +01:00
Steel Titanium
a5cdb0a4b3
Update copyright date on source files
2019-12-06 13:49:42 -05:00
Sal
921409224c
Merge branch 'model-gradients' into 'master'
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Model gradients + model tilt adjustments
See merge request KartKrew/Kart!157
2019-09-25 21:53:21 -04:00
toaster
a98bbafbc3
Fix all our landing woes. (For now.)
...
* Player state upon collision with ground after rolling now sets state properly.
* Fix the thing where Knuckles can glide up a slope like it's nothing WHILE keeping things working for bouncers.
2019-08-10 16:06:59 +01:00
MascaraSnake
3786604203
Don't zero out momz when landing on slopes.
...
This fixes Fang's bounce on slopes and doesn't seem to make a difference otherwise, but there's still a non-zero chance this broke something.
2019-08-06 23:18:53 +02:00